Real-Time Global Illumination Using Shadow Radiance
Real-Time Global Illumination Using Shadow Radiance
批准号:
EP/E047343/1
负责人:
Jan Kautz
金额:
$25.92万
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2007
资助国家:
英国
项目状态:
已结题
起止时间:
2007 至 --
中文摘要
点击翻译按钮获取中文摘要
英文摘要
A core unsolved problem in computer graphics is how to compute a global illumination solution for dynamic scenes at real-time frame rates. Global illumination is used to add realistic lighting to scenes by taking into account not only light that comes directly from the light source but also indirectly through reflection by other surfaces. In this proposal, we consider new techniques that aim at computing global illumination in real-time. Many applications, such as training, virtual reality, or entertainment, require the ability to interact with a virtual scene. For instance, a user may wish to move furniture around in an architectural application setting. This necessitates updating the resulting illumination in real-time according to the changes in the scene. However, current techniques for real-time illumination computation are either limited to static scenes or to very simple lighting models, such as point lights with hard shadows and no indirect illumination, which decrease the resulting image quality and realism. This is undesirable and a real-time method for general global illumination is still outstanding. The core reason why present global illumination techniques cannot handle dynamic scenes is the need for costly visibility queries between scene elements. In this project, we will develop a new approach to computing global illumination solutions in real-time, without the need for costly visibility queries. In fact, visibility will be handled implicitly by the algorithm through the use of shadow radiance. We will demonstrate the efficiency of our technique using a game and a design application setting. In both scenarios the illumination will always be updated in real-time according to user interactions (e.g., moving furniture around), which has not been previously possible.
期刊论文(4)
专著(0)
科研奖励(0)
会议论文
DOI:
10.1145/1609967.1609971
发表时间:
2009
期刊:
ACM Transactions on Applied Perception
影响因子:
1.6
作者:
[Yu I]
通讯作者:
Yu I
Micro-rendering for scalable, parallel final gathering
用于可扩展、并行最终聚集的微渲染
DOI:
10.1145/1618452.1618478
发表时间:
2009
期刊:
ACM Transactions on Graphics
影响因子:
6.2
作者:
[Ritschel T]
通讯作者:
Ritschel T
Imperfect shadow maps for efficient computation of indirect illumination
用于高效计算间接照明的不完美阴影贴图
DOI:
10.1145/1409060.1409082
发表时间:
2008
期刊:
ACM Transactions on Graphics
影响因子:
6.2
作者:
[Ritschel T]
通讯作者:
Ritschel T
Synthesizing and Editing Photo-Realistic Visual Objects
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批准号:EP/I031170/1
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资助金额:$68.42万
-
财政年份:2011
-
负责人:Jan Kautz
-
依托单位:
国内基金
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