Developing and Piloting a Game Design-Based Computer Science Curriculum
开发和试点基于游戏设计的计算机科学课程
基本信息
- 批准号:2027948
- 负责人:
- 金额:$ 29.99万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2020
- 资助国家:美国
- 起止时间:2020-08-15 至 2023-07-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Centered on teaching game-design and computer programming using industry-standard game-development software (Unity 3D), the project aims to create and implement a middle school computer science (CS) curriculum. The project will involve teacher professional development (PD), a collaboration between teachers and researchers to co-develop a curriculum, and research and evaluation to understand the outcomes from the design and implementation efforts. The project will take place in low socioeconomic status and underserved middle schools, which are fraught with issues when it comes to teaching CS (e.g., lack of high-quality PD and teachers) in addition to serving high-need students underrepresented in the CS workforce. Building on the appeal of game design as an attractive CS context for diverse populations, and the pedagogical approaches guiding the curriculum design, the project will address the needs of the underserved students in learning CS, helping overcome representation issues in CS.Research and evaluation will be conducted on the (a) curriculum development, (b) teacher PD and professional learning communities (PLC), and (c) curriculum implementation processes. First, the curriculum will be built on previously established theoretical and practical frameworks and will be co-created with teachers. Unique to this project, however, game-design software used in industry will be used instead of block-based tools. This will help establish direct real-life relevance and reusable (syntactic) knowledge. The knowledge gained from this design and implementation will inform future game-design efforts in using more advanced software with industry and real-life acceptance and transferability. Second, data will be collected to examine the effectiveness of the hybrid, ongoing PD, and PLC efforts, and inform future CS professional learning opportunities that are similarly extensive, structured, and job-embedded. Third, data will be collected from students and teachers to understand the interaction among the design, teacher PD, and curriculum implementation toward creating an understanding of how the theories and design lead to CS and pedagogical content knowledge of CS during the implementation of the curriculum. Factors contributing to (or limiting) the curriculum’s use, and participation of underserved populations in CS activities will be the core of the analyses. Data will be collected to examine CS knowledge and motivation development of teachers and students by analyzing data from surveys, interviews, student games, reflections, student-student conversations, and classroom videos on teacher-student interactions. This project is funded by the CS for All program.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
该项目以使用行业标准的游戏开发软件(Unity 3D)教授游戏设计和计算机编程为中心,旨在创建和实施中学计算机科学(CS)课程。该项目将涉及教师专业发展(PD)、教师和研究人员合作共同开发课程,以及研究和评估,以了解设计和实施工作的结果。该项目将在社会经济地位较低和服务不足的中学开展,这些学校在教授CS时充满了问题(例如,缺乏高质量的PD和教师),此外还服务于在CS劳动力中未被充分代表的高需求学生。基于游戏设计作为对不同人群有吸引力的CS环境的吸引力,以及指导课程设计的教学方法,该项目将满足学习CS的需求,帮助克服CS中的代表性问题。将就(A)课程开发、(B)教师PD和专业学习社区(PLC)以及(C)课程实施过程进行研究和评估。首先,课程将建立在先前建立的理论和实践框架之上,并将与教师共同创建。然而,这个项目的独特之处在于,工业中使用的游戏设计软件将取代基于块的工具。这将有助于建立与现实生活直接相关和可重复使用的(句法)知识。从设计和实施中获得的知识将指导未来的游戏设计工作,使用更先进的软件,具有行业和现实生活中的接受度和可转移性。其次,将收集数据以检查混合的、持续的PD和PLC努力的有效性,并为未来类似广泛、结构化和嵌入工作的CS专业学习机会提供信息。第三,将从学生和教师那里收集数据,以了解设计、教师PD和课程实施之间的互动,从而理解理论和设计如何导致CS以及课程实施过程中CS的教学内容知识。有助于(或限制)课程使用的因素,以及未得到充分服务的人群参与计算机科学活动的因素将是分析的核心。通过分析调查、访谈、学生游戏、反思、学生对话和课堂视频中关于师生互动的数据,收集数据以检验教师和学生的CS知识和动机的发展。该项目由CS为所有项目提供资金。该奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。
项目成果
期刊论文数量(3)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Real Coding and Real Games: Design and Development of a Middle School Curriculum Using Unity 3D
真实编码和真实游戏:使用 Unity 3D 设计和开发中学课程
- DOI:10.1007/s11528-022-00782-1
- 发表时间:2022
- 期刊:
- 影响因子:2.5
- 作者:Akcaoglu, Mete;Dogan, Selcuk;Hodges, Charles B.
