Collaborative Research: Scaling Up the Use of Mixed Reality in Civil Engineering Education

合作研究:扩大混合现实在土木工程教育中的使用

基本信息

  • 批准号:
    1915247
  • 负责人:
  • 金额:
    $ 134.2万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2019
  • 资助国家:
    美国
  • 起止时间:
    2019-10-01 至 2024-09-30
  • 项目状态:
    已结题

项目摘要

With support from the NSF Improving Undergraduate STEM Education Program: Education and Human Resources (IUSE: EHR), this collaborative project aims to serve the national interest by improving undergraduate civil engineering education. Building on the team's prior successful work with a primitive mixed reality learning environment, the team plans to scale up the integration of traditional engineering classroom experiences with authentic virtual activities. Specifically, the project will integrate a mixed reality learning environment into a required civil engineering course on geotechnical engineering. The overall goal is to increase student motivation and engagement by providing real-life contexts for classroom learning. The geotechnical engineering course requires field visits in which the students apply what they learn in the classroom to real-life civil engineering problems. Thus, this course is especially suitable for testing the use of mixed reality in engineering education because it can simulate multiple civil engineering problems without exposing students to dangerous situations. The course and accompanying mixed-reality educational environment will be implemented at more than twenty universities, including Hispanic-Serving Institutions and Historically Black Colleges and Universities. As a result, the project will test the effects of the mixed reality component and its accompanying curriculum with over 6,500 students. Through analysis of this approach for integrating mixed reality into curricula, the project has the potential to identify inclusive best practices for design and implementation of mixed reality learning experiences for diverse populations of learners.The project specific aims include: (1) developing students' practical experience in the field, which is currently rare in traditional civil engineering curricula; (2) assessing engineering judgment, a critical competency for practicing engineers; and (3) increasing students' engagement and motivation by providing simulated field experiences. Grounded in the Self-Determination Theory of motivation, the project's mixed-methods research design will feature students, instructors, and institutions as critical informants. This comprehensive examination will increase understanding of the ways in which mixed reality learning environments can improve engineering education by enabling the creation of scalable, sustainable, rigorous, and intrinsically motivating teaching and learning activities for a diverse audience of instructors and students. The NSF IUSE: EHR Program supports research and development projects to improve the effectiveness of STEM education for all students. Through the Institutional and Community Transformation track, the program supports efforts to transform and improve STEM education across institutions of higher education and disciplinary communities.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
在美国国家科学基金会改善本科STEM教育计划:教育与人力资源(IUSE: EHR)的支持下,本合作项目旨在通过改善本科土木工程教育来服务于国家利益。基于该团队先前在原始混合现实学习环境方面的成功工作,该团队计划扩大传统工程课堂体验与真实虚拟活动的整合。具体而言,该项目将把混合现实学习环境整合到岩土工程的土木工程必修课程中。总体目标是通过提供真实的课堂学习环境来提高学生的积极性和参与度。岩土工程课程要求学生实地考察,将课堂所学应用到实际的土木工程问题中。因此,这门课程特别适合测试混合现实在工程教育中的应用,因为它可以模拟多个土木工程问题,而不会让学生暴露在危险的情况下。该课程及其附带的混合现实教育环境将在20多所大学实施,包括西班牙裔服务机构和历史上的黑人学院和大学。因此,该项目将在6500多名学生中测试混合现实组件及其配套课程的效果。通过对这种将混合现实融入课程的方法的分析,该项目有可能确定为不同学习者群体设计和实施混合现实学习体验的包容性最佳实践。该项目的具体目标包括:(1)培养学生在该领域的实践经验,这是目前传统土木工程课程中所缺乏的;(2)评估工程判断,这是执业工程师的关键能力;(3)通过提供模拟实地体验来提高学生的参与度和积极性。基于动机的自我决定理论,该项目的混合方法研究设计将以学生、教师和机构为关键信息提供者。这个综合考试将增加对混合现实学习环境的理解,通过为不同的教师和学生创建可扩展的、可持续的、严格的、内在激励的教学和学习活动,可以改善工程教育。NSF IUSE: EHR计划支持研究和开发项目,以提高所有学生STEM教育的有效性。通过机构和社区转型轨道,该计划支持高等教育机构和学科社区的STEM教育转型和改善。该奖项反映了美国国家科学基金会的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。

