Facilitating sense of presence and belongingness in a virtual reality environment through manipulation of social cues
通过操纵社交线索促进虚拟现实环境中的存在感和归属感
基本信息
- 批准号:1940096
- 负责人:
- 金额:--
- 依托单位:
- 依托单位国家:英国
- 项目类别:Studentship
- 财政年份:2017
- 资助国家:英国
- 起止时间:2017 至 无数据
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The current set of experiments aims to find alternative methods to enhance QUE and immersiveness, other than improving graphics quality, which is still technically challenging in VR development (Egan et al., 2016). We first identified that the potential benefits of social interaction for QUE and immersiveness are generally neglected within the literature. Next the sense of presence and belongingness were recognised as factors enhancing QUE and immersiveness. Further evidence was brought that even non-affective faces and voices alone could facilitate better relatedness and interaction with virtual avatars. Three studies were proposed, the first investigating whether faces or voices of avatars can indeed increase QUE and immersiveness. Furthermore, this would test whether avatars having both faces and voices further benefits experience. The second proposed study would test the effect of using faces and voices with similar characteristics to those of the user. Finally, we aim to test whether changes in the perceived user's identity (e.g., human or non-human) affects the level of QUE and immersiveness and thus the VR experience overall., the question as to whether identity within the VR environment or real life determine users' social interaction was considered. Three studies were proposed which would clarify whether facial and vocal cues contribute towards better QUE and immersiveness and also if these modalities can be combined to achieve an even better experience. Furthermore, they would clarify to what extent users are able to integrate the identity given to them in the VR environment; and the extent to which it modulates social interactions, and consequently QUE and immersiveness. To measure QUE and immersivenessthese dependent variables, novel techniques using heart rate and electro dermal responses together with user's self-reports would will be employed (Egan et al., 2016), but also subjective methods such as self-report and questionnaires. We believe these studies do not face any unaddressed methodological issues. The fact that experienced and non-experienced gamers might produce divergent results has been taken into account and will actually offer new insights into how the level of expertise shapes social interactions in VR. Additionally, the chosen task depicting a volley game where players are positioned in a circle allows for further developments beyond the scope of the proposed experiments. For example, conditions where the avatars constantly avoid passing the volleyball to the participant could be used