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LoGaCulture: Locative Games for Cultural Heritage

LoGaCulture: Locative Games for Cultural Heritage
LoGaCulture:文化遗产定位游戏
批准号:
10066624
负责人:
金额:
$79.31万
依托单位:
依托单位国家:
英国
项目类别:
EU-Funded
财政年份:
2023
资助国家:
英国
项目状态:
未结题
起止时间:
2023 至 --

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中文摘要
翻译
定位游戏正在进入主流,在文化遗产方面,它们可以通过提供替代体验和扩大受众来改善访问,它们可以通过管理客流量和集中数字资产来帮助保护,它们可以增加参与度,让游客以新的方式看到他们的遗产。然而,现有的设计方法和基础设施的地方遗产是定制的,并与现有的游客结构集成不良。在这些以数字为媒介的空间中,也缺乏道德上可取的指导方针,以及设计师如何减轻意外后果或滥用。这是广泛采用地点遗产应用的一个障碍,也意味着更复杂的体验目前在更广泛的领域是不可持续的。LoGaCulture将通过汇集数字定位游戏的领导者来改变这一点,与欧洲一些最重要的文化机构合作,通过设计指导,验证道德框架和开放,可扩展和可重复使用的技术来实现新一代的定位文化遗产游戏。通过在四个国家进行的五个相互关联的案例研究,该项目将:从遗产设计空间中收集互动、叙事和游戏的证据;研究增强现实和声景如何影响游客的沉浸感;通过跨媒体和社交访问探索地方遗产在更广泛的游客旅程中的地位;并探索如何降低创作和部署此类系统的障碍。我们的目标是在如何设计,部署和维护定位遗产游戏的知识上创造一个台阶,并通过允许他们将提供新形式的访问和参与的定位体验作为其现有文化遗产工作的一个组成部分,为文化机构的大规模采用奠定基础。
英文摘要
Locative Games are in the process of entering the mainstream, in cultural heritage they can improve access by offering alternative experiences and widening audiences, they can aid in preservation by managing footfall and focusing digital assets, and they can increase engagement and allow visitors to see their heritage in new ways. However, existing design approaches and infrastructures for locative heritage are bespoke and poorly integrated with existing visitor structures. There is also a lack of guidelines on what is ethically desirable in these digitally mediated spaces, and how designers might mitigate against unintended consequences or abuses. This is a barrier to the widespread adoption of locative heritage applications and means that more complex experiences are currently not sustainable in the wider sector. LoGaCulture will change this by bringing together the leaders in digital locative games, in collaboration with some of Europe’s mostsignificant cultural institutions, to enable a new generation of locative cultural heritage gamesthrough proposalsfor design guidance, validated ethical frameworks, and an open, extensible, and reusable set of technologies. Through a set of five interlinked case studies across four countries the project will: gather evidence from the heritage design space for interactivity, narratives, and play; look at how augmented reality and soundscapes can affect visitors’ immersion; explore the place of locative heritage in the wider visitor journey through transmedia and social visiting; and explore how the barrier to authoring and deploying such systems might be lowered. The goal is to create a step change in knowledge in how to design, deploy, and maintain locative heritage games, and lay the groundwork for their mass adoption by cultural institutions by allowing them to treat locative experiences that offer new forms of access and engagement as an integrated part of their existing cultural heritage work.
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