The Augmented Telegrapher: Multi-player Mixed Reality in a Museum context
增强电报员:博物馆环境中的多人混合现实
基本信息
- 批准号:AH/R009406/1
- 负责人:
- 金额:$ 7.17万
- 依托单位:
- 依托单位国家:英国
- 项目类别:Research Grant
- 财政年份:2017
- 资助国家:英国
- 起止时间:2017 至 无数据
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Mixed Reality (MR) is where digital objects can be overlaid onto real world spaces made possible by wearable headset devices such as Microsoft's HoloLens, or where digital objects are overlaid onto a mobile phone's camera image. This technology has the advantage that a user can see the real place they are in at the same time as seeing 'fictional' objects within the same space which can be interacted with. These exciting developments can be mobilised within our Museums and Heritage sites to bring to life those places and their collections, helping to interpret and animate their hidden histories. This project will develop an application of MR for the use of visitors to the Telegraph Museum at Porthcurno in Cornwall, a small museum focused on the history of transatlantic telecommunications and the site of the first telecommunication cable running between Britain and the US. We will work closely with the staff at the Museum and with the Cornwall Museums Partnership to develop an application that will help the museum to attract wider interest from a younger audience who the Museum has had difficulty appealing to. Our plan is to design a multiplayer game using MR which asks the group to solve a fictional problem that has arisen in the Museum's cable tunnels and which takes place during World War II, when the location was of extreme strategic importance. Employing techniques found in role-playing games, the participant group must find and use virtual objects within the space to solve the problems they encounter. There will be various levels of difficulty in play to help include younger people as well as older, less game literate people. We will use this premise to tell some key stories about the location and bring it to life through interaction using audio, digital objects and characterisation. Central to our plan is to engage visitors with the Museum's locale and assets as performers (playing a role in a game) thereby engaging them with its rich history. We will encounter technical and design challenges because few applications of MR have yet been used in such contexts and the more superior HoloLens headset is still beyond the reach of many users. Our intention is to record and evaluate our approaches to the challenges we encounter to be shared with other researchers in this and related areas. This knowledge has high value culturally and economically and will help the country to develop the skills and content needed to be at the forefront of MR products both in the fields of games and entertainment, as well as in education and training, healthcare and business. We also hope to deploy the excitement around a MR experience, along with the Museum's place in our technological history, to encourage greater enthusiasm for STEM-based subjects. Alongside interpreting the museum's assets for new audiences, we will also develop models and approaches that can be used by other small Museums to do the same, and we will employ methods to share our research with the sector. The project is part of a larger endeavour here in Cornwall to develop and support the growth of immersive media design, expertise and infrastructure that will link our efforts to the broader games, film and TV industry.This bid will help build expertise in the technical and design aspects of developing mixed reality applications. These are needed if we are to create meaningful and vivid interpretational applications that can extend and enrich the experience of visiting a Museum and for visitors to get the most out of the assets and collections that they hold. Even for content creators with expertise in traditional media and VR, the design methodologies for meaningful and compelling MR experiences are lacking and untested at larger scales. Technical and design challenges at the heart of this project require urgent attention if museums are to unlock the considerable power of MR to enthuse and enthral their visitors of all ages.