so as to simulate group exclusion and its relationship with QUE and immersiveness. To conclude, we foresee that findings from the proposed studies will bring a considerable benefit to the VR application industry, by informing producers on the best methods to maximize QUE and immersiveness, through methods which are more accessible with the available technology at the moment.while protecting consumers' mental health at the same time.
目前的一组实验旨在寻找替代方法来增强QUE和沉浸感,而不是提高图形质量,这在VR开发中仍然具有技术挑战性(Egan等人,2016)。我们首先发现,社会互动对QUE和沉浸感的潜在好处在文献中通常被忽视。其次,存在感和归属感被认为是增强QUE和沉浸感的因素。进一步的证据表明,即使是没有情感的面孔和声音也能促进与虚拟化身更好的联系和互动。他们提出了三项研究,第一项研究是调查虚拟角色的面孔或声音是否真的能增加QUE和沉浸感。此外,这将测试同时拥有面孔和声音的虚拟角色是否会进一步提升体验。第二个提议的研究将测试使用与用户特征相似的面孔和声音的效果。最后,我们的目标是测试感知到的用户身份(例如,人类或非人类)的变化是否会影响QUE和沉浸感的水平,从而影响整体的VR体验。,考虑了是虚拟现实环境中的身份还是现实生活中的身份决定了用户的社交互动。提出了三项研究,以澄清面部和声音线索是否有助于更好的QUE和沉浸感,以及这些模式是否可以结合起来实现更好的体验。此外,他们还将澄清用户在多大程度上能够在VR环境中整合赋予他们的身份;以及它调节社会互动的程度,从而产生QUE和沉浸感。为了测量QUE和沉浸感这些因变量,将采用心率和皮肤电反应以及用户自我报告的新技术(Egan等人,2016),以及自我报告和问卷调查等主观方法。我们相信这些研究没有任何未解决的方法学问题。有经验和没有经验的玩家可能会产生不同的结果,这一事实已经被考虑在内,并将为专业水平如何影响VR中的社交互动提供新的见解。此外,所选择的任务描述的是一种射击游戏,玩家被放置在一个圆圈中,允许进一步发展超出所提议的实验范围。例如,可以利用虚拟角色不断避免将排球传给参与者的条件来模拟群体排斥及其与QUE和沉浸感的关系。综上所述,我们预计,拟议研究的结果将为VR应用行业带来相当大的好处,通过当前可用技术更容易获得的方法,向生产者提供最大化QUE和沉浸感的最佳方法。在保护消费者心理健康的同时。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
其他文献
吉治仁志 他: "トランスジェニックマウスによるTIMP-1の線維化促進機序"最新医学. 55. 1781-1787 (2000)
Hitoshi Yoshiji 等:“转基因小鼠中 TIMP-1 的促纤维化机制”现代医学 55. 1781-1787 (2000)。
- DOI:
- 发表时间:
- 期刊:
- 影响因子:0
- 作者:
- 通讯作者:
LiDAR Implementations for Autonomous Vehicle Applications
- DOI:
- 发表时间:
2021 - 期刊:
- 影响因子:0
- 作者:
- 通讯作者:
吉治仁志 他: "イラスト医学&サイエンスシリーズ血管の分子医学"羊土社(渋谷正史編). 125 (2000)
Hitoshi Yoshiji 等人:“血管医学与科学系列分子医学图解”Yodosha(涉谷正志编辑)125(2000)。
- DOI:
- 发表时间:
- 期刊:
- 影响因子:0
- 作者:
- 通讯作者:
Effect of manidipine hydrochloride,a calcium antagonist,on isoproterenol-induced left ventricular hypertrophy: "Yoshiyama,M.,Takeuchi,K.,Kim,S.,Hanatani,A.,Omura,T.,Toda,I.,Akioka,K.,Teragaki,M.,Iwao,H.and Yoshikawa,J." Jpn Circ J. 62(1). 47-52 (1998)
钙拮抗剂盐酸马尼地平对异丙肾上腺素引起的左心室肥厚的影响:“Yoshiyama,M.,Takeuchi,K.,Kim,S.,Hanatani,A.,Omura,T.,Toda,I.,Akioka,
- DOI:
- 发表时间:
- 期刊:
- 影响因子:0
- 作者:
- 通讯作者:
的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('', 18)}}的其他基金
An implantable biosensor microsystem for real-time measurement of circulating biomarkers
用于实时测量循环生物标志物的植入式生物传感器微系统
- 批准号:
2901954 - 财政年份:2028
- 资助金额:
-- - 项目类别:
Studentship
Exploiting the polysaccharide breakdown capacity of the human gut microbiome to develop environmentally sustainable dishwashing solutions
利用人类肠道微生物群的多糖分解能力来开发环境可持续的洗碗解决方案
- 批准号:
2896097 - 财政年份:2027
- 资助金额:
-- - 项目类别:
Studentship
A Robot that Swims Through Granular Materials
可以在颗粒材料中游动的机器人
- 批准号:
2780268 - 财政年份:2027
- 资助金额:
-- - 项目类别:
Studentship
Likelihood and impact of severe space weather events on the resilience of nuclear power and safeguards monitoring.
