Cinema Unframed: exploring the screen in virtual reality, through live installation and mobile app
Cinema Unframed: exploring the screen in virtual reality, through live installation and mobile app
批准号:
AH/R004854/1
负责人:
Richard Misek
金额:
$7.07万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2017
资助国家:
英国
项目状态:
已结题
起止时间:
2017 至 --
中文摘要
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英文摘要
This project will adapt and combine key research outputs from the Digital Transformations project 'The Audiovisual Essay: a digital methodology for film and media studies' into an 18-24 minute interactive 'VR essay film', comprising three episodes that explore the foundational role of framing, editing, and sound within the film-making process. Each episode will allow users to explore and think through one of the key paradigm shifts associated with rise of VR: the transformation of the letterbox frame into 360 degree space, the abandonment of continuity editing and montage, and the dissolution of the traditional 'sound mix' into an interactive binaural soundscape. The original project explored the use of digital video-making as a methodology for conducting research in the fields of film and media studies. In particular, it tested different ways in which the 'audiovisual essay' (or 'video essay') could complement traditional written scholarship on film and media to engage with digitally native audiences. The rise of VR over the last eighteen months opens radically new opportunities for the video essay to do so. This project explores the possibility of channeling the immersive power of VR for critical and educational ends, and in particular of using VR as a tool for communicating research on film and media to new audiences. By creating a VR essay film, the project will make possible a range of active dissemination and public engagement activities in collaboration with BFI Education. These will significantly augmenting the impact of the original project across three key groups of beneficiaries: new 18-30 year old cinemagoers, international VR creators, and the (so far latent) UK-based VR production sector. In doing so, this project follows Mark Zuckerberg's $2 billion gambit that VR provides one of the keys the future of screen media.
期刊论文(1)
专著(0)
科研奖励(0)
会议论文
'Real-time' virtual reality and the limits of immersion
“实时”虚拟现实和沉浸感的局限性
DOI:
10.1093/screen/hjaa058
发表时间:
2020
期刊:
Screen
影响因子:
0.3
作者:
[Misek R]
通讯作者:
Misek R
COVID-19: Widening access to arts and culture through video streaming
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批准号:AH/V012835/1
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项目类别:Research Grant
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资助金额:$20.4万
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财政年份:2020
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负责人:Richard Misek
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依托单位:
The Audiovisual Essay: a digital methodology for film and media studies
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批准号:AH/M010392/1
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项目类别:Research Grant
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资助金额:$3.86万
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财政年份:2015
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负责人:Richard Misek
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依托单位: