The research on socially shared cognition in Network RPG
The research on socially shared cognition in Network RPG
批准号:
15530412
负责人:
ARIMA Yoshiko
金额:
$1.15万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2003
资助国家:
日本
项目状态:
已结题
起止时间:
2003 至 2004
中文摘要
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英文摘要
The purpose of this research was to examine the formation process of shared represen tation taking advantage of the feature of Network RPG. In the experiment study, we ex amined the effect of the initial distribution of information and its shared process on the performance of group problem solving task. In this experiment, both visual and convers ational interaction was analyzed. The 108 university students participated. The goal of t he game was to escape from the maze in the 45 minutes. Each participant had the diff erent information and found information through the game. The protocol recorded by th e chat log, and the behavior in the game was recorded by the motion capture. After the game, the participants were asked to fill the questionnaire. Results showed that the to ams were rather effective when they were spread over the game field. Although he am punt of chat interaction decreased if a scene of each member was not shared, the coop erative interaction in actions was possible even if there is no protocol. However, the m ost effective team drew unshared information earlier in the play. The effective teams a Iso shared the meta-cognition of their role structure. Moreover, mock jury experiments by CMC were conducted. The design of experiment is 2 X 2 x 2. - Evidence (guilty or i nnocence) X Amount o shared information (high or low) x Discussion process (verdict ini tiative or evidence initiative). The 48 university students participated. As a result, the members who had unshared information consistent with their schema of evidence led di scussion as well as the members who had shared information inconsistent with their se hema.
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電子コミュニケーションと集団間関係、および状況のリアリティについて
关于电子通信、群体间关系和情境现实。
DOI:
--
发表时间:
2004
期刊:
群馬大学社会情報学部研究論集 11
影响因子:
--
作者:
[有馬 淑子, 柿本 敏克]
通讯作者:
柿本 敏克
社会交換場面での決定を規定する因果モデルの検討
社会交换情境中管理决策的因果模型的检验
DOI:
--
发表时间:
2003
期刊:
日本行動計量学会大会妙録集 31
影响因子:
--
作者:
[行廣 隆次, 森 久美子]
通讯作者:
森 久美子
DOI:
--
发表时间:
2003
期刊:
Human Sciences Reserch 5
影响因子:
--
作者:
[行廣 隆次, 森 久美子, Y.Arima, Y.Arima]
通讯作者:
Y.Arima
集団極化現象と模擬社会ゲームにおけるコンフリクト
模拟社交游戏中的群体极化现象与冲突
DOI:
--
发表时间:
2003
期刊:
人間科学研究 5
影响因子:
--
作者:
[有馬 淑子, 柿本 敏克, T.Kakimoto, 有馬 淑子, 有馬 淑子]
通讯作者:
有馬 淑子
柿本 敏克: "電子コミュニケーションと集団間関係、および状況のリアリティについて"群馬大学社会情報学部研究論集. 11(印刷中). (2003)
Toshikatsu Kakimoto:“论电子通信、群体间关系和情境现实”群马大学社会信息学部研究论文 11(出版中)。
DOI:
--
发表时间:
期刊:
影响因子:
--
作者:
[]
通讯作者:
共 15 条
The experiments of socially shared cognition in Network RPG
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批准号:13610172
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项目类别:Grant-in-Aid for Scientific Research (C)
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资助金额:$1.02万
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财政年份:2001
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负责人:ARIMA Yoshiko
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依托单位:
海外基金