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Building connection via AI in VR

Building connection via AI in VR
通过 VR 中的 AI 建立联系
批准号:
2600811
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2021
资助国家:
英国
项目状态:
未结题
起止时间:
2021 至 --

项目摘要

项目成果

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中文摘要
翻译
孤独可能会影响我们所有人的一生,尤其是当我们从严格的封锁阻止我们与家人和朋友交往的时期出来时。任何年龄的人都可能在关键的转折点经历孤独,而与年龄无关(上大学、为人父母、丧亲之痛、发病或残疾)。在朋友圈里你会感到孤独。该项目旨在探索日益可用的技术虚拟现实在减少个人孤独感方面的作用。通过与一系列利益相关者接触,了解个人问题,将通过一系列数字干预措施解决目标孤独领域。这项研究的目的是产生可以使用的数字解决方案,并提供一个框架来开发VR应用程序。具体来说,这个项目旨在了解主动虚拟现实环境在帮助个人体验孤独方面的作用。确定关键的人工智能驱动的交互和方法,通过与利益相关者的参与式设计,在VR中提供最大程度的利益。制定通过虚拟现实提供的方法和数字解决方案工具包,并评估这些干预措施,以评估其对目标受众的益处。
英文摘要
Loneliness can potentially affect us all throughout our lifetimes, and this is especially true as we emerge from a time when strict lockdowns prevented us from engaging with our family and friends. Individuals of any age can experience loneliness at key transitions points regardless of age (starting university, becoming a parent, bereavement or onset of illness or disability). You can feel lonely within a circle of friends.This project seeks to explore the role in which the increasingly available technology Virtual Reality can have on reducing the issue of loneliness within individuals. By engaging with arange of stakeholders to understand personal issues, a targeted area of loneliness will be address through a set of digital interventions. The aim of the research is to produce bothdigital solutions that can be made available and to provide a framework to follow to develop VR applications. Specifically, this project seeks toUnderstand the role active VR environments can have in supporting individuals experiencing loneliness. Determine the key AI-driven interactions and methods that provide the greatest level of benefit within a VR through participatory design with stakeholders.Produce a toolkit of methods and digital solutions delivered through VR and evaluate these interventions to assess their benefit to the targeted audience.
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