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Management of Cognitive Conflict with Qualitative Reasoning Techniques in Virtual Experimental Environment

Management of Cognitive Conflict with Qualitative Reasoning Techniques in Virtual Experimental Environment
虚拟实验环境中定性推理技术的认知冲突管理
批准号:
09480066
负责人:
TOYODA Junichi
金额:
$8.19万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (B)
财政年份:
1997
资助国家:
日本
项目状态:
已结题
起止时间:
1997 至 1999

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中文摘要
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英文摘要
In the field of intelligent tutoring systems, how to motivate learners has been one of central issues recently. Many researchers insist that creation of cognitive conflict is an effective way. It occurs when a phenomenon in real world is different from a learner's prediction. Behavior simulation is a promising method to do this. A simulation which reflects a learner's error can be different from the simulation of correct behavior which he/she predicted. The purpose of our research is to establish the method how to create conflict effectively by using behavior simulation. The followings are necessary : (1) to generate unreal simulation based on a learner's erroneous formula, (2) to identify the mechanism by which human differentiate two phenomena and to automatize it, (3) to evaluate whether the "different" phenomena really cause cognitive conflict and to implement this mechanism.In the first year, task (1) has been performed. The difficulty is that the violation of constraint in learne … More rs' formulae is too various to generate simulation by the unified method. We solved this problem by limiting the variation of errors to deal with. The simulator which generate unreal simulation has been implemented and evaluated.In the second year, we worked at task (2). The criteria which human is supposed to use to differentiate two phenomena is assumed and verified by cognitive experiments. The mechanism which diagnoses the difference with this criteria is proposed (by using qualitative reasoning). It has been implemented and evaluated.In the last year, we accomplished task (3). Various factors which affect the total performance of simulation (i. e. whether it cause cognitive conflict) are structurized by introducing two viewpoints. One of them concerns the visual effect of simulation and the other its method of expression. Each factor's way of influence has been verified by cognitive experiments. Based on these analyses, we have constructed the mechanism which controls behavior simulations considering their educational effectiveness. The implemented system has been evaluated, and the result was mostly supportable.Through this research project, the method how to create cognitive conflict effectively by using behavior simulation has been established, and it gives a guideline to utilize virtual experimental environments of great potential, we believe. Less
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会议论文
堀口知也,平嶋宗,柏原昭博,豊田順一: "EBSの誤り可視化効果に関わる諸要因の分析とそれに基づく制御"1998年度人工知能学会全国大会(第12回)論文集. 600-603 (1998)
Tomoya Horiguchi、So Hirashima、Akihiro Kashihara、Junichi Toyota:“与EBS的误差可视化效果相关的各种因素的分析以及基于此的控制”日本人工智能学会全国会议论文集(第12期)600-603。 (1998)
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通讯作者:
T. Horiguchi, T. Hirashima, A. Kashihara, and J. Toyoda: "Error-Visualization by Error-Based Simulation Considering Its Effectiveness-Introducing Two Viewpoints-"Proceedings of the 9th International Conference on Artificial Intelligence in Education. 421-
T. Horiguchi、T. Hirashima、A. Kashihara 和 J. Toyoda:“考虑其有效性的基于错误的模拟的错误可视化 - 引入两种观点 -”第九届教育人工智能国际会议论文集。
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T. Hirashima, T. Horiguchi, A. Kashihara, and J. Toyoda: "Error-Visualization by Error-Based Simulation and Its Management"International Journal of Artificial Intelligence in Education. Vol. 9, No. 1-2. 17-31 (1998)
T. Hirashima、T. Horiguchi、A. Kashihara 和 J. Toyoda:“基于错误的模拟的错误可视化及其管理”国际人工智能教育杂志。
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T. Horiguchi, T. Hirashima, A. Kashihara, and J. Toyoda.: "Two Points of View for Managing Error-Based Simulation"Proceedings of the 6th International Conference on Computers in Education(ICCE '98). 600-603 (1998)
T. Horiguchi、T. Hirashima、A. Kashihara 和 J. Toyoda.:“管理基于错误的模拟的两种观点”第六届国际教育计算机会议 (ICCE 98) 会议记录。
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31
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