Fostering Interest in Science through Interactive Exploration of Astronomy What-If Simulations

通过天文学假设模拟的交互式探索培养对科学的兴趣

基本信息

  • 批准号:
    1713609
  • 负责人:
  • 金额:
    $ 29.99万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2017
  • 资助国家:
    美国
  • 起止时间:
    2017-06-01 至 2021-05-31
  • 项目状态:
    已结题

项目摘要

As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This project will advance knowledge in the design of interest triggers for science in immersive digital simulation learning games. When learners are interested in a topic, it can have a profound impact on the quality of their learning. Although much is known about how informal learning experiences can promote interest in STEM, much less research has addressed links between technology use and interest development. This Exploratory Pathways project will investigate (1) the impact of entertainment technology use by middle school learners on STEM interest development, (2) the design of interactive educational technologies created specifically to trigger interest in astronomy, and (3) informal learning resources for sustained interaction with STEM content over time. In particular, learners will have the opportunity to interactively explore the scientific consequences of considering alternative versions of Earth via "What if?" questions, such as "What if the earth had no moon?" or "What if the earth were twice its current size?". While using the simulations, learners will be invited to make observations and propose scientific explanations for what they see as different. Given recent discoveries of potentially habitable worlds throughout the Galaxy, such questions have high relevance to public discourse around space exploration, conditions necessary for life, and the long-term future of the human race. Studies will occur across three informal learning settings: museum exhibits, afterschool programs, and summer camps, and are driven by the following research questions: What technology-based triggers of interest have the strongest influence on interest? Which contextual factors are most important for supporting long-term interest development? And, what kinds of technology-based triggers are most effective for learners from audiences who are underrepresented in STEM? This research will result in an empirically tested approach for cultivating interest that will allow educators to leverage the "What if?" pedagogy in their own work, as well as downloadable materials suitable for use in both informal and formal learning settings. Planned studies will identify features that are effective in triggering interest, with an emphasis on groups underrepresented in STEM, and elaborate on the importance of engaging learners in explanatory dialogues and in service of interest development. It is hypothesized that interacting in such novel ways can act as a trigger for interest in astronomy, physics, and potentially other areas of STEM. Design iterations will also investigate different forms of learning supports, such as guidance from facilitators, collaboration, and automated guidance available within the simulations, and identify how features vary with respect to learning contexts. Data collected will include interview and survey data to track interest development, measures of knowledge in astronomy and physics, and log files of simulation use to better understand how behaviors in the simulations align with stated interests. Results of the studies will advance the theoretical understanding of interest development and its relationship to interactive experiences, and will also have practical implications for the deployment of technology in informal settings by identifying features critical for triggering the interest of middle school learners. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
作为加强非正式环境中学习的整体战略的一部分,推进非正式STEM学习(AISL)计划为各种环境中使用的创新资源提供资金。该项目将在沉浸式数字模拟学习游戏中为科学设计兴趣触发器方面推进知识。当学习者对一个主题感兴趣时,它会对他们的学习质量产生深远的影响。尽管人们对非正式学习经验如何促进对STEM的兴趣了解很多,但很少有研究涉及技术使用和兴趣发展之间的联系。这个探索性途径项目将调查(1)中学学习者使用娱乐技术对STEM兴趣发展的影响,(2)专门为引发天文学兴趣而创建的互动教育技术的设计,以及(3)随着时间的推移,与STEM内容持续互动的非正式学习资源。特别是,学习者将有机会通过“如果?例如“如果地球没有月亮会怎样?“或者“如果地球是现在的两倍大会怎样?“".在使用模拟时,学习者将被邀请进行观察并对他们所认为的不同之处提出科学解释。鉴于最近在整个银河系发现了潜在的可居住世界,这些问题与太空探索、生命所需的条件和人类的长期未来等公共话语高度相关。研究将发生在三个非正式的学习环境:博物馆展览,课外活动和夏令营,并由以下研究问题驱动:什么基于技术的兴趣触发器对兴趣的影响最大?哪些情境因素对支持长期兴趣发展最重要?什么样的基于技术的触发器对来自STEM代表性不足的受众的学习者最有效?这项研究将产生一种经过实证检验的培养兴趣的方法,使教育工作者能够利用“如果?“他们自己工作中的教学法,以及适合在非正式和正式学习环境中使用的可下载材料。计划中的研究将确定有效激发兴趣的特征,重点是STEM中代表性不足的群体,并详细说明让学习者参与解释性对话和为兴趣发展服务的重要性。据推测,以这种新颖的方式进行交互可以引发人们对天文学,物理学和潜在的STEM其他领域的兴趣。设计迭代还将调查不同形式的学习支持,例如来自主持人的指导,协作和模拟中可用的自动指导,并确定功能如何随学习环境而变化。收集的数据将包括访谈和调查数据,以跟踪兴趣发展,天文学和物理学知识的测量,以及模拟使用的日志文件,以更好地了解模拟中的行为如何与所述兴趣保持一致。研究结果将推进兴趣发展的理论理解及其与互动体验的关系,并通过识别触发中学生兴趣的关键特征,对技术在非正式环境中的部署也将产生实际影响。该项目由推进非正式STEM学习(AISL)计划资助,该计划旨在推进非正式环境中STEM学习的设计和开发的新方法和基于证据的理解。这包括提供多种途径,以扩大获得和参与STEM学习经验,推进非正式环境中STEM学习的创新研究和评估,以及发展参与者对深入学习的理解。

项目成果

期刊论文数量(5)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Minecraft as a Sandbox for STEM Interest Development: Preliminary Results
Minecraft 作为 STEM 兴趣培养的沙盒:初步结果
Coding and Analyzing Scientific Observations From Middle School Students in Minecraft
在 Minecraft 中编码和分析中学生的科学观察
A Taxonomy of Minecraft Activities for STEM
STEM 的 Minecraft 活动分类
DOI:10.13140/RG.2.2.21689.11369
DOI:10.13140/RG.2.2.21689.11369
What if we were twice as close to the Sun? Interview findings from a science summer camp serving underrepresented youth
如果我们距离太阳近两倍会怎样?
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H Chad Lane其他文献

H Chad Lane的其他文献

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{{ truncateString('H Chad Lane', 18)}}的其他基金

AI Institute for Inclusive Intelligent Technologies for Education (INVITE)
AI 普惠智能教育技术研究所 (INVITE)
  • 批准号:
    2229612
  • 财政年份:
    2023
  • 资助金额:
    $ 29.99万
  • 项目类别:
    Cooperative Agreement
Cultivating Creativity to Integrate Computation and Science Problem Solving in Informal Learning
在非正式学习中培养创造力,将计算和科学问题解决结合起来
  • 批准号:
    1934087
  • 财政年份:
    2019
  • 资助金额:
    $ 29.99万
  • 项目类别:
    Standard Grant
Fostering Enduring Interest in STEM through Exoplanet Education and Interactive Exploration and Creation of Potentially Habitable Worlds
通过系外行星教育以及潜在宜居世界的互动探索和创造,培养对 STEM 的持久兴趣
  • 批准号:
    1906873
  • 财政年份:
    2019
  • 资助金额:
    $ 29.99万
  • 项目类别:
    Continuing Grant

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  • 批准号:
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A Culturally-Responsive Maker Program Designed to Develop the STEM Interest, Self-Efficacy and Science Identity of Black Girls
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