RAPID: New Models for Online Social Experiences Supporting Immediate Needs of NSF REU students, Conferences and the Advancement of Remote Research

RAPID:在线社交体验新模式,支持 NSF REU 学生、会议和远程研究进展的即时需求

基本信息

项目摘要

The Covid-19 pandemic has dramatically impacted how and where work may take place, creating a profound demand for technologies and strategies supporting remote work and education. While video conferencing and chat applications have been a great help during this time, their limitations have also become clear. This project explores how 3D virtual worlds can recreate the advantages of being in shared office and learning environments: awareness of the work of your colleagues or fellow students, a sense of being part of a shared community, and opportunities for impromptu interactions. The project promotes the design and development of more resilient work and learning environments by advancing knowledge of how 3D and virtual reality technologies enable people to connect and collaborate at a distance, simulating the physical constraints that naturally create social situations that are vital to the emergence and diffusion of new ideas and professional networks. This project will study how 3D and virtual reality technologies may be effective at recreating the positive aspects of physical conditions of the real world, while allowing for social interaction to be more convenient and efficient than video or chat technologies. The project will also study how virtual reality technologies promote diversity and inclusion by reducing barriers to remote participation. Virtual worlds technology will be used to support key social interactions of current and future scientists in three areas. First, the project will support a network of undergraduate research students over the summer as a starting point for exploring more regular sharing of research progress and community building, by situating ongoing research artifacts in virtual worlds to stimulate conversation as well as co-construction and review of the research products. The project will explore ongoing informal collaboration as well as formal presentations. Second, it will leverage work completed over the summer for exploring new approaches to online and multi-site models of conferencing in the fall. Third, it will build on both of these projects and previous work to support and study the transition of a major academic conference to an online or hybrid form. Throughout, the 3D and virtual reality technology will be systematically studied and advanced through feedback from participants and partnership with industry that can scale these approaches globally.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
新型冠状病毒疫情极大地影响了工作的方式和地点,对支持远程工作和教育的技术和战略产生了巨大的需求。 虽然视频会议和聊天应用程序在这段时间里提供了很大的帮助,但它们的局限性也变得越来越明显。该项目探讨了3D虚拟世界如何重新创造共享办公室和学习环境的优势:了解同事或同学的工作,成为共享社区一部分的感觉,以及即兴互动的机会。该项目通过推进3D和虚拟现实技术如何使人们能够远距离连接和协作的知识,模拟自然创造对新思想和专业网络的出现和传播至关重要的社交环境的物理限制,促进更具弹性的工作和学习环境的设计和开发。该项目将研究3D和虚拟现实技术如何有效地再现真实的世界的物理条件的积极方面,同时允许社交互动比视频或聊天技术更方便和有效。该项目还将研究虚拟现实技术如何通过减少远程参与的障碍来促进多样性和包容性。 虚拟世界技术将用于支持当前和未来科学家在三个领域的关键社交互动。首先,该项目将在夏季支持本科研究生网络,作为探索更定期共享研究进展和社区建设的起点,通过将正在进行的研究工件置于虚拟世界中来刺激对话以及研究产品的共建和审查。该项目将探讨正在进行的非正式合作以及正式介绍。其次,它将利用夏季完成的工作,在秋季探索在线和多地点会议模式的新方法。第三,它将在这些项目和以前的工作的基础上,支持和研究重大学术会议向在线或混合形式的过渡。在整个过程中,3D和虚拟现实技术将通过参与者的反馈以及与可以在全球范围内推广这些方法的行业的合作关系进行系统研究和发展。该奖项反映了NSF的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。

项目成果

期刊论文数量(1)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences
IEEEVR2020:探索独立虚拟会议的第一步
  • DOI:
    10.3389/frvir.2021.648575
  • 发表时间:
    2021
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Ahn, Sun Joo;Levy, Laura;Eden, Allison;Won, Andrea Stevenson;MacIntyre, Blair;Johnsen, Kyle
  • 通讯作者:
    Johnsen, Kyle
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Kyle Johnsen其他文献

Versatile Mixed-method Locomotion under Free-hand and Controller-based Virtual Reality Interfaces
徒手和基于控制器的虚拟现实界面下的多功能混合方法运动
Unidirectional word order shift and universal
单向词序转换和通用
  • DOI:
  • 发表时间:
    2015
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Renuka Mehta;Kyle Johnsen;Edwin Jonathan Perry
  • 通讯作者:
    Edwin Jonathan Perry
Virtual Reality For Robot Control and Programming in Undergraduate Engineering Courses
本科工程课程中机器人控制和编程的虚拟现实
Remote Robotic Arm Teleoperation through Virtual Reality
通过虚拟现实进行远程机械臂远程操作
Applying virtual reality in medical communication education: current findings and potential teaching and learning benefits of immersive virtual patients
  • DOI:
    10.1007/s10055-006-0037-3
  • 发表时间:
    2006-11-03
  • 期刊:
  • 影响因子:
    5.000
  • 作者:
    Benjamin Lok;Richard E. Ferdig;Andrew Raij;Kyle Johnsen;Robert Dickerson;Jade Coutts;Amy Stevens;D. Scott Lind
  • 通讯作者:
    D. Scott Lind

Kyle Johnsen的其他文献

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{{ truncateString('Kyle Johnsen', 18)}}的其他基金

EAGER: Collaborative Research: Virtual STEM Buddies for Personalized Learning Experiences in Free Choice Informal Learning Settings
EAGER:协作研究:虚拟 STEM 伙伴在自由选择的非正式学习环境中提供个性化学习体验
  • 批准号:
    1513382
  • 财政年份:
    2015
  • 资助金额:
    $ 10万
  • 项目类别:
    Standard Grant

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