An Interactive Soccer Video Generation System using Scene Analysis of Multi-Camera Image
An Interactive Soccer Video Generation System using Scene Analysis of Multi-Camera Image
批准号:
14350206
负责人:
OZAWA Shinji
金额:
$7.3万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (B)
财政年份:
2002
资助国家:
日本
项目状态:
已结题
起止时间:
2002 至 2004
中文摘要
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英文摘要
In this research, to realize an interactive broadcasting is aimed. Soccer video is concerned as example, and sequential images from optionally assigned view direction, are generated automatically. When object is sports which is played in large fields like soccer, it is very much difficult to capture by one camera for whole scene. However many cameras are used, only one selected camera is selected by expert and broadcasted. So automatic camera selection systems yield to viewers demand are desired. This is called an interactive video generation systems. The results are as follows,To construct an environments of image capture from multi-camera Many cameras are fixed around the soccer field and those images are analyzed. Camera for broadcasting will be controlled by the results of analysis.Detection and tracking of players and ball using image sequence from multi-camera To detect a ball in one frame, template matching technique are applied, and to detect players, background difference images are used. After that, inter frame tracking algorithms are proposed and applied. The algorithms are well worked and useful to make loci of players.To develop an algorithm for error correction caused by occluded player When a player is occluded by other player in image from one camera. An occlusion should not exist in images from the other camera, or be estimated players and ball position.To decide the best view direction Information from tracking of ball and player are concerned to feature value. The analysis of those feature value vector, gives the best view directionTo recognize play type Players around the ball are detected, position and velocity information are used for distinguish soccer play such as pass, shot tackle and so on
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Immersive Observation System for Soccer Match Using Viewpoint Interpolation
使用视点插值的沉浸式足球比赛观察系统
DOI:
--
发表时间:
2003
期刊:
TR.of IEICE-PRMU 2003-200
影响因子:
--
作者:
[Yoshikazu Nakamura, Aki Kobayashi, Katsunori Yamaoka, Yoshinori Sakai, Hideo Saito et al.]
通讯作者:
Hideo Saito et al.
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Naho Inamoto、Hideo Saito:“使用视点插值的沉浸式足球观看系统”PRMU2003-200 (2004)。
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顔方向追跡に基づいた球技放映カメラのディジタルパン制御〜バスケットボールを例として〜
基于人脸方向跟踪的球赛转播摄像机数字摇摄控制~以篮球为例~
DOI:
--
发表时间:
2004
期刊:
映像情報メディア学会誌 Vol.58,No.9
影响因子:
--
作者:
[Toshiro Nunome, 小沢慎治ほか]
通讯作者:
小沢慎治ほか
サッカーにおけるシーン記述方式の提案
足球场景描述方法的提出
DOI:
--
发表时间:
2002
期刊:
映像情報メディア学会年次大会 11-5
影响因子:
--
作者:
[Makoto IMAI, Koji KAWATO, Tomoki HAMAGAMI, Hironori HIRATA, 小沢慎治ほか]
通讯作者:
小沢慎治ほか
谷口 博康, 中村 高宏, 古澤 春樹, 小沢 慎治: "時空間画像処理による交通流監視方式の検討"電気学会論文誌D. 122-D,5. 531-540 (2002)
Hiroyasu Taniguchi、Takahiro Nakamura、Haruki Furusawa、Shinji Ozawa:“使用时空图像处理的交通流监控方法的研究” IEEJ Transactions D. 122-D,5. 531-540 (2002)
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共 21 条
A motion analysis by image processing performance-sport~Toward the automatic scoring system~
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批准号:21500183
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项目类别:Grant-in-Aid for Scientific Research (C)
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资助金额:$2.25万
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财政年份:2009
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负责人:OZAWA Shinji
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Super-Resolved Image Mosaicing from Image Sequence Taken by Moving Camera
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The Ego-Lane Detection under rainy condition
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负责人:OZAWA Shinji
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负责人:OZAWA Shinji
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