I-Corps: An Augmented Reality Board Game for Mathematics
I-Corps:一款增强现实数学棋盘游戏
基本信息
- 批准号:1949491
- 负责人:
- 金额:$ 5万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2019
- 资助国家:美国
- 起止时间:2019-09-15 至 2021-05-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The broader impact/commercial potential of this I-Corps project is threefold: 1) As an augmented reality math board game, our product can further contribute to the design, research, and implementation of mixed reality learning products into K-12 education while facilitating a more constructive, student-centered, and adaptive learning approach in the modern school system. 2) As digital game-based learning becomes more popular among educators in the recent decade, our product has a growing customer base (parents, teachers, and school principals) seeking evidence-based educational game products to better engage students and improve their mathematics proficiency. 3) Proficiency in mathematics is essential to for those wanting to pursue a career in science, technology, engineering and mathematics fields (STEM). As a mathematics learning game that tackles the challenging conceptual transition between basic number sense and higher-level math skills, our product can help students improve student's confidence in mathematics and help them further their career goals in STEM-related fields. This I-Corps project is an augmented reality (AR) mathematics board game. The game requires students to apply their knowledge of arithmetic, pre-algebra, and geometric concepts in order to be successful. It combines the benefits of digital and tabletop games, making the play/learning experience entertaining, engaging, embodied, immersive, and social at the same time. The product was designed based on three learning theories - embodied learning, cognitive load, and sociocultural theory. The game is rooted in the physical world - players need to interact with the game board, pieces, and cards to solve problems and must collaborate; in the process, their collaborative skills, communication skills, and critical thinking skills will be utilized and strengthened. The AR features allow students to offload the procedural information onto the digital space, providing them with more ease and comfort to concentrate on mathematical problem-solving and game strategies. AR also allows scaffolding to be incorporated into the game mechanic in order to assist students with mathematics problem-solving.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
这个I-Corps项目的更广泛的影响/商业潜力有三个方面:1)作为一个增强现实数学棋盘游戏,我们的产品可以进一步促进混合现实学习产品的设计,研究和实施到K-12教育中,同时促进现代学校系统中更具建设性,以学生为中心和适应性的学习方法。2)近十年来,随着基于数字游戏的学习在教育工作者中越来越受欢迎,我们的产品拥有越来越多的客户群(家长,教师和校长),他们寻求基于证据的教育游戏产品,以更好地吸引学生并提高他们的数学水平。3)精通数学对于那些希望在科学,技术,工程和数学领域(STEM)从事职业的人来说至关重要。作为一款数学学习游戏,我们的产品可以帮助学生提高学生对数学的信心,并帮助他们在STEM相关领域实现职业目标。这个I-Corps项目是一个增强现实(AR)数学棋盘游戏。游戏要求学生运用他们的算术,前代数和几何概念的知识,以取得成功。它结合了数字和桌面游戏的优势,使游戏/学习体验同时具有娱乐性,吸引力,体现性,沉浸式和社交性。该产品的设计基于三种学习理论--体验学习、认知负荷和社会文化理论。游戏植根于物理世界-玩家需要与游戏棋盘,棋子和卡片互动以解决问题,并且必须合作;在这个过程中,他们的协作技能,沟通技能和批判性思维技能将得到利用和加强。AR功能允许学生将程序信息卸载到数字空间中,为他们提供更轻松和舒适的专注于数学问题解决和游戏策略。AR还允许将脚手架纳入游戏机制,以帮助学生解决数学问题。该奖项反映了NSF的法定使命,并通过使用基金会的智力价值和更广泛的影响审查标准进行评估,被认为值得支持。
项目成果
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