A Culturally Relevant Approach to Spatial Computational Thinking Skills and Career Awareness through an Immersive Virtual Environment

通过沉浸式虚拟环境实现空间计算思维技能和职业意识的文化相关方法

基本信息

  • 批准号:
    2148733
  • 负责人:
  • 金额:
    $ 22.76万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2022
  • 资助国家:
    美国
  • 起止时间:
    2022-06-01 至 2026-05-31
  • 项目状态:
    未结题

项目摘要

The project will design and research a project for developing upper-elementary Latinx students' spatial computational thinking skills and awareness of computationally-intensive careers. The project will design immersive, culturally relevant, and active learning experiences in Minecraft: Education Edition (MEE). Minecraft, which is used by millions worldwide, enables participants to explore a three-dimensional world, discover and use raw materials, engineer new environments, create tools and structures, and simple machines. This videogame platform emphasizes family engagement, near-peer mentorship, peer collaboration, and expert modeling. The project will develop a unique set of extended and age-appropriate spatial programming functions and engage participants in developing Spatial Computational Thinking Skills (SCT). These skills will support the ability to learn to abstract key spatial features, to decompose shapes with geometric representation and recognize patterns, and to use programming and computing tools for spatial algorithm design. The project will introduce participants to computationally-intensive STEM careers where these skills are increasingly demanded in areas such as robotics, virtual reality, and smart geospatial systems. The project will develop a unique set of bilingual, extended and age-appropriate visual programming functions to enable thousands of upper elementary school students to engage in high-quality spatial programming learning experiences. Participants will be able to access the game in school or at home. Due to low-cost materials and the self-paced learning design, the learning activities are flexible and affordable for families and educators who have different needs.Through design-based research, the project will address two research questions: 1) How can an immersive virtual learning environment be designed to support upper-elementary school Latinx students' spatial computational thinking skill development, career exploration, and family engagement? 2) What are the immediate and sustained impacts of the program on participating elementary school students, parents/guardians, and college students? The project will begin with usability and feasibility studies that will inform the iterative design of the learning experience and environment, followed up by experimental, controlled studies. The project will collect data using mixed-methods including participant reflections, think-alouds, surveys of career interest development, observations, interviews, data analytics, and assessments of computational, spatial skills and self-efficacy. The research findings revealed through this project can provide rich insights into program designs that foster Latinx students’ interest and awareness in computing and effective strategies to support family engagement, peer collaboration, and near-peer mentor facilitation in an immersive virtual learning environment. The project learning environment, teacher professional development sessions, and lesson plans will be shared in the Minecraft World Library to be scaled to a national level, incorporated in afterschool programs, and used in elementary school classrooms as part of computer science education integrated STEAM curriculum. Project research findings will be shared with researchers, developers, and STEM educators through conference presentations and professional journals. Family participation will be supported through bilingual resources and other supports available through the project website. The project is funded by the Innovative Technology Experiences for Students and Teachers (ITEST) program, which supports projects that build understandings of practices, program elements, contexts, and processes contributing to increasing students' knowledge and interest in science, technology, engineering, and mathematics (STEM) and information and communication technology (ICT) careers.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
该项目将设计和研究一个项目,以发展小学高年级拉丁学生的空间计算思维能力和计算密集型职业的意识。该项目将在Minecraft:Education Edition(Minecraft:教育版)中设计沉浸式,文化相关和积极的学习体验。Minecraft在全球有数百万人使用,使参与者能够探索三维世界,发现和使用原材料,设计新环境,创建工具和结构以及简单的机器。这个视频游戏平台强调家庭参与,近同伴指导,同伴协作和专家建模。该项目将开发一套独特的扩展和适合年龄的空间编程功能,并让参与者参与开发空间计算思维技能(SCT)。这些技能将支持学习抽象关键空间特征,用几何表示法分解形状和识别模式,以及使用编程和计算工具进行空间算法设计的能力。该项目将向参与者介绍计算密集型STEM职业,这些技能在机器人,虚拟现实和智能地理空间系统等领域的需求越来越大。该项目将开发一套独特的双语、扩展和适合年龄的视觉编程功能,使成千上万的小学高年级学生能够参与高质量的空间编程学习体验。参与者可以在学校或家里玩游戏。通过设计研究,本项目将解决两个研究问题:1)如何设计一个沉浸式虚拟学习环境,以支持小学高年级拉丁裔学生的空间计算思维技能发展、职业探索和家庭参与?2)该计划对参与的小学生、家长/监护人和大学生的直接和持续影响是什么?该项目将开始的可用性和可行性研究,将通知学习经验和环境的迭代设计,由实验,控制研究跟进。该项目将使用混合方法收集数据,包括参与者反思,大声思考,职业兴趣发展调查,观察,访谈,数据分析以及计算,空间技能和自我效能的评估。通过这个项目揭示的研究结果可以提供丰富的见解程序设计,促进拉丁裔学生的兴趣和意识,在计算和有效的策略,以支持家庭参与,同伴协作,和近同行的导师促进沉浸式虚拟学习环境。项目学习环境,教师专业发展课程和课程计划将在Minecraft世界图书馆中共享,并扩展到国家层面,纳入课后计划,并作为计算机科学教育综合STEAM课程的一部分用于小学课堂。项目研究成果将通过会议演示和专业期刊与研究人员,开发人员和STEM教育工作者分享。家庭参与将通过双语资源和项目网站提供的其他支持得到支持。该项目由学生和教师创新技术体验(ITEST)计划资助,该计划支持建立对实践,计划元素,背景和过程的理解的项目,有助于增加学生对科学,技术,工程,信息和通信技术(ICT)该奖项反映了NSF的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。

