Developing and Studying a Three hour Documentary Series and Live Game Streaming Showing the Relationship of Engineering to the Everyday Built World
开发和研究一个三小时的纪录片系列和现场游戏流媒体,展示工程与日常建筑世界的关系
基本信息
- 批准号:2215269
- 负责人:
- 金额:$ 299.69万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Continuing Grant
- 财政年份:2022
- 资助国家:美国
- 起止时间:2022-09-01 至 2025-08-31
- 项目状态:未结题
- 来源:
- 关键词:
项目摘要
Engineering is arguably one of the most critical skills in any society, from building bridges and homes, to designing cell phones and life-saving medical devices. Yet many Americans do not consider engineering to be essential or relevant to their everyday lives, and may even question its positive impact on society. While there have been gains in the number of women and underrepresented minorities in STEM professions over the past few decades, their numbers in the field remain disproportionately low. The Built World integrated multimedia and research project therefore aims to expand access to engineering content through the lens of “inclusive engineering,” which highlights how problem-solvers of all ages, genders, backgrounds, and perspectives approach and overcome challenges to innovate. The project applies this concept through the creation of Built World, a three-hour documentary series for broadcast on PBS stations nationwide, and a complementary interactive escape game streamed live on Twitch, where individuals of all ages and backgrounds can play and solve engineering challenges together. There is a need for effective remote and virtual interaction to support informal STEM learning, and live streaming game platforms present a promising approach to filling this need. Built World is poised to advance the field through: (1) content - creating high-quality inclusive engineering content across multiple platforms to reach a wide audience (Built World documentary, digital reporting and short form videos, community outreach campaign); (2) applied research - designing and studying how live-streaming, collaborative platforms can serve as safe and inclusive spaces for engineering learning; and (3) best practices - exploring how audiences engage with inclusive engineering on different platforms—a traditional documentary format (Built World) versus an interactive, collaborative space (Twitch game)—and identifying what learning outcomes might be expected on each. A three-phase research design aims to understand what motivates users to engage with STEM content on Twitch; how to define and measure learning outcomes associated with the platform; and how to mitigate the risk of toxic environments in online communities by fostering safe spaces for a diversity of gamers. Phase 1 informs the initial design of the Twitch game and audience interaction strategies and seeks to answer: What is the best way to measure informal learning on Twitch? What is the best way to design a Twitch channel to create an inclusive space while optimizing learner engagement? Phase 2 is the core focus of the research and uses a semi-experimental design to answer questions such as: Is there evidence of learning on Twitch, and what type of learning is happening? What is the digital culture that emerges? Phase 3 assesses the pairing of the documentary series with the Twitch game to maximize