Prehensile Interaction: User Interaction Concepts based on Prehensile Hand Behavior

Prehensile 交互:基于 Prehensile 手部行为的用户交互概念

基本信息

项目摘要

While interactive 3D environments have gained increasing popularity in the last years, 3D user interfaces still remain rather complex and in many cases require special skills and training. Interaction with hand gestures has been an active research area in the 3D user-interfaces field, but research from the related fields of psychology has rarely been taken into consideration when designing the hand-based interfaces. Investigations on reach-to-grasp actions in various domains of psychology have consistently shown that the natural kinematics of prehension allows for predicting the object a human is going to grab and sometimes even the subsequent actions taken on that object. Many studies investigated different factors affecting the prehension, e.g., the object's size or shape, its specific affordances or intended use, as well as the effect of obstacles and distractors. Some studies also evaluated differences in prehensile behavior when using physical, memorized, or virtual objects. Furthermore, it was shown that the computational complexity of grasp kinematics can be greatly reduced, since the fingers' dynamics are highly correlated in natural prehension. These insights promise great opportunities for substantially improved interaction in 3D environments, provided that the hand kinematics information is extracted and evaluated on the fly and instantaneously incorporated in the interface.In this project, we will establish a general framework for the analysis of prehensile behavior in the context of human-computer interaction and we will explore the applicability of prehensile information to design natural user interfaces for the interaction with computer-generated virtual environments. We plan to perform a series of experiments, in which the users' hand kinematics will be evaluated in different application scenarios, for different tasks, and with different methods.The aim is to gather sufficient data, develop effective interactive visual methods to analyze them, and examine the benefits and limitations of early prediction of intended objects and tasks based on hand kinematics. The expected insight will allow us to explore the design space for future interactive systems based on natural hand interactions, i.e., without requiring special gestures or skills.
虽然交互式3D环境在过去几年中越来越受欢迎,但3D用户界面仍然相当复杂,在许多情况下需要特殊的技能和培训。手势交互一直是三维用户界面领域的研究热点,但在设计手界面时,很少考虑到心理学相关领域的研究。在心理学的各个领域对伸手抓握动作的研究一致表明,抓握的自然运动学可以预测一个人将要抓住的物体,有时甚至可以预测随后对该物体采取的行动。许多研究调查了影响抓取的不同因素,例如,物体的大小或形状,其特定的可视性或预期用途,以及障碍物和干扰物的影响。一些研究还评估了在使用实体、记忆或虚拟物体时,握力行为的差异。此外,由于在自然抓取中手指的动力学高度相关,因此可以大大降低抓取运动学的计算复杂度。这些见解为大幅改善3D环境中的交互提供了巨大的机会,前提是手的运动学信息可以在飞行中提取和评估,并立即整合到界面中。在本项目中,我们将建立一个在人机交互背景下分析可抓握行为的一般框架,并将探索可抓握信息在设计与计算机生成的虚拟环境交互的自然用户界面中的适用性。我们计划进行一系列实验,在不同的应用场景、不同的任务和不同的方法下评估用户的手部运动学。目的是收集足够的数据,开发有效的交互式可视化方法来分析它们,并检查基于手部运动学的预期对象和任务的早期预测的优点和局限性。预期的洞察力将使我们能够探索基于自然手部交互的未来交互系统的设计空间,即不需要特殊的手势或技能。

项目成果

期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)

数据更新时间:{{ journalArticles.updateTime }}

{{ item.title }}
{{ item.translation_title }}
  • DOI:
    {{ item.doi }}
  • 发表时间:
    {{ item.publish_year }}
  • 期刊:
  • 影响因子:
    {{ item.factor }}
  • 作者:
    {{ item.authors }}
  • 通讯作者:
    {{ item.author }}

数据更新时间:{{ journalArticles.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ monograph.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ sciAawards.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ conferencePapers.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ patent.updateTime }}

Professor Dr.-Ing. Lars Linsen其他文献

Professor Dr.-Ing. Lars Linsen的其他文献

{{ item.title }}
{{ item.translation_title }}
  • DOI:
    {{ item.doi }}
  • 发表时间:
    {{ item.publish_year }}
  • 期刊:
  • 影响因子:
    {{ item.factor }}
  • 作者:
    {{ item.authors }}
  • 通讯作者:
    {{ item.author }}

