Collaborative Research: Resource Collaborative for Immersive Technologies (RECITE)
协作研究:沉浸式技术资源协作 (RECITE)
基本信息
- 批准号:2331452
- 负责人:
- 金额:$ 38.31万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2023
- 资助国家:美国
- 起止时间:2023-10-01 至 2026-09-30
- 项目状态:未结题
- 来源:
- 关键词:
项目摘要
Extended reality (XR) technologies are being rapidly integrated into industry and society, yet their integration into technician education lags. These technologies, which include 360° photography and videography (360), augmented reality (AR), mixed reality (MR), and virtual reality (VR), have tremendous potential to enhance student learning and are poised to revolutionize the educational experience. This project will create an innovative ecosystem supporting XR technology utilization in technician education, foster new collaborations, develop community standards, and enhance technician workforce pathways to ensure national industry competitiveness.The project will improve STEM technician education through the accelerated integration of XR technologies into technician education programs. The goals of the project are: 1) Assess XR technology adoption and attitudes in NSF ATE program domains and create implementation and dissemination resources for two-year colleges; 2) Develop and implement XR technology faculty professional development for direct instruction; 3) Develop an XR technology website and products repository for ATE projects and Open Educational Resources using XR technology; and 4) Grow and broaden XR implementation by connecting high schools, academia, and industry. It is expected that the project’s findings will contribute to the development of best practices and inform the design of effective XR experiences for technician students, provide evidence-based recommendations on the use of XR technologies in technician education programs, establish design principles for XR simulations, aiming to create inclusive and accessible experiences for all users, including those with disabilities, varied learning styles, and diverse cultural backgrounds, and offer designers best practices to ensure these technologies benefit and impact all learners effectively. The project will fill critical gaps in the current understanding of how to effectively integrate XR technologies into technical education. This project is funded by the Advanced Technological Education (ATE) program that focuses on the education of technicians for the advanced-technology fields that drive the Nation's economy.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
延展实境(XR)技术正在迅速融入工业和社会,但它们与技术教育的融合却滞后。这些技术包括360°摄影和摄像(360 °)、增强现实(AR)、混合现实(MR)和虚拟现实(VR),具有增强学生学习的巨大潜力,并有望彻底改变教育体验。该项目将创建一个创新的生态系统,支持XR技术在技术人员教育中的应用,促进新的合作,制定社区标准,并加强技术人员队伍的途径,以确保国家行业竞争力。该项目将通过加速XR技术融入技术人员教育计划来改善STEM技术人员教育。该项目的目标是:1)评估XR技术在NSF ATE项目领域的采用和态度,并为两年制学院创建实施和传播资源; 2)开发和实施XR技术教师专业发展,用于直接指导; 3)开发XR技术网站和产品库,用于ATE项目和使用XR技术的开放教育资源; 4)通过连接高中、学术界和工业界,发展和扩大XR的实施。预计该项目的研究结果将有助于开发最佳实践,并为技术人员学生设计有效的XR体验提供信息,为技术人员教育计划中使用XR技术提供基于证据的建议,建立XR模拟的设计原则,旨在为所有用户创造包容性和可访问的体验,包括残疾人,不同的学习风格,和不同的文化背景,并为设计师提供最佳实践,以确保这些技术有效地造福和影响所有学习者。该项目将填补目前对如何有效地将XR技术整合到技术教育中的理解的关键空白。该项目由先进技术教育(ATE)计划资助,该计划专注于推动国家经济的先进技术领域的技术人员的教育。该奖项反映了NSF的法定使命,并通过使用基金会的智力价值和更广泛的影响审查标准进行评估,被认为值得支持。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Eric Wooldridge其他文献
Eric Wooldridge的其他文献
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{{ truncateString('Eric Wooldridge', 18)}}的其他基金
Improving Technician Skills in Advanced Manufacturing with a Low-Cost Virtual Reality Platform
利用低成本虚拟现实平台提高先进制造技术人员的技能
- 批准号:
2055722 - 财政年份:2021
- 资助金额:
$ 38.31万 - 项目类别:
Standard Grant
Mobile Additive Manufacturing Platform for 21st Century STEM Workforce Enhancement
用于增强 21 世纪 STEM 劳动力的移动增材制造平台
- 批准号:
1902437 - 财政年份:2019
- 资助金额:
$ 38.31万 - 项目类别:
Standard Grant
Additive Manufacturing: Expanding Futures in Appalachia
增材制造:扩大阿巴拉契亚的未来
- 批准号:
1600081 - 财政年份:2016
- 资助金额:
$ 38.31万 - 项目类别:
Standard Grant
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