Study of Visual Simulation of Snow and Ice Phenomena
冰雪现象可视化模拟研究
基本信息
- 批准号:14380129
- 负责人:
- 金额:$ 3.46万
- 依托单位:
- 依托单位国家:日本
- 项目类别:Grant-in-Aid for Scientific Research (B)
- 财政年份:2002
- 资助国家:日本
- 起止时间:2002 至 2004
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This study aims to develop a technique that would realize a realistic simulation of a winter landscape. For this purpose, we developed the following methods:(1) Geometry distortion method of snow cover surface:A method to enable geometry distortion of a snow cover surface with the hardness of snow as a parameter. With this method, geometry distortion can be done according to the quality of snow.(2) Expression method of snow surface pattern:A method to enable automatic generation of snow surface patterns. As to snow penitents and snow dimples, a pattern is generated by performing a set operation for a snow cover surface. As to skavlers, barchans and ripples, a pattern is automatically generated with a method where simulations of cellular automata and particles are combined. With this method, the pattern of snow cover surface can be consecutively changed from barchan to ripple to skavler.(3) Expression method of snow accretion/ice accretion:A method to enable automatic generation of the pattern formed by the accretion of snowflakes and ice particles on substances. By applying this method for the shape of trees, patterns of soft rime are generated.(4) Fast-rendering method for expressing snow:A method to enable rendering the snow defined by particles. Fast rendering is possible with the use of the Z-buffer method and texture mapping.(5) Fast generation method of icicle:A method to enable automatic generation of icicle-like patterns in a procedural manner.
本研究旨在开发一种能够实现冬季景观真实模拟的技术。为此,我们开发了以下方法:(1)积雪表面几何畸变法:以雪的硬度为参数,实现积雪表面几何畸变的方法。通过该方法,可以根据雪的质量进行几何变形。(2)雪面图案的表达方法:一种能够自动生成雪面图案的方法。对于雪忏悔和雪凹痕,通过对雪覆盖表面进行设定操作来生成图案。对于斯卡夫勒、新月形和波纹,通过元胞自动机和粒子模拟相结合的方法自动生成图案。通过该方法,可以使积雪表面的图案从新月形到波纹状再到斯卡夫勒状连续变化。(3)雪积/冰积的表达方法:自动生成雪花和冰粒在物质上积雪形成的图案的方法。通过将该方法应用于树木的形状,生成软雾凇的图案。(4)表达雪的快速渲染方法:一种能够渲染由粒子定义的雪的方法。通过使用Z缓冲区方法和纹理映射可以实现快速渲染。(5)冰柱快速生成方法:一种能够以程序方式自动生成冰柱状图案的方法。
项目成果
期刊论文数量(4)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
積雪表面現象のCGシミュレーションに関する基礎的検討
雪面现象CG模拟基础研究
- DOI:
- 发表时间:2004
- 期刊:
- 影响因子:0
- 作者:SUGIMOTO;Fusako;USAMI;Yo;長谷川恒雄;阿部茂
- 通讯作者:阿部茂
A Simulation Method of Generating Snow Surface Patterns for Computer Graphics
一种计算机图形学生成雪面图案的模拟方法
- DOI:
- 发表时间:2004
- 期刊:
- 影响因子:0
- 作者:宇佐美洋;籠宮隆之;椙本総子;Shigeru Abe
- 通讯作者:Shigeru Abe
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MURAOKA Kazunobu其他文献
MURAOKA Kazunobu的其他文献
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{{ truncateString('MURAOKA Kazunobu', 18)}}的其他基金
A Study on Visual Simulation of Creatures in the Sky
空中生物视觉模拟研究
- 批准号:
12680323 - 财政年份:2000
- 资助金额:
$ 3.46万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
Snowfall and Snowcover Models for Simulating Snowy Landscape
用于模拟雪景的降雪和积雪模型
- 批准号:
09680406 - 财政年份:1997
- 资助金额:
$ 3.46万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
Image Synthesis for Visual Simulation of Natural Scenery
自然风光视觉模拟的图像合成
- 批准号:
04650333 - 财政年份:1992
- 资助金额:
$ 3.46万 - 项目类别:
Grant-in-Aid for General Scientific Research (C)
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