严重空间天气事件对核电和保障监督的恢复力的可能性和影响。
- 批准号:
2908918 - 财政年份:2027
- 资助金额:
-- - 项目类别:
Studentship
Proton, alpha and gamma irradiation assisted stress corrosion cracking: understanding the fuel-stainless steel interface
质子、α 和 γ 辐照辅助应力腐蚀开裂:了解燃料-不锈钢界面
- 批准号:
2908693 - 财政年份:2027
- 资助金额:
-- - 项目类别:
Studentship
Field Assisted Sintering of Nuclear Fuel Simulants
核燃料模拟物的现场辅助烧结
- 批准号:
2908917 - 财政年份:2027
- 资助金额:
-- - 项目类别:
Studentship
Assessment of new fatigue capable titanium alloys for aerospace applications
评估用于航空航天应用的新型抗疲劳钛合金
- 批准号:
2879438 - 财政年份:2027
- 资助金额:
-- - 项目类别:
Studentship
Developing a 3D printed skin model using a Dextran - Collagen hydrogel to analyse the cellular and epigenetic effects of interleukin-17 inhibitors in
使用右旋糖酐-胶原蛋白水凝胶开发 3D 打印皮肤模型,以分析白细胞介素 17 抑制剂的细胞和表观遗传效应
- 批准号:
2890513 - 财政年份:2027
- 资助金额:
-- - 项目类别:
Studentship
Understanding the interplay between the gut microbiome, behavior and urbanisation in wild birds
了解野生鸟类肠道微生物组、行为和城市化之间的相互作用
- 批准号:
2876993 - 财政年份:2027
- 资助金额:
-- - 项目类别:
Studentship
相似国自然基金
基于P-T-t-D-shear sense轨迹和数值模拟探讨羌塘中部冈玛错-拉雄错地区高压变质岩的折返机制
- 批准号:42172259
- 批准年份:2021
- 资助金额:60 万元
- 项目类别:面上项目
相似海外基金
Using Virtual Reality to investigate the sense of self
使用虚拟现实研究自我意识
- 批准号:
ES/Y008316/1 - 财政年份:2024
- 资助金额:
-- - 项目类别:
Fellowship
REGULATING THE FLOW: Uncovering How Roots Sense and Respond to Water Availability
调节流量:揭示根部如何感知和响应水的可用性
- 批准号:
BB/Z514482/1 - 财政年份:2024
- 资助金额:
-- - 项目类别:
Fellowship
Creating a Path to Achieving Success and Sense of Belonging in Computer Science
创造一条在计算机科学领域取得成功和归属感的道路
- 批准号:
2322665 - 财政年份:2024
- 资助金额:
-- - 项目类别:
Standard Grant
Motion Sense-free Cabin:自動走行時の快適性向上を目的とした搭乗者の移動感覚制御
无体感驾驶室:控制乘客运动感觉,提高自动驾驶舒适度
- 批准号:
24K02978 - 财政年份:2024
- 资助金额:
-- - 项目类别:
Grant-in-Aid for Scientific Research (B)
World Crime Fiction: Making Sense of a Global Genre
世界犯罪小说:理解全球类型
- 批准号:
DP240102250 - 财政年份:2024
- 资助金额:
-- - 项目类别:
Discovery Projects
Discovering How Root Sense Hard Soils
探索根系如何感知硬土
- 批准号:
EP/Y036697/1 - 财政年份:2024
- 资助金额:
-- - 项目类别:
Research Grant
Applying a complex systems perspective to investigate the relationship between choreography and agent-based modeling as tools for scientific sense-making
应用复杂系统的视角来研究编排和基于代理的建模之间的关系,作为科学意义构建的工具
- 批准号:
2418539 - 财政年份:2024
- 资助金额:
-- - 项目类别:
Continuing Grant
Augmented Social Play (ASP): smartphone-enabled group psychotherapeutic interventions that boost adolescent mental health by supporting real-world connection and sense of belonging
增强社交游戏 (ASP):智能手机支持的团体心理治疗干预措施,通过支持现实世界的联系和归属感来促进青少年心理健康
- 批准号:
10077933 - 财政年份:2023
- 资助金额:
-- - 项目类别:
EU-Funded
University of Essex (The) and Soil Moisture Sense Limited KTP 22_23 R1
埃塞克斯大学 (The) 和 Soil Moisture Sense Limited KTP 22_23 R1
- 批准号:
10032462 - 财政年份:2023
- 资助金额:
-- - 项目类别:
Knowledge Transfer Partnership
Operation support for personal mobility considering the sense of agency based on the estimation of user's intention
基于用户意图估计的考虑代理感的个人移动操作支持
- 批准号:
23K11269 - 财政年份:2023
- 资助金额:
-- - 项目类别:
Grant-in-Aid for Scientific Research (C)