Reality Remix
现实混音
基本信息
- 批准号:AH/R009368/1
- 负责人:
- 金额:$ 7.69万
- 依托单位:
- 依托单位国家:英国
- 项目类别:Research Grant
- 财政年份:2018
- 资助国家:英国
- 起止时间:2018 至 无数据
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The 'Reality Remix' project brings together an interdisciplinary team of experts - a fashion designer, artists, researchers, and a choreographer to address challenges and opportunities that emergent technologies bring to content creation and interaction methods in Mixed, Augmented and Virtual Reality. The participants will debate, create and share understandings to reveal insights into the new arena of immersion. The project will explore how these 'New Realities' (Huff Post, 2016) can enrich cultural and commercial space, shedding light on ideas of interface design, display methods, and understandings of how we may inhabit, move in and around these new spaces. The team will host three Research Salons under the call themes of Memory, Place & Performance. The aim is to enhance user experience and produce new understandings and insights through the creation of proof-of-concept prototypes in the development of next generation immersive experiences. The project will test a variety of prototypes culminating in dissemination events at Ravensbourne University and Siobhan Davies Dance where the research findings will be shared with the public. The aim is to enhance the interaction experience for audiences to produce new experiences which are intellectually and socially engaging and can, through a re-engagement with the complexities of encountering 'new spaces' generate new understandings about our relationship with our perceptions within the world and how the physical body is reconceptualised and re-encountered in mixed reality environments. These interactions will be accessible, reaching parts of the world where VR and AR have not yet been experienced (through connections and international contacts and links of the collaborators).The interdisciplinary project will be of benefit to researchers and practitioners in a wide range of academic disciplines from specialists in movement - both performance and media arts based to those working with digital technologies, simulation and games, to social scientists interesting in understanding modes of behaviour in virtual environments, serious gaming and to cultural theorists interested in the creation of new spaces. The research questions are:How do we guide audience expectations for interactions in (mixed reality, VR, AR) space? How is the figure represented, what behaviours surface from modes of interaction? Can we elicit visceral and physical responses from our players, visitors and performers? How can physically present and offsite viewers and performers be represented and acknowledged in shared virtual space? Is the presence of other viewers or users of benefit in a live event? Can we affect preconceived notions from audiences used to scripted theatre, video games or escape rooms? What information do performers need to guide the audience? What are the politics and aesthetics of cultural expression in VR from a global point of view? Can an auditory, locative project augment one's sense of time, place and memory?Can abstract virtual environments give the user useful data through visualisation or sonification?
“Reality Remix”项目汇集了一个跨学科的专家团队-时装设计师,艺术家,研究人员和编舞家,以应对新兴技术为混合,增强和虚拟现实中的内容创作和交互方法带来的挑战和机遇。参与者将辩论,创造和分享理解,以揭示对沉浸式新竞技场的见解。该项目将探讨这些“新现实”(Huff Post,2016)如何丰富文化和商业空间,阐明界面设计,展示方法的想法,以及我们如何居住的理解,在这些新空间内和周围移动。该团队将举办三场研究沙龙,主题为记忆,地点和性能。其目的是通过在下一代沉浸式体验的开发中创建概念验证原型来增强用户体验并产生新的理解和见解。该项目将测试各种原型,最终在Ravensbourne大学和Siobhan Davies Dance举办的传播活动中达到高潮,研究结果将与公众分享。其目的是增强观众的互动体验,以产生智力和社会参与的新体验,并可以通过重新参与遇到“新空间”的复杂性,对我们与世界内的感知的关系产生新的理解,以及如何在混合现实环境中重新概念化和重新遇到物理身体。这些交互将是可访问的,到达世界上尚未体验VR和AR的部分地区(通过联系和国际联系以及合作者的联系)。跨学科项目将有利于广泛学科的研究人员和从业人员,从运动专家--基于表演和媒体艺术的专家到从事数字技术、模拟和游戏工作的专家,对理解虚拟环境中的行为模式感兴趣的社会科学家,严肃的游戏和对创造新空间感兴趣的文化理论家。研究问题是:我们如何引导观众对(混合现实,VR,AR)空间中交互的期望?这个图形是如何表现的,什么样的行为从互动模式中浮出水面?我们能从我们的球员、游客和表演者那里得到发自内心的和身体上的反应吗?如何在共享的虚拟空间中表示和确认现场和场外的观众和表演者?其他观众或用户的存在对现场活动有好处吗?我们能影响那些习惯于剧本剧院、视频游戏或密室逃脱的观众的先入为主的观念吗?表演者需要哪些信息来引导观众?从全球的角度来看,VR中文化表达的政治和美学是什么?一个听觉的、方位的项目能增强一个人的时间感、地点感和记忆力吗?抽象的虚拟环境能否通过可视化或声音化为用户提供有用的数据?
项目成果
期刊论文数量(4)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Chronotypology: a comparative approach to videogame narrative
时间类型学:电子游戏叙事的比较方法
- DOI:
- 发表时间:2018
- 期刊:
- 影响因子:0
- 作者:Jayemanne D
- 通讯作者:Jayemanne D
"Game Over, Man. Game Over": Looking at the Alien in Film and Videogames
“游戏结束了,哥们。游戏结束了”:看看电影和电子游戏中的外星人
- DOI:10.3390/arts7030043
- 发表时间:2018
- 期刊:
- 影响因子:0.5
- 作者:Keogh B
- 通讯作者:Keogh B
Ludic Homunculus: Figuring interfaces beyond the avatar
Ludic Homunculus:描绘超越化身的界面
- DOI:
- 发表时间:2018
- 期刊:
- 影响因子:0
- 作者:Jayemanne D
- 通讯作者:Jayemanne D
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Ruth Gibson其他文献
Ruth Gibson的其他文献
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{{ truncateString('Ruth Gibson', 18)}}的其他基金
Experience together: a live visceral sense of dance performance across the internet
一起体验:通过互联网感受现场舞蹈表演的内心感受
- 批准号:
AH/V002279/1 - 财政年份:2020
- 资助金额:
$ 7.69万 - 项目类别:
Research Grant
Capturing Stillness: visualisations of dance through motion capture
捕捉静止:通过动作捕捉将舞蹈可视化
- 批准号:
AH/H03319X/1 - 财政年份:2010
- 资助金额:
$ 7.69万 - 项目类别:
Fellowship
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