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LoGaCulture: Locative Games for Cultural Heritage

LoGaCulture: Locative Games for Cultural Heritage
LoGaCulture:文化遗产定位游戏
批准号:
10066624
负责人:
金额:
$79.31万
依托单位:
依托单位国家:
英国
项目类别:
EU-Funded
财政年份:
2023
资助国家:
英国
项目状态:
未结题
起止时间:
2023 至 --

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中文摘要
翻译
地方游戏正在进入主流的过程中,在文化遗产方面,它们可以通过提供替代体验和扩大受众来改善获取机会,它们可以通过管理客流和关注数字资产来帮助保护,它们可以增加参与度,让游客以新的方式看到自己的遗产。然而,现有的地方遗产设计方法和基础设施是量身定做的,与现有的游客结构整合得很差。在这些以数字为媒介的空间中,什么是道德上可取的,以及设计师如何才能减轻意外的后果或滥用,也缺乏指导方针。这是广泛采用地方遗产申请的障碍,意味着更复杂的体验目前在更广泛的部门是不可持续的。乐高文化将通过将数字定位游戏的领导者聚集在一起,与欧洲一些最重要的文化机构合作,通过提出设计指导建议、经过验证的伦理框架以及一套开放、可扩展和可重复使用的技术,来支持新一代本地文化遗产游戏,从而改变这一点。通过四个国家的五个相互关联的案例研究,该项目将:从遗产设计空间收集互动、叙事和游戏的证据;查看增强现实和音景如何影响游客的沉浸感;通过跨媒体和社会访问探索地方遗产在更广泛的游客旅程中的位置;以及探索如何降低创作和部署此类系统的障碍。其目标是在如何设计、部署和维护地方遗产游戏方面实现知识上的阶段性变化,并通过允许文化机构将提供新形式的获取和参与的地方体验作为其现有文化遗产工作的组成部分,为文化机构大规模采用这些游戏奠定基础。
英文摘要
Locative Games are in the process of entering the mainstream, in cultural heritage they can improve access by offering alternative experiences and widening audiences, they can aid in preservation by managing footfall and focusing digital assets, and they can increase engagement and allow visitors to see their heritage in new ways. However, existing design approaches and infrastructures for locative heritage are bespoke and poorly integrated with existing visitor structures. There is also a lack of guidelines on what is ethically desirable in these digitally mediated spaces, and how designers might mitigate against unintended consequences or abuses. This is a barrier to the widespread adoption of locative heritage applications and means that more complex experiences are currently not sustainable in the wider sector. LoGaCulture will change this by bringing together the leaders in digital locative games, in collaboration with some of Europe’s mostsignificant cultural institutions, to enable a new generation of locative cultural heritage gamesthrough proposalsfor design guidance, validated ethical frameworks, and an open, extensible, and reusable set of technologies. Through a set of five interlinked case studies across four countries the project will: gather evidence from the heritage design space for interactivity, narratives, and play; look at how augmented reality and soundscapes can affect visitors’ immersion; explore the place of locative heritage in the wider visitor journey through transmedia and social visiting; and explore how the barrier to authoring and deploying such systems might be lowered. The goal is to create a step change in knowledge in how to design, deploy, and maintain locative heritage games, and lay the groundwork for their mass adoption by cultural institutions by allowing them to treat locative experiences that offer new forms of access and engagement as an integrated part of their existing cultural heritage work.
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