SADIE: Spatial Audio for Domestic Interactive Entertainment
SADIE: Spatial Audio for Domestic Interactive Entertainment
批准号:
EP/M001210/1
负责人:
Gavin Kearney
金额:
$12.59万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2014
资助国家:
英国
项目状态:
已结题
起止时间:
2014 至 --
中文摘要
点击翻译按钮获取中文摘要
英文摘要
Interactive media systems such as games consoles have become commonplace in UK domestic environments offering increased connectivity and media integration. Whilst many systems support 3-D visuals and Ultra-High Definition video, most do not address the importance of 3-D sound for immersive experiences. 5.1 surround is the most common format supported by such systems, but its immersive capability is limited to a two-dimensional plane. New formats incorporating height channels have been targeted at cinema but could also naturally complement the virtual reality experience of gaming by extending the soundfield to three dimensions. The benefits not only include new audio features for enhanced gameplay, but also enable the design of immersive sound-centric games with significant social, cultural, educational and healthcare gains. However, sound immersion is difficult to achieve in the home as it is impractical to have dozens of transducers placed around the living room. SADIE pioneers new approaches for rendering interactive spatial sound in the home that includes sound source rendering with height.For gaming, there is also the complex issue of listener position. For example, in games based on kinetic motion tracking the listener moves in reaction to the game play and the formation of a stable soundfields becomes difficult as they are no longer located at the acoustic sweet-spot. Real-time soundfield compensation through tracking of the listener can be used to counteract this, but the listener movement also makes digital equalisation of the room acoustics a considerable challenge. The result is a flawed virtual environment in which visual and auditory cues are not spatially coincident. SADIE will address the improvement of spatial audio quality for immersive interactive media experiences in the home. It will undertake novel science to improve soundfield immersion and the formation of 3-D sound sources beyond the horizontal plane, lifting the constraints of loudspeaker placement and dynamic source-listener movements whilst conserving good sound reproduction quality. The research will pioneer new methods for soundfield rendering formed through characterisation of the cues required for perception of sources with height in dynamic listening. The work is poised to have significant transformative impact on sound reproduction in homes in the UK, whilst also addressing wider questions on auditory perception and acoustic signal processing that serve other research disciplines outside of interactive media.
期刊论文(10)
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科研奖励(0)
会议论文
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On Prediction of Auditory Height in Ambisonics
高保真度立体声响中听觉高度的预测
DOI:
--
发表时间:
2015
期刊:
影响因子:
--
作者:
[Kearney, G.]
通讯作者:
Kearney, G.
The Perception of Auditory Height in Individualised and Non-Individualized Dynamic Cross-Talk Cancellation
个性化和非个性化动态串扰消除中听觉高度的感知
DOI:
--
发表时间:
2016
期刊:
影响因子:
--
作者:
[Kearney G]
通讯作者:
Kearney G
A HRTF Database for Virtual Loudspeaker Rendering
用于虚拟扬声器渲染的 HRTF 数据库
DOI:
--
发表时间:
2015
期刊:
影响因子:
--
作者:
[Kearney, G.]
通讯作者:
Kearney, G.
DOI:
--
发表时间:
2016
期刊:
影响因子:
--
作者:
[G. Kearney;H. Daffern;Lewis Thresh;Haroom Omodudu;Cal Armstrong;J. Brereton;Audiolab]
通讯作者:
G. Kearney;H. Daffern;Lewis Thresh;Haroom Omodudu;Cal Armstrong;J. Brereton;Audiolab
Fear and Localisation: Emotional Fine-Tuning Utlising Multiple Source Directions
恐惧与定位:利用多个来源方向进行情绪微调
DOI:
--
发表时间:
2015
期刊:
影响因子:
--
作者:
[Hughes, S.]
通讯作者:
Hughes, S.
共 10 条
CoSTAR Live Lab
-
批准号:AH/Y001079/1
-
项目类别:Research Grant
-
资助金额:$576.39万
-
财政年份:2023
-
负责人:Gavin Kearney
-
依托单位:
国内基金
海外基金
高铁对欠发达省域国土空间协调(Spatial Coherence)影响研究与政策启示-以江西省为例
-
批准号:52368007
-
项目类别:地区科学基金项目
-
资助金额:32万元
-
批准年份:2023
-
负责人:刘莉文
-
依托单位:
高铁影响空间失衡(Spatial Inequality)的多尺度变异机理的理论和实证研究
-
批准号:51908258
-
项目类别:青年科学基金项目
-
资助金额:26.0万元
-
批准年份:2019
-
负责人:刘莉文
-
依托单位: