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Enhancing Skill Acquisition in VR Rhythm Games: Leveraging DDA and PCG for Effective Learning Map Generation

Enhancing Skill Acquisition in VR Rhythm Games: Leveraging DDA and PCG for Effective Learning Map Generation
增强 VR 节奏游戏中的技能习得:利用 DDA 和 PCG 生成有效的学习地图
批准号:
2890032
负责人:
金额:
$0.0万
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2023
资助国家:
英国
项目状态:
未结题
起止时间:
2023 至 --

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英文摘要
This research proposal utilises Dynamic Difficulty Adjustment (DDA) and Procedural Content Generation (PCG) [11] [12], and equips it to virtual reality (VR) games in order to help players enhance their skills. VR technology has improved commercially, using eye, facial and hand tracking technology [1] [10]; this can be utilised to capture players' psychological signals [2]. The project addresses difficulty spikes [3] in rhythm-based VR games like Beat Saber, improving skills and motivation. By combining DDA, PCG, and VR tracking, personalised learning experiences are created. The research explores effectiveness, player engagement, skill progression, and hypotheses on skill development and motivation. Core steps include detecting psychological signals, implementing DDA for dynamic adjustment, developing PCG algorithms for personalised maps, and creating an AI Coach system. The project aims to expand findings to other rhythm games and contexts. Beneficiaries include players enjoying tailored experiences, game developers enhancing player retention, and the health and fitness industry benefiting from accessible VR workouts.
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