混合现实 (MR) 是通过可穿戴耳机设备(例如 Microsoft 的 HoloLens)将数字对象叠加到现实世界空间上,或者将数字对象叠加到手机的相机图像上。该技术的优点是用户可以看到他们所在的真实位置,同时看到同一空间内可以交互的“虚构”对象。这些令人兴奋的发展可以在我们的博物馆和遗产地中得到运用,使这些地方及其藏品焕发活力,帮助解释和激活它们隐藏的历史。该项目将开发一个 MR 应用程序,供参观康沃尔郡 Porthcurno 电报博物馆的游客使用,该博物馆是一个小型博物馆,重点介绍跨大西洋电信的历史以及英国和美国之间第一条电信电缆的所在地。我们将与博物馆的工作人员以及康沃尔博物馆合作伙伴密切合作,开发一款应用程序,帮助博物馆吸引博物馆难以吸引的年轻观众的更广泛兴趣。 我们的计划是使用 MR 设计一款多人游戏,要求小组解决博物馆电缆隧道中出现的一个虚构问题,该问题发生在第二次世界大战期间,当时该地点具有极其重要的战略意义。利用角色扮演游戏中的技术,参与者小组必须找到并使用空间内的虚拟物体来解决他们遇到的问题。游戏将有不同的难度级别,以帮助包括年轻人以及年龄较大、游戏水平较低的人。我们将利用这个前提来讲述有关该地点的一些关键故事,并通过使用音频、数字对象和人物塑造的互动将其变为现实。我们计划的核心是让游客作为表演者(在游戏中扮演角色)了解博物馆的场景和资产,从而让他们了解博物馆丰富的历史。我们将遇到技术和设计挑战,因为在这种情况下很少有 MR 的应用,而且更先进的 HoloLens 耳机仍然是许多用户无法企及的。我们的目的是记录和评估我们应对所遇到挑战的方法,以便与该领域和相关领域的其他研究人员分享。这些知识在文化和经济上具有很高的价值,将帮助该国开发在游戏和娱乐、教育和培训、医疗保健和商业领域处于 MR 产品前沿所需的技能和内容。我们还希望利用 MR 体验带来的兴奋感以及博物馆在我们技术历史中的地位,以鼓励人们对基于 STEM 的学科产生更大的热情。除了向新观众解释博物馆的资产外,我们还将开发其他小型博物馆可以用来做同样事情的模型和方法,并且我们将采用方法与该部门分享我们的研究。该项目是康沃尔郡一项更大努力的一部分,旨在开发和支持沉浸式媒体设计、专业知识和基础设施的发展,将我们的努力与更广泛的游戏、电影和电视行业联系起来。此次投标将有助于建立开发混合现实应用程序的技术和设计方面的专业知识。如果我们要创建有意义且生动的解释应用程序,以扩展和丰富参观博物馆的体验,并让游客充分利用他们所拥有的资产和藏品,那么这些都是必要的。即使对于拥有传统媒体和 VR 专业知识的内容创作者来说,有意义且引人注目的 MR 体验的设计方法也缺乏且未经大规模测试。如果博物馆要释放 MR 的强大力量来吸引各个年龄段的参观者,那么需要立即关注该项目核心的技术和设计挑战。
项目成果
期刊论文数量(5)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Crafting engaging programming experiences for young people in GLAM spaces: the iOi-sphere
在 GLAM 空间中为年轻人打造引人入胜的编程体验:iOi-sphere
- DOI:10.1145/3197091.3205827
- 发表时间:2018
- 期刊:
- 影响因子:0
- 作者:Parker A
- 通讯作者:Parker A
Gothic Kernow: Cornwall as Strange Fiction
哥特克诺:奇怪的小说《康沃尔郡》
- DOI:10.2307/j.ctv26fw7z3
- 发表时间:2022
- 期刊:
- 影响因子:0
- 作者:Krzywinska T
- 通讯作者:Krzywinska T
From Immersion's Bleeding Edge to the Augmented Telegrapher: A Method for Creating Mixed Reality Games for Museum and Heritage Contexts
- DOI:10.1145/3414832
- 发表时间:2020-12-01
- 期刊:
- 影响因子:2.4
- 作者:Krzywinska, Tanya;Phillips, Tim;Scott, Michael James
- 通讯作者:Scott, Michael James
Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum
打造 GLAM 空间混合现实体验的交互蓝图:波斯科诺博物馆的增强电报员
- DOI:10.14236/ewic/hci2018.135
- 发表时间:2018
- 期刊:
- 影响因子:0
- 作者:Scott M
- 通讯作者:Scott M
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Tanya Krzywinska其他文献
Tanya Krzywinska的其他文献
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{{ truncateString('Tanya Krzywinska', 18)}}的其他基金
The Augmented Telegrapher: Creating and capturing the value of an Integrated approach to immersive experiences in a small museum context.
增强电报员:在小型博物馆环境中创造并捕捉沉浸式体验综合方法的价值。
- 批准号:
AH/S01053X/1 - 财政年份:2019
- 资助金额:
$ 7.17万 - 项目类别:
Research Grant
相似海外基金
The Augmented Telegrapher: Creating and capturing the value of an Integrated approach to immersive experiences in a small museum context.
增强电报员:在小型博物馆环境中创造并捕捉沉浸式体验综合方法的价值。
- 批准号:
AH/S01053X/1 - 财政年份:2019
- 资助金额:
$ 7.17万 - 项目类别:
Research Grant














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