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Exploiting Game Graphics Rendering For Sound Generation

Exploiting Game Graphics Rendering For Sound Generation
利用游戏图形渲染来生成声音
批准号:
2594757
负责人:
金额:
$0.0万
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2021
资助国家:
英国
项目状态:
未结题
起止时间:
2021 至 --

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中文摘要
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英文摘要
Procedural content generation is a set of widely used techniques for the creation of diverse and engaging assets in a game environment. While it is extensively exploited in graphics rendering, little attention is given to its application in game audio, where assets are still predominantly sample - based. Since there's a plethora of information that dictates graphics generation readily available in the game engine, the potential to use it for procedural sound design is highly promising and gives rise to the following research question: how can existing animation information, available in the game engine, be used to generate the sounds produced when objects interact in a game environment? The author believes that the outcome of this research can potentially contribute towards the creation of games with a higher level of immersion, while being computationally more efficient and requiring less time to be developed.
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Galaxy Analytical Modeling Evolution (GAME) and cosmological hydrodynamic simulations.
  • 批准号:
  • 项目类别:
    省市级项目
  • 资助金额:
    10.0万元
  • 批准年份:
    2025
  • 负责人:
    Antonios Katsianis
  • 依托单位:
基于 Nash game 法研究奇异 Itô 随机系统的 H2/H∞ 控制
  • 批准号:
    61703248
  • 项目类别:
    青年科学基金项目
  • 资助金额:
    25.0万元
  • 批准年份:
    2017
  • 负责人:
    赵勇
  • 依托单位: