Collaborative Research: Developing an Online Game to Teach Middle School Students Science Research Practices in the Life Sciences

合作研究:开发一款在线游戏来教授中学生生命科学领域的科学研究实践

基本信息

  • 批准号:
    1907384
  • 负责人:
  • 金额:
    $ 197.6万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Continuing Grant
  • 财政年份:
    2019
  • 资助国家:
    美国
  • 起止时间:
    2019-07-01 至 2024-06-30
  • 项目状态:
    已结题

项目摘要

The project will develop and research AquaLab 9, an online video game to engage middle school students in learning science research practices in life sciences content. By engaging in science research practices, students will develop intellectual skills that link directly to many state academic standards and are important for developing Science, Technology, Engineering, and Math (STEM) literacy and pursuing STEM career pathways. Learners will take on the role of a scientist working at an ocean-floor research station, cut off from the surface due to a catastrophe. They must identify problems, design experiments, create models, and argue from evidence to lead the station to survival. Learners will be challenged with highly relevant, contemporary issues such as waste management, energy use/production/storage, and ecological sustainability in the setting of a fantastical story. Designed for Grades 5-8, the game will be playable in 30-minute segments and will work on Chromebooks and tablet computers. The game will involve 40 educators in a yearlong fellowship where they will become co-designers, steer the project to serve the diverse students they represent, learn about games in education, facilitate playtests in their classrooms, and report their experiences to peers. The resulting game, in English and Spanish, will be utilized by at least 162,000 students by the end of the project and hundreds of thousands more after the project is completed. The project will broaden access through digital distribution and minimal technology requirements, which will create a low-cost opportunity for students to engage in science practices, even in schools where time, equipment, or expertise are not available. Learning progressions are the steps that students go through when they are learning about a topic. The project will research how learning progressions can provide a framework for educational game design. These progressions will be empirically derived from large audience game play data. The game can thus be designed to create personalized interventions for students to improve learning outcomes. Project research will use an approach called stealth assessment, which analyzes data from students' game behavior without requiring a disruption or intervention in the game activities. This project will use this approach for developing empirically validated understandings of how different students develop their science practices. Based on this research, the game will be revised to improve student learning by providing individualized feedback to each student.The Discovery Research K-12 program (DRK-12) seeks to significantly enhance the learning and teaching of science, technology, engineering and mathematics (STEM) by preK-12 students and teachers, through research and development of innovative resources, models and tools. Projects in the DRK-12 program build on fundamental research in STEM education and prior research and development efforts that provide theoretical and empirical justification for proposed projects.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
该项目将开发和研究AquaLab 9,这是一个在线视频游戏,让中学生在生命科学内容中学习科学研究实践。通过参与科学研究实践,学生将发展与许多国家学术标准直接相关的智力技能,这对于发展科学、技术、工程和数学(STEM)素养和追求STEM职业道路非常重要。学习者将扮演一名在海底研究站工作的科学家,由于一场灾难而与海面隔绝。他们必须发现问题,设计实验,创建模型,并根据证据进行论证,以使空间站生存下来。学习者将面临高度相关的当代问题的挑战,如废物管理,能源使用/生产/储存,以及在一个奇幻故事的背景下的生态可持续性。这款游戏专为5-8年级学生设计,每段游戏时间为30分钟,适用于chromebook和平板电脑。这款游戏将有40名教育工作者组成为期一年的团队,他们将成为共同设计师,指导项目为他们所代表的不同学生服务,在教育中了解游戏,在教室中促进游戏测试,并向同龄人报告他们的经验。到项目结束时,至少16.2万名学生将使用这款英语和西班牙语版本的游戏,项目完成后,将有数十万学生使用这款游戏。该项目将通过数字分发和最低的技术要求来扩大获取途径,这将为学生创造一个低成本的机会,使他们能够参与科学实践,即使在没有时间、设备或专业知识的学校也是如此。学习进度是学生在学习一个主题时所经历的步骤。该项目将研究学习进程如何为教育类游戏设计提供框架。这些进程将从大量用户游戏玩法数据中获得经验。因此,游戏可以被设计为为学生创造个性化的干预措施,以改善学习成果。项目研究将使用一种称为隐形评估的方法,该方法分析学生游戏行为的数据,而不需要中断或干预游戏活动。这个项目将使用这种方法来发展经验验证的理解,不同的学生如何发展他们的科学实践。在此研究的基础上,游戏将进行修改,通过为每个学生提供个性化的反馈来改善学生的学习。探索研究K-12项目(DRK-12)旨在通过研究和开发创新资源、模型和工具,显著提高pre -12学生和教师对科学、技术、工程和数学(STEM)的学习和教学。DRK-12计划中的项目建立在STEM教育的基础研究和先前的研究和开发工作的基础上,为拟议的项目提供了理论和实证依据。该奖项反映了美国国家科学基金会的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。