项目成果

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Wanli Xing其他文献

Academic development of multimodal learning analytics: a bibliometric analysis
多模式学习分析的学术发展:文献计量分析
Google Analytics based Temporal-Geospatial Analysis for Web Management: A Case Study of a K-12 Online Resource Website
基于 Google Analytics 的 Web 管理时空地理分析:K-12 在线资源网站案例研究
Analyzing Student Attention and Acceptance of Conversational AI for Math Learning: Insights from a Randomized Controlled Trial
分析学生对对话式人工智能数学学习的注意力和接受度:来自随机对照试验的见解
What Distinguishes Students’ Engineering Design Performance: Design Behaviors, Design Iterations, and Application of Science Concepts
Exploring the Influence of Parental Involvement and Socioeconomic Status on Teen Digital Citizenship: A Path Modeling Approach
探索父母参与和社会经济地位对青少年数字公民的影响:路径建模方法
  • DOI:
  • 发表时间:
    2018
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Xianhui Wang;Wanli Xing
  • 通讯作者:
    Wanli Xing

Wanli Xing的其他文献

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{{ truncateString('Wanli Xing', 18)}}的其他基金

Pivots: VETS-HASTE: Veterans SkillBridge through Industry based Hardware Security Training and Education
支点:VETS-HASTE:通过基于行业的硬件安全培训和教育为退伍军人提供技能桥梁
  • 批准号:
    2322465
  • 财政年份:
    2023
  • 资助金额:
    $ 22.76万
  • 项目类别:
    Cooperative Agreement
Collaborative Research: Using Flow-Based Music Programming to Engage Children in Computer Science
协作研究:使用基于流程的音乐编程让孩子们参与计算机科学
  • 批准号:
    2241715
  • 财政年份:
    2023
  • 资助金额:
    $ 22.76万
  • 项目类别:
    Standard Grant
Collaborative Research: Fostering Virtual Learning of Data Science Foundations with Mathematical Logic for Rural High School Students
协作研究:促进农村高中生数据科学基础与数学逻辑的虚拟学习
  • 批准号:
    2201394
  • 财政年份:
    2022
  • 资助金额:
    $ 22.76万
  • 项目类别:
    Continuing Grant

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