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ProtoEV Augmented Reality App 4 Growing PEMD Talent Pipeline

ProtoEV Augmented Reality App 4 Growing PEMD Talent Pipeline
ProtoEV 增强现实应用程序 4 不断增长的 PEMD 人才管道
批准号:
10036353
负责人:
金额:
$6.36万
依托单位:
依托单位国家:
英国
项目类别:
Collaborative R&D
财政年份:
2022
资助国家:
英国
项目状态:
已结题
起止时间:
2022 至 --

项目摘要

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中文摘要
翻译
该项目将创建一个可访问的和创新的增强现实(AR)应用程序,使用游戏化来训练人们在真实的世界生成设计和?通过虚拟电动卡丁车的建设工程,为电力电子机器和驱动器(PEMD)部门发展多样化的人才管道。针对代表性不足的年轻人,该应用程序将扩大布莱尔项目的ProtoEV STEM挑战赛的全国范围和参与度,青年俱乐部和大学团队(13-19岁)将使用汽油的卡丁车改造成全电动卡丁车,他们测试和比赛,看看哪一个是最快和最节能的。学生将获得与计算机辅助制造,装配设计,电力电子,电动机,驱动器和电池技术相关的技能,以满足PEMD制造和供应链部门的需求。AR应用程序将使所有年龄和能力的多样化人才能够拆卸和组装虚拟卡丁车,进行预先确定的修改,与组件互动并接收视听提示,以便他们可以按照自己的节奏学习。这款沉浸式学习应用旨在改变年轻人学习电动汽车系统所涉及的PEMD技能和技术的方式,该系统由电池技术供电,让学习变得有趣和有吸引力。ProtoEV应用程序建立在模糊逻辑开发的现有沉浸式电气化技能培训应用程序的基础上,作为行业主导和共同设计的新兴技能项目的一部分,由教育部资助,以快速提升技能,为PEMD制造和供应链中的现有员工提供技能和新技能,以加速实现净零排放的道路。EDI将是ProtoEV应用程序的关键重点。主要目标是推动包容性英国PEMD劳动力的关键领域的多样性,建立和补充电气化部门现有的技能计划。最终目标是提高学生对PEMD职业的参与度和兴趣,让学生随时随地学习。基于网络的指标将用于衡量与PEMD技能中心相关的用户参与度和进展途径,该中心展示和路标进一步PEMD培训课程和各级职业机会。游戏化和沉浸式技术的使用是一种创新机制,可以与不太可能考虑工程职业的年轻人进行互动,这是PEMD部门以前从未做过的。将现有的ESP汽车电气化技能培训应用程序用于电动卡丁车是新颖的。
英文摘要
The project will create an accessible and innovative augmented reality (AR) app which uses gamification to train people in real world generative design and ?engineering through the building of virtual electric go karts to grow the diverse talent pipeline for the Power Electronics Machines & Drives (PEMD) sectors.Targeted at underrepresented youth, the app will extend the national reach and engagement of The Blair Project's ProtoEV STEM Challenge where schools, youth clubs and college teams (age 13-19) transform used petrol go karts into fully electric ekarts which they test and race to see which is the fastest and most energy efficient. Students gain hands on skills related to computer aided manufacturing, design for assembly, power electronics, electric motor, drives and battery technologies aligned to the needs of the PEMD manufacturing and supply chains sector.The AR app will enable diverse talent of all ages and abilities to disassemble and assemble virtual go karts, make pre-determined modifications, interact with components and receive audio-visual cues so they can learn at their own pace.This immersive learning app seeks to change the way young people learn about the PEMD skills and technologies involved in electric vehicle systems, powered by battery technologies, making learning fun and engaging. The ProtoEV app builds on an existing immersive electrification skills training app developed by Fuzzy Logic as part of an industry-led and co-designed Emerging Skills Project, funded by the Department of Education to rapidly upskill, reskill and new skill existing employees in the PEMD manufacturing and supply chains to accelerate the path to net zero.EDI will be a critical focus for the ProtoEV app. The main aim is to drive inclusivity and diversity in key areas of the UK's PEMD workforce, building on and complementing existing skills initiatives in electrification sectors.The ultimate goal is to generate higher student engagement and interest in PEMD careers and allow students to learn anywhere and anytime. Web based metrics will be used to measure user engagement and progression pathways linked to the PEMD Skills Hub, which showcases and signposts to further PEMD training courses and career opportunities across all levels.The use of gamification and immersive technologies is an innovative mechanism to engage with youth less likely to consider engineering careers, in a way that has never been done before by the PEMD sector. Adapting the existing ESP Automotive Electrification Skills training app for electric go karts is novel.
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