项目成果

期刊论文数量(4)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Preliminary Development and Evaluation of the Mini Player Experience Inventory (mPXI)
迷你玩家体验清单 (mPXI) 的初步开发和评估
Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education
  • DOI:
    10.1109/fie44824.2020.9274176
  • 发表时间:
    2020-10
  • 期刊:
  • 影响因子:
    0
  • 作者:
    C. Harteveld;Nithesh Javvaji;Tiago Machado;Y. Zastavker;V. Bennett;T. Abdoun
  • 通讯作者:
    C. Harteveld;Nithesh Javvaji;Tiago Machado;Y. Zastavker;V. Bennett;T. Abdoun
How Can Game-Based Learning Affect Engineering Students’ Confidence?
基于游戏的学习如何影响工科学生的信心?
  • DOI:
    10.1109/fie56618.2022.9962463
  • 发表时间:
    2022
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Perez, Raul Frias;Chung, Sydney;Zastavker, Yevgeniya V.;Bennett, Victoria;Abdoun, Tarek;Harteveld, Casper
  • 通讯作者:
    Harteveld, Casper
Mixed Reality Learning Environments in Times of Pandemic: What Can We Learn?
疫情期间的混合现实学习环境:我们能学到什么?
  • DOI:
    10.1109/fie49875.2021.9637300
  • 发表时间:
    2021
  • 期刊:
  • 影响因子:
    0
  • 作者:
    May, Casey;Grabowski, Mason;Mutha, Simrun;Perez, Raul Frias;Borovikova, Sophia;Zastavker, Yevgeniya V.;Bennett, Victoria;Abdoun, Tarek;Harteveld, Casper
  • 通讯作者:
    Harteveld, Casper
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Casper Harteveld其他文献

Probabilistic Logic Programming Semantics For Procedural Content Generation
程序内容生成的概率逻辑编程语义
Cautious Curiosity: A Novel Approach to a Human-Like Gameplay Agent
谨慎的好奇心:类人游戏代理的新方法
Stairway to Heaven: A Gamified VR Journey for Breath Awareness
天堂的阶梯:呼吸意识的游戏化 VR 之旅
Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game
国家作为文化的代表?
  • DOI:
    10.1145/3613905.3650992
  • 发表时间:
    2024
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Alessandro Canossa;Ahmad Azadvar;Jichen Zhu;Casper Harteveld;Johanna Pirker
  • 通讯作者:
    Johanna Pirker
Leveling the computational playing field: Inquiring about factors predicting computational thinking in constructionist game-based learning
公平计算学习环境:探究建构主义游戏化学习中预测计算思维的因素
  • DOI:
    10.1016/j.compedu.2025.105347
  • 发表时间:
    2025-11-01
  • 期刊:
  • 影响因子:
    10.500
  • 作者:
    Giovanni M. Troiano;Amir Abdollahi;Michael Cassidy;Gillian Puttick;Tiago Machado;Casper Harteveld
  • 通讯作者:
    Casper Harteveld

Casper Harteveld的其他文献

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{{ truncateString('Casper Harteveld', 18)}}的其他基金

Collaborative Research: StudyCrafter: An AI-Supported Platform for Engaging Learners to Conduct Research with Human Subjects
协作研究:StudyCrafter:人工智能支持的平台,用于吸引学习者对人类受试者进行研究
  • 批准号:
    2142396
  • 财政年份:
    2022
  • 资助金额:
    $ 134.2万
  • 项目类别:
    Standard Grant
Designing Inclusive Computational Thinking Metrics to Broaden Participation in Computer Science
设计包容性计算思维指标以扩大对计算机科学的参与
  • 批准号:
    2122707
  • 财政年份:
    2021
  • 资助金额:
    $ 134.2万
  • 项目类别:
    Standard Grant
EXP: Collaborative Research: Empowering Learners to Conduct Experiments
EXP:协作研究:授权学习者进行实验
  • 批准号:
    1736185
  • 财政年份:
    2017
  • 资助金额:
    $ 134.2万
  • 项目类别:
    Standard Grant
Pathways: GrACE: A Procedurally Generated Puzzle Game to Stimulate Mindful and Collaborative Informal Learning to Transform Computer Science Education
途径:GrACE:一种程序生成的益智游戏,可刺激正念和协作的非正式学习,从而改变计算机科学教育
  • 批准号:
    1422750
  • 财政年份:
    2014
  • 资助金额:
    $ 134.2万
  • 项目类别:
    Standard Grant

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