MIMIc: Multimodal Imitation Learning in MultI-Agent Environments
MIMIc: Multimodal Imitation Learning in MultI-Agent Environments
批准号:
EP/T000783/1
负责人:
Varuna De Silva
金额:
$32.99万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2019
资助国家:
英国
项目状态:
已结题
起止时间:
2019 至 --
中文摘要
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英文摘要
In UK, we are not allowed to drive a vehicle until we are 17. It is because, driving is a complex and safety critical activity that requires many advanced cognitive skills like recognition of possible threats, anticipation of behavior of other road users and agile reaction to emerging situations. Think about a football player making decisions on field. A good player can sense the opportunities, through anticipating what other players will do, and select an action that will increase the odds of scoring. It takes a long time for humans to develop these advanced cognitive skills, to become an expert at such complex real-world tasks. Artificial Intelligence has made significant progress during the last decade, demonstrated by breakthroughs in cancer detection, computers beating 'Go' masters and intelligent robotics. However, if AI is to live up to its science fictional promises to assist humanity or even supersede human intelligence, it should at least be equipped with cognitive skills such as those possessed by humans. This project aims to develop ground breaking algorithms that equip autonomous systems with human like cognitive skills required to thrive in real world environments.We are focused on applications that require autonomous agents (e.g. Robot or Driverless car) to interact with multiple intelligent agents in the environment to accomplish a task (known as Multi-Agent Environments: MAEs). Such applications require an agent to anticipate the behaviour of other agents and to select the most appropriate course of actions. Equipping agents with such autonomous decision-making capability is known as policy learning. Compared to policy learning in single agent domains (teaching a robot to walk or a computer to play a video game), the recent progress of policy learning in MAEs has been quite modest. This is due to multiple reasons: 1)Due to agent actions the environment is dynamic 2)multi-agent policy learning suffers from a theoretical limitation known as curse of dimensionality (CoD) 3)Utility functions that capture agent objectives are difficult to define 4)there is a significant lack of adequate multi-agent datasets that allow meaningful research. This project proposes to undertake research in to policy learning in MAEs, by addressing the above limitations. Our unique approach to policy learning in MAEs is motivated by how humans thrive in similar settings. Firstly, we perceive the world through multiple senses, (i.e. vision, audition, touch) enabling a rich perception of the world. Secondly, when acting in a MAE, humans do not pay attention to all the stimuli but only to key stimuli e.g. when a football player is attacking the ball, the player pays attention only to the teammates capable of effecting a goal and the key defenders. Finally, the learning paradigm we employ known as imitation learning is an emerging methodology to learn by observing experts, which is a productive approach that we use to learn new skills. Accordingly, we propose to learn realistic policies in MAEs through imitation learning by leveraging multimodal data fusion and selective-attention modelling. Multimodal data fusion allows to capture high dimensional context of the real world and selective attention model allows for allaying the issue of CoD. We have been provided a unique multimodal multi-agent dataset and access to state-of-the-art facilities to capture data, by an elite football club facilitating this ambitious research project.The project outputs will be subjectively validated as a tool to answer "what-if" questions related to game play in football assisting coaching staff to visualize speculative game strategies, and as a computational benchmark to quantify cognitive skills of football players. The planned impact activities will ensure the project will leave a legacy in AI development benefiting UK PLC through significant contribution in multiple high growth areas, such as driverless vehicles, video gaming, and assistive robots.
期刊论文(10)
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Learning data-driven decision-making policies in multi-agent environments for autonomous systems
在自治系统的多代理环境中学习数据驱动的决策策略
DOI:
10.1016/j.cogsys.2020.09.006
发表时间:
2021
期刊:
Cognitive Systems Research
影响因子:
3.9
作者:
[Hook J]
通讯作者:
Hook J
DOI:
10.3390/rs11232723
发表时间:
2019-11
期刊:
Remote. Sens.
影响因子:
--
作者:
[Katie Inder;V. D. Silva;Xiyu Shi]
通讯作者:
Katie Inder;V. D. Silva;Xiyu Shi
A machine learning framework for quantifying in-game space-control efficiency in football
用于量化足球比赛中空间控制效率的机器学习框架
DOI:
10.1016/j.knosys.2023.111123
发表时间:
2024
期刊:
Knowledge-Based Systems
影响因子:
8.8
作者:
[Gu C]
通讯作者:
Gu C
Intelligent Systems and Pattern Recognition - Third International Conference, ISPR 2023, Hammamet, Tunisia, May 11-13, 2023, Revised Selected Papers, Part II
智能系统和模式识别 - 第三届国际会议,ISPR 2023,突尼斯哈马马特,2023 年 5 月 11-13 日,修订后的精选论文,第二部分
DOI:
10.1007/978-3-031-46338-9_12
发表时间:
2024
期刊:
影响因子:
--
作者:
[Artaud C]
通讯作者:
Artaud C
DOI:
10.5220/0011747900003411
发表时间:
2023-11
期刊:
影响因子:
--
作者:
[Rafael Pina;V. D. Silva;Corentin Artaud]
通讯作者:
Rafael Pina;V. D. Silva;Corentin Artaud
海外基金