- 通讯作者:Hodges, Charles B.
What Keeps Teachers Engaged during Professional Development? The Role of Interest Development
是什么让教师在专业发展过程中保持参与?
- DOI:10.3390/educsci13020188
- 发表时间:2023
- 期刊:
- 影响因子:3
- 作者:Mete Akcaoglu;Meryem Seyda Ozcan;Selçuk Doğan
- 通讯作者:Selçuk Doğan
Teacher Self-efficacy During Professional Development for Game Design and Unity
游戏设计和 Unity 专业发展过程中教师的自我效能感
- DOI:10.1145/3478432.3499039
- 发表时间:2022
- 期刊:
- 影响因子:0
- 作者:Hodges, Charles B.;Akcaoglu, Mete;Allen, Andrew;Doğan, Selçuk
- 通讯作者:Doğan, Selçuk
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Mete Akcaoglu其他文献
The role of relevance in future teachers’ utility value and interest toward technology
相关性在未来教师的实用价值和对技术的兴趣中的作用
- DOI:
10.1007/s11423-017-9547-9 - 发表时间:
2017 - 期刊:
- 影响因子:0
- 作者:
Ugur Kale;Mete Akcaoglu - 通讯作者:
Mete Akcaoglu
“I’ve Always Loved Science”: a Qualitative Exploration of Rural College Students’ STEM Interest Development and Maintenance
“我一直爱科学”:农村大学生STEM兴趣培养与维护的质性探索
- DOI:
- 发表时间:
2022 - 期刊:
- 影响因子:0
- 作者:
Elise J. Cain;Mete Akcaoglu;Kristen Wright;Alexandra Dobson;Taylor B. Elkins - 通讯作者:
Taylor B. Elkins
The interplay among digital distraction, self-regulation of learning tendencies, and motivational influences: A transnational investigation
数字分心、学习倾向的自我调节以及动机影响之间的相互作用:一项跨国调查
- DOI:
10.1016/j.iheduc.2025.101023 - 发表时间:
2025-10-01 - 期刊:
- 影响因子:6.800
- 作者:
Abraham E. Flanigan;Anna C. Brady;Mete Akcaoglu;Yan Dai;Sungjun Won;Bridget K. Daleiden;Kendall Hartley - 通讯作者:
Kendall Hartley
Using instructor-led Facebook groups to enhance students' perceptions of course content
使用讲师主导的 Facebook 群组来增强学生对课程内容的看法
- DOI:
10.1016/j.chb.2016.05.029 - 发表时间:
2016 - 期刊:
- 影响因子:0
- 作者:
Mete Akcaoglu;N. Bowman - 通讯作者:
N. Bowman
International Review of Research in Open and Distributed Learning Understanding the Relationship Among Self-Efficacy, Utility Value, and the Community of Inquiry Framework in Preservice Teacher Education
开放式和分布式学习的国际研究综述了解职前教师教育中自我效能、效用价值和探究框架社区之间的关系
- DOI:
- 发表时间:
- 期刊:
- 影响因子:0
- 作者:
Mete Akcaoglu;M. Akcaoğlu - 通讯作者:
M. Akcaoğlu
Mete Akcaoglu的其他文献
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