{{ truncateString('Professor Dr.-Ing. Lars Linsen', 18)}}的其他基金

Visual Analysis of Multi-run Multi-field Simulation Data
多次运行多场仿真数据的可视化分析
  • 批准号:
    260446826
  • 财政年份:
    2014
  • 资助金额:
    --
  • 项目类别:
    Research Grants
Uncertainty in Medical Visualization: Bringing Imaging and Simulation Uncertainty Together
医学可视化中的不确定性:将成像和模拟不确定性结合在一起
  • 批准号:
    241370238
  • 财政年份:
    2013
  • 资助金额:
    --
  • 项目类别:
    Research Grants
SmoothViz: Visualization of Smoothed Particle Hydrodynamics Simulation Data
SmoothViz:平滑粒子流体动力学仿真数据的可视化
  • 批准号:
    69608725
  • 财政年份:
    2008
  • 资助金额:
    --
  • 项目类别:
    Research Grants
VACS 2.0: Visual Analysis for Cohort Studies (Visual Analysis of Time-varying High-dimensional Heterogeneous and Incomplete Data with Application to Population-based Studies)
VACS 2.0:队列研究的可视化分析(时变高维异质和不完整数据的可视化分析,应用于基于人群的研究)
  • 批准号:
    310876543
  • 财政年份:
  • 资助金额:
    --
  • 项目类别:
    Research Grants
Retrospective CT examinations of clavicular ossification - development of a clinical decision support system based on classical scale-based assessments and modern machine learning methodology to improve the validity and reliability of forensic age assessm
锁骨骨化的回顾性CT检查——基于经典量表评估和现代机器学习方法开发临床决策支持系统,以提高法医年龄评估的有效性和可靠性
  • 批准号:
    532694958
  • 财政年份:
  • 资助金额:
    --
  • 项目类别:
    Research Grants

相似国自然基金

基于interaction和backbone的NP类MAS问题解集表示、复杂性统计与高效算法研究
  • 批准号:
    11201019
  • 批准年份:
    2012
  • 资助金额:
    22.0 万元
  • 项目类别:
    青年科学基金项目
Reality-based Interaction用户界面模型和评估方法研究
  • 批准号:
    61170182
  • 批准年份:
    2011
  • 资助金额:
    57.0 万元
  • 项目类别:
    面上项目
Molecular Interaction Reconstruction of Rheumatoid Arthritis Therapies Using Clinical Data
  • 批准号:
    31070748
  • 批准年份:
    2010
  • 资助金额:
    34.0 万元
  • 项目类别:
    面上项目

相似海外基金

Intersubjective AI-driven multimodal interaction for advanced user-centric human robot collaborative applications (Jarvis)
主体间人工智能驱动的多模式交互,用于以用户为中心的高级人类机器人协作应用程序 (Jarvis)
  • 批准号:
    10099311
  • 财政年份:
    2024
  • 资助金额:
    --
  • 项目类别:
    EU-Funded
Fostering Person-Centric User Experiences and Interaction On, Across, and in the Spaces Between Devices in Fragmented Digital Landscapes
在碎片化的数字环境中,促进以人为本的用户体验以及设备上、跨设备以及设备之间的交互
  • 批准号:
    RGPIN-2022-03069
  • 财政年份:
    2022
  • 资助金额:
    --
  • 项目类别:
    Discovery Grants Program - Individual
Assessing the impact of interaction design on user experience in cross-platform VR games
评估跨平台 VR 游戏中交互设计对用户体验的影响
  • 批准号:
    561331-2020
  • 财政年份:
    2022
  • 资助金额:
    --
  • 项目类别:
    Alliance Grants
Collaborative Research: FMitF: Track I: Usable Synthesis-based End-User Programming with Rich Interaction Modalities
合作研究:FMitF:第一轨:具有丰富交互方式的可用的基于综合的最终用户编程
  • 批准号:
    2123965
  • 财政年份:
    2021
  • 资助金额:
    --
  • 项目类别:
    Standard Grant
Assessing the impact of interaction design on user experience in cross-platform VR games
评估跨平台 VR 游戏中交互设计对用户体验的影响
  • 批准号:
    561331-2020
  • 财政年份:
    2021
  • 资助金额:
    --
  • 项目类别:
    Alliance Grants
FMitF: Track I: End-User Programming with Synthesis-Guided Interaction Models
FMITF:第一轨:使用综合引导交互模型的最终用户编程
  • 批准号:
    2122950
  • 财政年份:
    2021
  • 资助金额:
    --
  • 项目类别:
    Standard Grant
Interaction Design and User Experience Research for Games
游戏交互设计与用户体验研究
  • 批准号:
    562617-2021
  • 财政年份:
    2021
  • 资助金额:
    --
  • 项目类别:
    University Undergraduate Student Research Awards
Collaborative Research: FMitF: Track I: Usable Synthesis-based End-User Programming with Rich Interaction Modalities
合作研究:FMitF:第一轨:具有丰富交互方式的可用的基于综合的最终用户编程
  • 批准号:
    2123654
  • 财政年份:
    2021
  • 资助金额:
    --
  • 项目类别:
    Standard Grant
Interaction of Cognitive Factors and Vection on User Performance and Simulation Sickness in Virtual Reality
虚拟现实中认知因素和向量对用户表现和模拟疾病的相互作用
  • 批准号:
    553776-2020
  • 财政年份:
    2020
  • 资助金额:
    --
  • 项目类别:
    Alexander Graham Bell Canada Graduate Scholarships - Master's
Development of a MR environment for user interaction with flow features
开发用于用户与流程功能交互的 MR 环境
  • 批准号:
    540673-2019
  • 财政年份:
    2019
  • 资助金额:
    --
  • 项目类别:
    University Undergraduate Student Research Awards
{{ showInfoDetail.title }}

作者:{{ showInfoDetail.author }}

知道了