The experiments of socially shared cognition in Network RPG
网络RPG中社交共享认知的实验
基本信息
- 批准号:13610172
- 负责人:
- 金额:$ 1.02万
- 依托单位:
- 依托单位国家:日本
- 项目类别:Grant-in-Aid for Scientific Research (C)
- 财政年份:2001
- 资助国家:日本
- 起止时间:2001 至 2002
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The purpose of this research was to examine the formation process of shared representation taking advantage of the feature of Network RPG. In the experiment study, we examined the effect of the initial distribution of information and its shared process on the performance of group problem solving. Although the cognition of a correct answer was promoted as sharing information in conversation, shared information did not improved performance. Moreover, there is a difference in the group process of two-person conditions and three-person conditions. The three-person team members tend to gather to the same place. The analysis of chat log revealed the use of symbols tends to synchronize within a group. Through these experiments, we found that not only sharing of information but a shared place is required for socially shared cognition. It suggests the process of shared representation needs both visual and conversational interactions.We also conducted applied survey using the commercial based Network RPF. Even if the participants had rather low social skill, they could show pretty well social skill in the Network RPG, and their self-evaluations also approved through the Network RPG. This research suggested that the Network RPG could be a training tool for the social skill.
本研究的目的是利用网络角色扮演的特点来考察共享表征的形成过程。在实验研究中,我们考察了信息的初始分配及其共享过程对群体问题解决绩效的影响。尽管在对话中分享信息会促进对正确答案的认知,但分享信息并不能提高成绩。此外,两人条件和三人条件的分组过程也存在差异。三人团队成员往往聚集在同一个地方。对聊天记录的分析表明,符号的使用在一个群体内趋于同步。通过这些实验,我们发现,社会共享认知不仅需要信息共享,还需要一个共享的场所。这表明共享表征的过程需要视觉和对话交互。我们还利用基于商业的网络RPF进行了应用调查。即使参与者的社交技能较低,他们也可以在网络角色扮演中表现出相当好的社交技能,他们的自我评价也通过网络角色扮演得到了认可。本研究表明,网络角色扮演可以作为社交技能的训练工具。
项目成果
期刊论文数量(4)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
M. Fujimoto: "The experiment on the communication in NRPG"The Procedure of the Japanese S&G Society National Conference. 174-179 (2002)
M. Fujimoto:“NRPG中的通信实验”日本S的程序
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- 影响因子:0
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Y. Arima: "The socially shared cognition in the Network RPG"The Procedure of the 43rd Annual Conference on the Japanese Society of Social Psychology. 220-221 (2002)
Y. Arima:“网络RPG中的社会共享认知”日本社会心理学会第43届年会程序。
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Y. Arima: "The network role-playing game for the group problem task"ISAGA Edinburgh Conference Handbook. 113 (2002)
Y. Arima:《针对小组问题任务的网络角色扮演游戏》ISAGA爱丁堡会议手册。
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- 影响因子:0
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有馬淑子(Arima, y.): "The network role playing game for the group problem taslc."ISAGA Edinburgh 2002 Conference Handbook. 113 (2002)
Yoshiko Arima (Arima, y.):“团体问题 taslc 的网络角色扮演游戏。”ISAGA 爱丁堡 2002 年会议手册 113 (2002)。
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{{ truncateString('ARIMA Yoshiko', 18)}}的其他基金
The research on socially shared cognition in Network RPG
网络RPG中的社会共享认知研究
- 批准号:
15530412 - 财政年份:2003
- 资助金额:
$ 1.02万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
相似海外基金
The research on socially shared cognition in Network RPG
网络RPG中的社会共享认知研究
- 批准号:
15530412 - 财政年份:2003
- 资助金额:
$ 1.02万 - 项目类别:
Grant-in-Aid for Scientific Research (C)