项目成果

期刊论文数量(3)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Leveraging Cluster Analysis to Understand Educational Game Player Styles and Support Design
利用聚类分析来了解教育游戏玩家风格和支持设计
  • DOI:
  • 发表时间:
    2022
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Swanson, Luke;Gagnon, David;Scianna, Jenn;Mccloskey, John;Spevecek, Nick;Slater, Stefan;Harpsted, Erik
  • 通讯作者:
    Harpsted, Erik
A Pilot Study on Teacher-Facing Real-Time Classroom Game Dashboards
面向教师的实时课堂游戏仪表盘试点研究
Exploring players’ experience of humor and snark in a grade 3-6 history practices game
探索玩家在 3-6 年级历史练习游戏中的幽默和讽刺体验
  • DOI:
  • 发表时间:
    2022
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Gagnon, David;Baker, Ryan;Gagnon, Sarah;Swanson, Luke;Spevecek, Nick;Andres, J.;Harpstead, Erik;Scianna, Jenn;Slater, Stefan;San Pedro, Maria O.C.Z.
  • 通讯作者:
    San Pedro, Maria O.C.Z.
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David Gagnon其他文献

Structural characterization of a noncovalent complex between ubiquitin and the transactivation domain of the erythroid-specific factor EKLF.
泛素与红细胞特异性因子 EKLF 反式激活结构域之间非共价复合物的结构表征。
  • DOI:
  • 发表时间:
    2013
  • 期刊:
  • 影响因子:
    5.7
  • 作者:
    L. Raiola;M. Lussier;David Gagnon;J. Lafrance;X. Mascle;Geneviève Arseneault;P. Legault;J. Archambault;J. Omichinski
  • 通讯作者:
    J. Omichinski
Interaction of the Human Papillomavirus E1 Helicase with UAF1-USP1 Promotes Unidirectional Theta Replication of Viral Genomes
人乳头瘤病毒 E1 解旋酶与 UAF1-USP1 的相互作用促进病毒基因组的单向 Theta 复制
  • DOI:
  • 发表时间:
    2019
  • 期刊:
  • 影响因子:
    6.4
  • 作者:
    Marit Orav;David Gagnon;J. Archambault
  • 通讯作者:
    J. Archambault
NEW STATIN USE IN VETERANS WITH HFPEF IS ASSOCIATED WITH A LOWER RISK OF HOSPITALIZATION
  • DOI:
    10.1016/s0735-1097(23)00928-2
  • 发表时间:
    2023-03-07
  • 期刊:
  • 影响因子:
  • 作者:
    Shamlan M. Sheikh;Brian Charest;Parag Goyal;David Gagnon;Jacob Joseph;Ariela R. Orkaby
  • 通讯作者:
    Ariela R. Orkaby
DNA Delivery to Cells in Culture
DNA 递送至培养细胞
  • DOI:
    10.1385/1-59259-650-9:15
  • 发表时间:
    2004
  • 期刊:
  • 影响因子:
    0
  • 作者:
    M. Ogorelkova;S. M. Elahi;David Gagnon;B. Massie
  • 通讯作者:
    B. Massie
Cleavage of a chiral auxiliary using RCM on an especially sterically crowded alkene: Syntheses of chiral carbo- and heterocycles
使用 RCM 在空间拥挤的烯烃上裂解手性助剂:手性碳环和杂环的合成
  • DOI:
    10.1016/j.jorganchem.2006.07.028
  • 发表时间:
    2006
  • 期刊:
  • 影响因子:
    2.3
  • 作者:
    C. Spino;Luc Boisvert;Jasmin Douville;Stéphanie Roy;Sophie Lauzon;Joannie Minville;David Gagnon;Francis Beaumier;Christine Chabot
  • 通讯作者:
    Christine Chabot

David Gagnon的其他文献

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{{ truncateString('David Gagnon', 18)}}的其他基金

Incubating Infrastructure to Improve STEM Learning by Leveraging Data from Digital Educational Games
利用数字教育游戏的数据孵化基础设施以改善 STEM 学习
  • 批准号:
    2243668
  • 财政年份:
    2023
  • 资助金额:
    $ 197.6万
  • 项目类别:
    Standard Grant
Supporting Student Learning of Introductory Thermodynamics using a Virtual Laboratory with Stealth Assessment
使用具有隐形评估功能的虚拟实验室支持学生学习热力学入门课程
  • 批准号:
    2142103
  • 财政年份:
    2022
  • 资助金额:
    $ 197.6万
  • 项目类别:
    Standard Grant

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