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Social Wearables: Enhancing Girls' Computational Learning and Motivation

Social Wearables: Enhancing Girls' Computational Learning and Motivation
社交可穿戴设备:增强女孩的计算学习和动机
批准号:
2005816
负责人:
Katherine Isbister
金额:
$177.93万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2020
资助国家:
美国
项目状态:
已结题
起止时间:
2020-09-01 至 2024-08-31

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中文摘要
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英文摘要
This award takes an innovative approach to an ongoing, pervasive, and persistent societal issue: women are still drastically underrepresented in computing careers. This project targets middle school-aged girls because it is a time when many of them lose interest and confidence in pursuing technical education and computing careers. This project will design, develop, and deploy a one-week experience focused on middle school girls that targets this issue with a novel combination of teaching techniques and technology. The project will use wearable computing devices to support girls' social interactions as they learn computing and solve technical challenges together. The goals of the project are to raise interest, perceived competence, and involvement in the computational ability of girls. Additionally, the project aims to increase a sense of computational community for girls that makes pursuing computational skills more relevant to their identities and lives, and that helps continued participation in computing. The project will deploy a one-week experience four times per year with a socioeconomically diverse range of campers. The project will also develop a 'program in a box' kit that can be broadly used by others wishing to deliver a similar experience for girls. The planned research will determine if a one-week experience that uses social wearable construction in the context of live-action role play can use the mediating process of computational community formation to positively impact middle school girls' engagement with and interest in computation. Computational community is defined as girls engaging together in the process of learning computation, trading resources and knowledge, and supporting growth. Research participants will include 100 6th to 9th-grade girls. At least 75% of the participants will be either low income, first-generation college-bound, or underrepresented in higher education. Students will be recruited through the longstanding partnerships with title one schools in the Salinas Valley, the Educational Partnership Center, and in the Pajaro Valley Unified School district, where 82% of the students are Hispanic/Latinx, 42% are English Learners, and 73% are eligible for free or reduced lunch. The research questions are: 1) Does the proposed experience increase girls' self-reported competence, self-efficacy, and interest in computational skills and careers? and 2) Will the proposed experience lead to activity-based evidence of learning and integration of computational skills at the group social level? The project will use a mixed-methods, design-based research approach which is an iterative design process to rapidly collect and analyze data, and regularly discuss the implications for practice with the design team. Data will be collected using observations, interviews, focus groups, surveys, and staff logs. Quantitative data will be analyzed using frequencies, means, and measures of dispersion will be applied to survey data from both time points. Pearson correlation coefficients will be used to describe the bivariate relationship between continuous factors. ANOVAs will assess whether there are significant differences in continuous measures across groups. Qualitative data will be analyzed using a constant comparison method.This award is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(2)
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科研奖励(0)
会议论文
Anywear Academy: A Larp-based Camp to Inspire Computational Interest in Middle School Girls
Anywear Academy:基于 Larp 的训练营,旨在激发中学生的计算兴趣
DOI: 10.1145/3532106.3533532
发表时间: 2022
期刊: DIS '22: Designing Interactive Systems Conference
影响因子: --
作者: [Fey, James, Dagan, Ella, Márquez Segura, Elena, Isbister, Katherine]
通讯作者: Isbister, Katherine
Towards Better Understanding Maker Ecosystems
更好地理解创客生态系统
DOI: 10.1145/3466725.3466760
发表时间: 2021
期刊: Design and Making in Education
影响因子: --
作者: [Fey, James, Isbister, Katherine]
通讯作者: Isbister, Katherine
CHS: Small: Collaborative Research: Social Virtual Reality Technology to Improve Networked Meetings
  • 批准号:
    2007627
  • 项目类别:
    Standard Grant
  • 资助金额:
    $37.31万
  • 财政年份:
    2020
  • 负责人:
    Katherine Isbister
  • 依托单位:
Collaborative Research: EAGER: Systems for Assisting in Emotion Regulation in the Wild
  • 批准号:
    1813982
  • 项目类别:
    Standard Grant
  • 资助金额:
    $7.04万
  • 财政年份:
    2018
  • 负责人:
    Katherine Isbister
  • 依托单位:
WORKSHOP: Doctoral Research Consortium at ACM CHI 2014
  • 批准号:
    1418913
  • 项目类别:
    Standard Grant
  • 资助金额:
    $2.11万
  • 财政年份:
    2014
  • 负责人:
    Katherine Isbister
  • 依托单位:
海外基金