Engaging Latinx Youth in Understanding the Science of Climate Change by Developing Digital Narratives and Games
Engaging Latinx Youth in Understanding the Science of Climate Change by Developing Digital Narratives and Games
批准号:
2148016
负责人:
Rae Ostman
金额:
$36.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2022
资助国家:
美国
项目状态:
未结题
起止时间:
2022-07-01 至 2025-06-30
中文摘要
该项目将使拉美裔初中生和高中生参与开发技术丰富的互动数字媒体、游戏和关于气候科学的叙事。在创作数字故事时,年轻人将把现实世界的场景与他们的想法和决策过程结合起来,以解决与气候有关的问题。这种身临其境的体验将帮助服务不足的拉丁裔青年建立健全的气候科学知识,并支持他们作为社区科学专家的身份。在创作数字叙事和筹备社区活动的同时,青年将与STEM在气候科学和信息通信技术方面的榜样互动。这种互动可以支持他们探索STEM道路,并培养他们对STEM职业生涯的更深兴趣。该项目被设计为一个参与性研究-实践项目(RPP),其设计和实施的中心是公平。这将通过以下方式完成:1)调查研究人员、从业者和学习者共同感兴趣的问题;2)调动所有群体的才能,共同创造和测试创新的学习体验;3)利用所有群体的经验和优势来产生知识,分享研究结果,并确定下一步行动。通过使用调查、个人意义图和参与青年的焦点小组的方法,研究将重点调查与增加环境科学知识和提高拉丁裔青少年的STEM职业抱负相关的结果。这项研究将利用定量(Wilcoxon符号等级检验)和定性分析(先验和归纳编码)。该项目由学生和教师创新技术体验计划(ITEST)资助,该计划支持建立对实践、计划要素、背景和过程的理解的项目,这些项目有助于提高学生对科学、技术、工程和数学(STEM)以及信息和通信技术(ICT)职业的知识和兴趣。该奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
The project will engage LatinX middle and high school youth in developing technology-rich, interactive digital media, games, and narratives about climate science. In creating digital stories, youth will blend real-world scenarios with their ideas and decision-making processes to solve climate-related problems. This immersive experience will help the underserved population of LatinX youth build robust knowledge of climate science and support their identities to serve as community science experts. While creating digital narratives and preparing for community events, the youth will interact with STEM role models in climate science and information communication technologies. Such interaction can support their exploration of STEM pathways and develop a deeper interest in STEM careers.This project is designed as a participatory research-practice project (RPP) which centers equity in its design and implementation. This will be done by 1) investigating questions of common interest to researchers, practitioners, and learners; 2) activating the talents of all groups to co-create and test innovative learning experiences; and 3) drawing on the experience and strengths of all groups to generate knowledge, share findings, and determine next steps. By using the methods of surveys, personal meaning maps, and focus groups with participating youth, the research will focus on investigating outcomes related to increasing environmental science knowledge and improving STEM career aspirations among Latinx teens. The study will utilize both quantitative (Wilcoxon signed-rank tests) and qualitative analysis (a priori and inductive coding). This project is funded by the Innovative Technology Experiences for Students and Teachers (ITEST) program, which supports projects that build understandings of practices, program elements, contexts and processes contributing to increasing students' knowledge and interest in science, technology, engineering, and mathematics (STEM) and information and communication technology (ICT) careers.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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