Corpus Quod

语料库

基本信息

  • 批准号:
    AH/R009775/1
  • 负责人:
  • 金额:
    $ 7.7万
  • 依托单位:
  • 依托单位国家:
    英国
  • 项目类别:
    Research Grant
  • 财政年份:
    2018
  • 资助国家:
    英国
  • 起止时间:
    2018 至 无数据
  • 项目状态:
    已结题

项目摘要

Corpus Quod will bring together researchers in sociology (Charles Leddy-Owen), digital technologies (Fred Charles) and theatre (Joanna Bucknall), as well as creative economy partners (Stand+Stare, DifferencEngine & The Lab Collective) and public-sector organisation ArtReach, to design a 3-part prototype immersive and interactive experience. This project responds to the call's focus on the challenges presented for Memory and Performance about uncovering and documenting heritages, by developing strategies to engage audiences in new ways. The project is also concerned with developing new approaches to immersive performance experience and ways of documenting and assessing its consumption. Using existing research of RAS experiences in the UK, the team will compile a dossier of case studies that explicate the common experience of RAS pre- and post-Brexit. The case studies will be 'brought to life' through integrating theatrical dramaturgical strategies and digital immersive technologies. The immersive prototype experience will present an opportunity for the RAS heritage to be encountered in an interactive manner. The immersive performance prototype will not only be designed to provide access to RAS experience in a (syn)aesthetic manner, it will also serve to capture the audience-participant's attitudes towards RAS and the UK-based asylum process. Through innovations in hybrid immersive performance dramaturgies, the research will generate an interactive archive of post-Brexit perceptions of RAS experience and processes. The digital technologies that will be integrated into the experience will have the capacity to trace any shifts in attitudes generated by participation in the immersive experience. Mapping those shifts in attitude will create an interactive archive that evidences the potential of immersive performance to affectively shift perception.The project will develop innovations in the production of performance by combining AR digital technologies with theatrical immersive dramaturgical This will create innovation by integrating digital technologies into live performance to generate a more comprehensive (syn)aesthetic experience for the audience-participant than either approach can offer in isolation at present. The project will generate innovations by using hybrid immersive performance as a way of providing access to archival heritage documents in a corporeal manner. The project will devise a new approach to widening access to a currently hidden heritage-bringing it to new and potentially resistant audiences. The project will bring fresh approaches in reception theory and the documentation of audience experience. The prototype immersive performance will imbed interactive technological mechanisms for documenting the audience-participant's experience as a part of the experience itself. The development of a (syn)aesthetically informed approach to capturing audience's experience will have implications far beyond the scope of the research project. The Corpus Quod project team will design a 3-part prototype, hybrid immersive performance experience in order to capture audience-participants attitudes towards RAS in the UK, along with their perception of the UK Asylum process. Secondly, the immersive experience will give the audience-participant access to the common RAS experiences of that asylum-seeking process in an interactive, affective manner. The teams prototype will put the audience-participant inside the experience of that legal and bureaucratic procedure from the perspective of RAS. The prototype immersive experience will be able to re-capture the audience-participant's attitudes towards RAS and UK Asylum process, post-immersive experience. Integrated digital technologies will be employed to map any impact that the performance experience might have had on those attitudes. It will also integrate the collection of audience-participant feedback on their perception of experience itself as an affective form of performance.
Corpus Quod将汇集社会学(Charles Leddy-Owen),数字技术(Fred Charles)和戏剧(Joanna巴克纳尔)的研究人员,以及创意经济合作伙伴(Stand+Stare,DifferencEngine和The Lab Collective)和公共部门组织ArtReach,设计一个由三部分组成的原型沉浸式和互动体验。该项目响应了呼吁的重点提出的挑战,记忆和性能有关发现和记录遗产,通过制定战略,以新的方式吸引观众。该项目还涉及开发沉浸式性能体验的新方法以及记录和评估其消耗的方法。利用英国RAS经验的现有研究,该团队将编制一份案例研究档案,阐述英国脱欧前后RAS的共同经验。案例研究将通过整合戏剧戏剧策略和数字沉浸式技术“栩栩如生”。沉浸式原型体验将为RAS遗产提供一个以互动方式遇到的机会。沉浸式表演原型不仅旨在以(syn)美学方式提供RAS体验,还将捕捉观众参与者对RAS和英国庇护程序的态度。通过混合沉浸式表演戏剧的创新,该研究将产生一个英国脱欧后对RAS经验和过程的看法的互动档案。将被整合到体验中的数字技术将有能力追踪参与沉浸式体验所产生的任何态度转变。将这些态度的转变绘制成一个互动档案,证明沉浸式表演在情感上改变感知的潜力。该项目将通过将AR数字技术与戏剧沉浸式戏剧相结合,在表演制作方面进行创新。这将通过将数字技术融入现场表演,为观众创造更全面的(syn)美学体验,从而创造创新。参与者比任何一种方法可以提供孤立的目前。该项目将通过使用混合沉浸式性能作为一种以Coreplant方式提供对档案遗产文件的访问的方式来产生创新。该项目将设计一种新的方法来扩大对目前隐藏的遗产的访问,将其带给新的和潜在的抵制观众。该项目将带来接受理论和观众体验文件的新方法。原型沉浸式表演将嵌入交互式技术机制,用于记录观众参与者的体验,作为体验本身的一部分。一个(syn)审美知情的方法来捕捉观众的经验的发展将远远超出研究项目的范围的影响。Corpus Quod项目团队将设计一个由三部分组成的原型,混合沉浸式表演体验,以捕捉观众参与者对英国RAS的态度,沿着他们对英国庇护程序的看法。其次,身临其境的体验将使观众-参与者以互动和情感的方式接触到寻求庇护过程中的共同RAS经历。团队原型将从RAS的角度将观众-参与者置于该法律的和官僚程序的体验中。原型沉浸式体验将能够重新捕捉观众参与者对RAS和英国庇护过程的态度,后沉浸式体验。将采用综合数字技术来绘制表演体验可能对这些态度产生的任何影响。它还将整合观众参与者反馈的收集,这些反馈是关于他们对体验本身的感知,作为一种情感形式的表演。

项目成果

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会议论文数量(0)
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Joanna Bucknall其他文献

Joanna Bucknall的其他文献

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{{ truncateString('Joanna Bucknall', 18)}}的其他基金

IENgine: developing a subscription-based membership application to connect live/location-based immersive experience, (LIE) creatives with employers.
IENgine:开发基于订阅的会员应用程序,将基于实时/位置的沉浸式体验 (LIE) 创意人员与雇主联系起来。
  • 批准号:
    ES/Y011104/1
  • 财政年份:
    2024
  • 资助金额:
    $ 7.7万
  • 项目类别:
    Research Grant
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