Digital Voices of the Future: Children's visions of future UK treescapes revealed through gaming

未来的数字之声:通过游戏揭示孩子们对未来英国树景的愿景

基本信息

  • 批准号:
    NE/Y004159/1
  • 负责人:
  • 金额:
    $ 10.45万
  • 依托单位:
  • 依托单位国家:
    英国
  • 项目类别:
    Research Grant
  • 财政年份:
    2023
  • 资助国家:
    英国
  • 起止时间:
    2023 至 无数据
  • 项目状态:
    未结题

项目摘要

The future of UK treescapes belongs to the children and young people of today: they will witness and judge the long-term legacy of the UK Treescapes programme. Yet, interdisciplinary research that explores their engagement with treescapes temporally and spatially remains rare. Voices of the Future (VoF: NE/V021370/1) has co-produced research seeking to understand and engage children with valuing treescapes in a meaningful, hopeful manner. Even from their early years, childrens' understanding of the form and function of treescapes has been found to be nuanced and sophisticated and is usually framed within the challenges associated with observed and predicted climate change. VoF is generating research impact within educational and environmental policy and practice at local, regional and national levels. However, the impact of VoF needs scaling-up with the most important stakeholders, the children themselves. This knowledge exchange proposal seeks to address this gap to amplify the reach to a potential global audience of millions through different gaming environments.Every child experiences treescapes differently, but what might this mean for their imaginings and world-making? Is it possible for an online environment to be the dreaming, thinking, sharing and making space for children to predict and model the different treescapes of their futures? Can we use online environments as a space to democratise knowledge exchange, both amplifying and empowering the voices of children in the planning and planting of real UK Treescapes?The project applies key findings of VoF to co-produce and share game environments enabling children to visualise and explore what future treescapes could look like as a response to different choices made within their lifetimes. By simulating existing and new treescapes within real-world contexts, we can apply new knowledge of carbon storage and how children understand treescapes arising from VoF into game environments. This will afford children opportunities to envisage the worlds they would like to inhabit in symbiosis with their treescapes and experience a simulation of futures that are otherwise challenging to imagine, and even harder to place themselves within.The project centres on 7 encounters between children (8-13 years) at 2 schools within The Mersey Forest locale (Parklands Primary School, Ellesmere Port Catholic High School) and the project team to co-design and develop games using two platforms: Roblox & Unity. Each encounter comprises 2 days (1 day at each school), with each day involving two 60-90 minute interactive co-design and production workshops, each of ~30 children. This will engage ~120 children in game design and development. Between encounters, the project team will compile and incorporate the resources developed in each workshop into development of assets, mechanics and narratives within the two game environments. The Mersey Forest community woodland will host an event beyond the end of the project to link game development with real-world community tree planting.The outputs of the project will comprise immersive (Unity) and interactive (Roblox) online games enabling users to develop, visualise & share treescapes in their own real world and imagined settings. Modelling and simulating the outcome of tree planting and management in these environments will visualise how treescapes may look in the future, and can visualise and quantify the environmental (e.g. carbon sequestration, microclimate, biodiversity) socio-economic and cultural benefits provided by treescapes. These games offer potentially global scaling (Roblox has ~145 million monthly users, mainly children) of knowledge-exchange opportunities. The case example working with The Mersey Forest will evaluate how playful approaches and gaming can offer a powerful mechanism to incorporate the voice of children into the planning of treescapes and woodlands, through input to the 2025 revision of The Mersey Forest Plan
英国树景的未来属于今天的儿童和年轻人:他们将见证和评判英国树景计划的长期遗产。然而,跨学科的研究,探讨他们与树木的参与时间和空间仍然罕见。未来之声(VoF:NE/V021370/1)共同制作了一项研究,旨在以一种有意义的、充满希望的方式理解和吸引儿童重视树木景观。即使从幼年开始,儿童对树木景观的形式和功能的理解就被发现是微妙和复杂的,通常是在与观察到的和预测的气候变化有关的挑战中形成的。VoF正在地方、区域和国家各级的教育和环境政策和实践中产生研究影响。然而,家庭之友的影响需要扩大到最重要的利益攸关方,即儿童本身。这项知识交流计划旨在填补这一空白,通过不同的游戏环境扩大对全球数百万潜在观众的影响。每个孩子都有不同的经历,但这对他们的成长和世界创造意味着什么?在线环境是否有可能成为孩子们梦想、思考、分享和创造空间的地方,让他们预测和模拟未来的不同情景?我们能否利用在线环境作为一个空间,使知识交流民主化,在规划和种植真实的英国树木景观时扩大和增强儿童的声音?该项目将VoF的关键发现应用于共同制作和分享游戏环境,使儿童能够可视化和探索未来的树景可能是什么样子,以应对他们一生中做出的不同选择。通过在现实世界中模拟现有的和新的树景,我们可以将碳储存的新知识以及儿童如何理解VoF产生的树景应用到游戏环境中。这将为孩子们提供机会,想象他们希望与他们的树木共生的世界,并体验模拟未来,否则难以想象,甚至更难将自己置于其中。(8-13岁)在默西森林地区的2所学校(帕克兰小学,埃尔斯米尔港天主教高中)和项目团队共同设计和开发游戏使用两个平台:Roblox和Unity。每次见面包括2天(每所学校1天),每天涉及两个60-90分钟的互动共同设计和制作研讨会,每个研讨会约30名儿童。这将吸引约120名儿童参与游戏设计和开发。在遭遇战之间,项目团队将汇编并整合每个研讨会中开发的资源,以开发两个游戏环境中的资产,机制和叙事。默西森林社区林地将在项目结束后举办一场活动,将游戏开发与现实世界的社区植树联系起来。该项目的成果将包括沉浸式(Unity)和互动式(Roblox)在线游戏,使用户能够在自己的真实的世界和想象的环境中开发、可视化和分享树木景观。在这些环境中建模和模拟树木种植和管理的结果将可视化未来的树木景观,并可以可视化和量化树木景观提供的环境(例如碳固存,微气候,生物多样性)社会经济和文化效益。这些游戏提供了潜在的全球范围内的知识交流机会(Roblox每月有约1.45亿用户,主要是儿童)。与默西森林合作的案例将评估游戏方法和游戏如何提供一个强大的机制,通过对默西森林计划2025年修订版的投入,将儿童的声音纳入到树景和林地的规划中

项目成果

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Simon Carr其他文献

The use of diode laser in adult ENT procedures
  • DOI:
    10.1016/j.ijsu.2011.07.133
  • 发表时间:
    2011-01-01
  • 期刊:
  • 影响因子:
  • 作者:
    Yogesh Bajaj;Ravjit Sagoo;Simon Carr;C.J. Woodhead
  • 通讯作者:
    C.J. Woodhead
One-photon and two-photon annihilation of positronium in strong magnetic fields
  • DOI:
    10.1007/bf00645375
  • 发表时间:
    1978-09-01
  • 期刊:
  • 影响因子:
    1.500
  • 作者:
    Simon Carr;Peter Sutherland
  • 通讯作者:
    Peter Sutherland

Simon Carr的其他文献

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