Co-developing a social exergaming platform to help older adults with mild memory problems maintain functional independence
Co-developing a social exergaming platform to help older adults with mild memory problems maintain functional independence
批准号:
ES/X00693X/1
负责人:
Rebecca Ailish Atkinson
金额:
$6.6万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2022
资助国家:
英国
项目状态:
已结题
起止时间:
2022 至 --
中文摘要
对于患有痴呆症(PWD)的人来说,最终失去独立性是肯定的。问题不在于是否会,而在于残疾人何时会失去独立性,甚至需要帮助才能完成简单的任务。失去独立性会对残疾人士、他们的家人和朋友造成严重的情绪困扰。这对那些提供无偿护理的亲人的身心健康都是一种负担,每年给英国经济造成的损失超过290亿英镑。我们的目标是帮助轻度痴呆症患者尽可能长时间地保持独立,因为我们相信,在痴呆症的整个过程中,他们仍然有可能生活得很好,很好地变老。我们知道,保持身体活动、认知刺激和社会参与可以使轻度痴呆症患者保持更长时间的独立。与PWD合作,我们将以整体的方式设计电子游戏,促进平衡的生活方式。使用动作捕捉技术,这些游戏将促进身体活动,刺激认知,并且可以与他人一起玩。在短期内,这应该会推迟残疾人失去独立性的时间,推迟他们进入辅助生活的时间,并促进整体福祉。从长远来看,这些游戏可以延缓或预防许多与年龄相关的临床疾病,帮助临床专业人员诊断和管理各种疾病,并促进被诊断患有各种临床疾病的老年人的独立性和幸福感。通过提倡健康的生活方式,这些游戏应该可以降低全因死亡率。总之,这些产出将减少与丧失独立性有关的个人和社会成本。
英文摘要
For people living with dementia (PWD) the eventual loss of independence is a certainty. The question is not if, but when PWD will lose independence and need assistance to accomplish even simple tasks. Losing independence causes severe emotional distress to PWD, their families, and friends. It is taxing to the physical and mental health of loved ones who provide unpaid care, and costs the UK economy over £29 billion per year. Our goal is to help people with mild dementia remain independent for as long as possible as we believe it is still possible to live well, and age well, throughout the dementia journey. We know that staying physically active, cognitively stimulated, and socially engaged can keep people with mild dementia independent for longer. With PWD as co-creators, we will take a holistic approach and design video games that promote a balanced lifestyle. Using motion capture technology, the games would promote physical activity, be cognitively stimulating, and can be played socially with others. In the short term, this should delay the point at which PWD lose independence, delay their move into assisted living, and promote general wellbeing. In the long-term, these games could delay or prevent many age-associated clinical disorders, aid clinical professionals in diagnosing and managing diverse conditions, and promote independence and wellbeing in older adults diagnosed with varied clinical conditions. Through the promotion of a healthy lifestyle, these games should reduce all-cause mortality. Together, these outputs will reduce the individual and societal costs associated with loss of independence.
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