informal STEM learning and is guided by questions such as: How does inclusive engineering content presented on two platforms (Twitch game and Built World series) mediate learning outcomes? How does inclusive engineering content presented on two platforms shape learners’ experiences of inclusivity and belonging? Knowledge generated through the Built World project will offer tools and best practices to other STEM media producers so that they may also leverage live streaming platforms for learning.This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and assessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environments.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
工程可以说是任何社会中最关键的技能之一,从建造桥梁和房屋到设计手机和救生医疗设备。然而,许多美国人并不认为工程是必不可少的或与他们的日常生活相关,甚至可能质疑它对社会的积极影响。虽然在过去几十年中,STEM专业的女性和代表性不足的少数群体人数有所增加,但他们在该领域的人数仍然不成比例地低。因此,“建成世界”综合多媒体和研究项目旨在通过“包容性工程”的透镜扩大对工程内容的访问,该透镜突出了所有年龄、性别、背景和观点的问题解决者如何处理和克服创新挑战。该项目通过创建Built World来应用这一概念,这是一个在全国PBS电视台播出的三小时纪录片系列,以及一个在Twitch上直播的互补互动逃生游戏,所有年龄和背景的人都可以一起玩和解决工程挑战。需要有效的远程和虚拟互动来支持非正式的STEM学习,而直播游戏平台为满足这一需求提供了一种很有前途的方法。Built World准备通过以下方式推动该领域的发展:(1)内容-在多个平台上创建高质量的包容性工程内容,以覆盖广泛的受众(Built World纪录片、数字报告和短片、社区外展活动);(2)应用研究-设计和研究直播、协作平台如何成为工程学习的安全和包容性空间;以及(3)最佳实践-探索观众如何在不同平台上参与包容性工程-传统的纪录片格式(Built World)与互动协作空间(Twitch游戏)-并确定每个平台上可能期望的学习成果。一个三阶段的研究设计旨在了解是什么激励用户参与Twitch上的STEM内容;如何定义和衡量与平台相关的学习成果;以及如何通过为不同的游戏玩家培养安全空间来减轻在线社区中有毒环境的风险。第一阶段告知Twitch游戏和观众互动策略的初始设计,并试图回答:什么是衡量Twitch上非正式学习的最佳方法?设计Twitch频道以创建包容性空间同时优化学习者参与度的最佳方法是什么?第二阶段是研究的核心焦点,使用半实验设计来回答以下问题:Twitch上是否有学习的证据,以及正在发生什么类型的学习?什么是数字文化?第3阶段评估了纪录片系列与Twitch游戏的配对,以最大限度地提高非正式STEM学习,并以以下问题为指导:在两个平台(Twitch游戏和Built World系列)上呈现的包容性工程内容如何调节学习成果?在两个平台上呈现的包容性工程内容如何塑造学习者的包容性和归属感?通过Built World项目产生的知识将为其他STEM媒体制作者提供工具和最佳实践,以便他们也可以利用直播流媒体平台进行学习。该项目由推进非正式STEM学习(AISL)计划资助,该计划旨在(a)推进非正式环境中STEM学习设计和开发的新方法和基于证据的理解;(B)提供多种途径,以扩大获得和参与STEM学习经验的机会;(c)推进非正式环境中STEM学习的创新研究和评估;以及(d)让所有年龄段的公众在非正式环境中学习STEM。该奖项反映了NSF的法定使命,并通过使用基金会的学术价值和更广泛的影响审查标准。
项目成果
期刊论文数量(0)
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会议论文数量(0)
专利数量(0)
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Chris Schmidt其他文献
Disparities in wellbeing in the USA by race and ethnicity, age, sex, and location, 2008–21: an analysis using the Human Development Index
2008 - 2021年美国按种族和族裔、年龄、性别及地区划分的幸福指数差异:基于人类发展指数的分析
- DOI:
10.1016/s0140-6736(24)01757-4 - 发表时间:
2024-12-07 - 期刊:
- 影响因子:88.500
- 作者:
Laura Dwyer-Lindgren;Parkes Kendrick;Mathew M Baumann;Zhuochen Li;Chris Schmidt;Dillon O Sylte;Farah Daoud;Wichada La Motte-Kerr;Robert W Aldridge;Catherine Bisignano;Simon I Hay;Ali H Mokdad;Christopher J L Murray - 通讯作者:
Christopher J L Murray
Ten Americas: a systematic analysis of life expectancy disparities in the USA
十个“美国”:对美国预期寿命差异的系统分析
- DOI:
10.1016/s0140-6736(24)01495-8 - 发表时间:
2024-12-07 - 期刊:
- 影响因子:88.500
- 作者:
Laura Dwyer-Lindgren;Mathew M Baumann;Zhuochen Li;Yekaterina O Kelly;Chris Schmidt;Chloe Searchinger;Wichada La Motte-Kerr;Thomas J Bollyky;Ali H Mokdad;Christopher JL Murray - 通讯作者:
Christopher JL Murray
Chris Schmidt的其他文献
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{{ truncateString('Chris Schmidt', 18)}}的其他基金
Connection of Wartburg College to NSFNET
瓦特堡学院与 NSFNET 的连接
- 批准号:
9202137 - 财政年份:1992
- 资助金额:
$ 299.69万 - 项目类别:
Standard Grant
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