Experimental Approach to e-Business and Supply Chain using Business Games
Experimental Approach to e-Business and Supply Chain using Business Games
批准号:
16330069
负责人:
SHIRAI Hiroaki
金额:
$6.98万
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (B)
财政年份:
2004
资助国家:
日本
项目状态:
已结题
起止时间:
2004 至 2006
中文摘要
在追求高效和快速管理的商业变革中,许多企业认识到电子商务和/或利用信息和通信技术进行供应链管理的重要性,并正在寻找解决这些问题的最佳方案。在本研究中,我们旨在以商业博弈为模拟方法,建立博弈模型,并在分析参与者之间的竞争或协作互动的基础上,找到电子商务和供应链管理问题的近似解决方案。细化了商业游戏开发与执行系统的需求,并在Internet上的特定服务器上实现,通过构建特定的商业游戏,探讨了与数据库的连接方法和业务流程的表示方式。我们利用我们的系统开发了电子商务和供应链管理的商业游戏。我们的游戏是基于askul在文具行业的互联网商业模式,以及MIT开发的the Beer Game在电子商务和供应链方面的模式。我们在横滨国立大学、筑波大学和民营企业(智库)中进行了这些博弈,讨论了模型的有效性和最优策略,得出了在相同的情况下可以同时应用多种策略,博弈方法在商业模式分析中也是有效的。
英文摘要
In the pursuit of the business change for efficient and rapid management, many enterprises recognized the importance of e-business and/or supply chain management using information and communication technologies, and they are searching for an optimal solution to these problems. In this research, we aimed to build gaming models through the business game as a simulation method, and to find an approximate solution to the e-business and supply chain management problem based on the analysis of the competitive or collaborative interactions among the players. We refined the requirement for business game development and execution system, and implemented it on the specific server in the Internet, and discussed the method for the connection to the databases and the representation of business processes through the construction of specific business games. We developed the business game on e-business and supply chain management using our system. Our games are based on the model of the Internet business of askul in the stationery industry, and The Beer Game developed in MIT in regard to e-business and supply chain respectively. We conducted these games in Yokohama National University, University of Tsukuba, and private enterprises (thinktank) to discuss the model validity and the optimal strategy, and we concluded that multiple strategies can be applied simultaneously in the same situation, and the gaming method is also effective in the business model analysis.
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Implementation of Business Game Comunity
商业游戏社区的实现
DOI:
--
发表时间:
2004
期刊:
Proceedings of the autumn Conference of Japan Association of Simulation & Gaming
影响因子:
--
作者:
[Manabu Sakagami, Cindy Yoshiko Shirata, 井手英策, 安室憲一, TANABU Motonari]
通讯作者:
TANABU Motonari
DOI:
--
发表时间:
2007
期刊:
Proceedings of the 25th National Meeting of Japanese Society of Production Management
影响因子:
--
作者:
[Mai Okamoto, Katsuhiko Kushi, Yoji Kitani, Mikio Fujito, Yoshiki Matsui]
通讯作者:
Yoshiki Matsui
Business Game Activity Support System
商业游戏活动支持系统
DOI:
--
发表时间:
2004
期刊:
Proceedings of the 6th Conference of Japan Telework Association
影响因子:
--
作者:
[Yu Cui, Masaharu Ota, TANABU Motonari]
通讯作者:
TANABU Motonari
生産システムの再構築
生产体系重构
DOI:
--
发表时间:
2007
期刊:
日本生産管理学会第25回全国大会講演論文集
影响因子:
--
作者:
[高林喜久生, 道本裕, 松井 美樹]
通讯作者:
松井 美樹
ビジネスゲームのモデル表記法
商业博弈模型符号
DOI:
--
发表时间:
2005
期刊:
横浜経営研究 26・2
影响因子:
--
作者:
[Katsuhiko Kushi Mayu Tsujimoto, Yoji Kitani, Mikio Fujito, 白井宏明]
通讯作者:
白井宏明
共 18 条
A Study of Simulation Analysis and Business Game Development for Product Development and Supply Chain
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批准号:19330082
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项目类别:Grant-in-Aid for Scientific Research (B)
-
资助金额:$9.82万
-
财政年份:2007
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负责人:SHIRAI Hiroaki
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依托单位:
An Empirical Study on Social Change of Rural and Urbanized Community
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批准号:12610167
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项目类别:Grant-in-Aid for Scientific Research (C)
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资助金额:$1.34万
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财政年份:2000
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负责人:SHIRAI Hiroaki
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依托单位:
A Study on the Social Change of Japanese Rural Community
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批准号:63510088
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项目类别:Grant-in-Aid for General Scientific Research (C)
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资助金额:$0.96万
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财政年份:1988
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负责人:SHIRAI Hiroaki
-
依托单位:
国内基金
海外基金
Supply Chain Collaboration in addressing Grand Challenges: Socio-Technical Perspective
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批准号:--
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项目类别:外国青年学者研究基金项目
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资助金额:--
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批准年份:2024
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负责人:Lim Jia Jia
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依托单位: