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LoGaCulture: Locative Games for Cultural Heritage

LoGaCulture: Locative Games for Cultural Heritage
LoGaCulture:文化遗产定位游戏
批准号:
10066624
负责人:
金额:
$79.31万
依托单位:
依托单位国家:
英国
项目类别:
EU-Funded
财政年份:
2023
资助国家:
英国
项目状态:
未结题
起止时间:
2023 至 --

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中文摘要
翻译
定位游戏正处于进入主流的过程中,在文化遗产中,它们可以通过提供替代体验和扩大受众来改善访问,它们可以通过管理客流量和集中数字资产来帮助保存,它们可以增加粘性,让游客以新的方式看到他们的遗产。然而,当地遗产的现有设计方法和基础设施是定制的,与现有的游客结构结合得很差。关于在这些数字媒介空间中什么是合乎道德的,以及设计师如何减轻意想不到的后果或滥用,也缺乏指导方针。这是地域遗产应用广泛采用的一个障碍,也意味着更复杂的体验目前在更广泛的领域是不可持续的。LoGaCulture将通过召集数位定位游戏的领导者,与欧洲一些最重要的文化机构合作,通过设计指导,有效的道德框架以及开放,可扩展和可重复使用的技术集来实现新一代定位文化遗产游戏,从而改变这种情况。通过横跨四个国家的五个相互关联的案例研究,该项目将:从遗产设计空间中收集交互性、叙事和游戏的证据;看看增强现实和音景如何影响游客的沉浸感;通过跨媒体和社交访问,在更广泛的游客旅程中探索当地遗产的位置;并探索如何降低编写和部署此类系统的障碍。我们的目标是在如何设计、部署和维护地点遗产游戏的知识方面创造一个阶段性的变化,并通过允许他们将提供新形式的访问和参与的地点体验视为其现有文化遗产工作的组成部分,为文化机构的大规模采用奠定基础。
英文摘要
Locative Games are in the process of entering the mainstream, in cultural heritage they can improve access by offering alternative experiences and widening audiences, they can aid in preservation by managing footfall and focusing digital assets, and they can increase engagement and allow visitors to see their heritage in new ways. However, existing design approaches and infrastructures for locative heritage are bespoke and poorly integrated with existing visitor structures. There is also a lack of guidelines on what is ethically desirable in these digitally mediated spaces, and how designers might mitigate against unintended consequences or abuses. This is a barrier to the widespread adoption of locative heritage applications and means that more complex experiences are currently not sustainable in the wider sector. LoGaCulture will change this by bringing together the leaders in digital locative games, in collaboration with some of Europe’s mostsignificant cultural institutions, to enable a new generation of locative cultural heritage gamesthrough proposalsfor design guidance, validated ethical frameworks, and an open, extensible, and reusable set of technologies. Through a set of five interlinked case studies across four countries the project will: gather evidence from the heritage design space for interactivity, narratives, and play; look at how augmented reality and soundscapes can affect visitors’ immersion; explore the place of locative heritage in the wider visitor journey through transmedia and social visiting; and explore how the barrier to authoring and deploying such systems might be lowered. The goal is to create a step change in knowledge in how to design, deploy, and maintain locative heritage games, and lay the groundwork for their mass adoption by cultural institutions by allowing them to treat locative experiences that offer new forms of access and engagement as an integrated part of their existing cultural heritage work.
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