Game-based contingency management for smoking cessation

基于游戏的戒烟应急管理

基本信息

  • 批准号:
    8605597
  • 负责人:
  • 金额:
    $ 3.49万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
  • 财政年份:
    2012
  • 资助国家:
    美国
  • 起止时间:
    2012-08-15 至 2015-07-31
  • 项目状态:
    已结题

项目摘要

Cigarette smoking remains the number one cause of preventable morbidity and mortality in the U.S. A number of barriers have been noted that prevent access to smoking cessation interventions, such as lack of clinician training, the time commitment required to implement treatments, and the costs associated with treatment. Thus, it is critically important that more effective interventions be developed, and be made accessible at a relatively low cost, to smokers. We recently developed an Internet-based Contingency Management (CM) intervention, where participants submit web-camera recorded videos as they exhale into a CO monitor, and they earn money for abstinence. Although the costs associated with providing monetary incentives contingent on smoking abstinence are likely to be less than the costs associated with medical complications caused by smoking, the cost of incentives is often cited as a barrier to CM. Thus, the goals of the present proposal are to markedly decrease costs and increase sustainability of this highly accessible Internet-based CM for smoking cessation. Using an iterative development process with the help of a team of expertss, a social strategy video game intended to be fun and engaging will be developed for Facebook (¿Quitters, Incorporated¿). Treatmentseeking smokers will be able to earn incentives contingent on meeting web-camera verified CO values consistent with smoking abstinence. Three powerful, evidence-based incentives will be harnessed in this CM intervention. The incentives will consist of: (1) individual contingencies that can be used to improve game play, (2) social contingencies, such as positive feedback and virtual rewards, that can be given to other players to acknowledge their success with abstinence and improve their game play, and (3) group contingencies that will require all members of a group to meet abstinence goals in order to unlock access to certain game features. After game development, we will assess the feasibility, acceptability, appeal, and preliminary efficacy of videogame- based CM for smoking cessation. A 7-week pilot study will involve randomly assigning participants (N=100) to either: (1) abstinent contingent, where incentives will be delivered contingent on quitting smoking, or (2) submission contingent, where incentives will be delivered contingent on submitting videos, but independent of quitting smoking. The outcomes of the pilot study will impact future research in the development of video-game-based CM interventions for smoking, as well as for alcohol and other drug use, and medication compliance in diabetes, asthma, and other conditions. Game-based CM will promote widespread access to this innovative, fun, sustainable intervention at a relatively low cost (the game will be available to play for free), thereby offering the potential to have a substantial public health impact.
吸烟仍然是美国可预防的发病率和死亡率的第一大原因。 人们注意到,存在一些妨碍获得戒烟干预措施的障碍,例如缺乏戒烟干预措施。 临床医生培训、实施治疗所需的时间投入以及相关费用 治疗。因此,制定更有效的干预措施至关重要 吸烟者可以以相对较低的成本获得。 我们最近开发了一种基于互联网的应急管理(CM)干预措施,其中 参与者将他们呼气时的网络摄像头录制的视频提交到一氧化碳监视器中,他们就可以赚到钱 节制。尽管提供金钱激励的相关成本取决于吸烟情况 戒烟可能低于吸烟引起的医疗并发症的相关费用, 激励成本经常被认为是 CM 的障碍。因此,本提案的目标是显着 降低成本并提高这种高度可访问的基于互联网的戒烟CM的可持续性。 在专家团队的帮助下使用迭代开发流程、社交策略视频 将为 Facebook(“Quitters, Incorporated”)开发一款有趣且引人入胜的游戏。寻求治疗 吸烟者将能够根据网络摄像头验证的二氧化碳值获得奖励 与戒烟一致。该 CM 将利用三项强有力的、基于证据的激励措施 干涉。激励措施将包括:(1)可用于改善游戏玩法的个人意外事件, (2) 社交意外事件,例如可以给予其他玩家的积极反馈和虚拟奖励 承认他们的成功并提高他们的游戏水平,以及(3)小组突发事件 要求小组的所有成员达到禁欲目标,才能解锁某些游戏功能。 游戏开发完成后,我们会评估游戏的可行性、可接受性、吸引力以及初步效果—— 基于 CM 的戒烟。为期 7 周的试点研究将随机分配参与者 (N=100) 至:(1) 戒烟队伍,根据戒烟情况提供奖励, (2) 提交条件,其中奖励将根据提交视频而提供,但是 独立于戒烟。 试点研究的结果将影响基于视频游戏的未来研究 针对吸烟、饮酒和其他药物使用以及药物依从性的 CM 干预措施 糖尿病、哮喘和其他疾病。基于游戏的 CM 将促进这种创新、 以相对较低的成本进行有趣、可持续的干预(该游戏将免费玩),从而提供 可能对公共卫生产生重大影响。

项目成果

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BETHANY R RAIFF其他文献

BETHANY R RAIFF的其他文献

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{{ truncateString('BETHANY R RAIFF', 18)}}的其他基金

Re-Connect: Personalized, Non-Monetary Smartphone-based Rewards for Smoking Cessation
重新连接:基于智能手机的个性化非金钱戒烟奖励
  • 批准号:
    10581542
  • 财政年份:
    2021
  • 资助金额:
    $ 3.49万
  • 项目类别:
Re-Connect: Personalized, Non-Monetary Smartphone-based Rewards for Smoking Cessation
重新连接:基于智能手机的个性化非金钱戒烟奖励
  • 批准号:
    10224527
  • 财政年份:
    2021
  • 资助金额:
    $ 3.49万
  • 项目类别:
Re-Connect: Personalized, Non-Monetary Smartphone-based Rewards for Smoking Cessation
重新连接:基于智能手机的个性化非金钱戒烟奖励
  • 批准号:
    10378742
  • 财政年份:
    2021
  • 资助金额:
    $ 3.49万
  • 项目类别:
BREATHE FREE: Smartphone Videogame-Based Incentives for Smoking Cessation
自由呼吸:基于智能手机视频游戏的戒烟激励措施
  • 批准号:
    8591729
  • 财政年份:
    2014
  • 资助金额:
    $ 3.49万
  • 项目类别:
BREATHE FREE: Smartphone Videogame-Based Incentives for Smoking Cessation
自由呼吸:基于智能手机视频游戏的戒烟激励措施
  • 批准号:
    9474463
  • 财政年份:
    2014
  • 资助金额:
    $ 3.49万
  • 项目类别:
BREATHE FREE: Smartphone Videogame-Based Incentives for Smoking Cessation
自由呼吸:基于智能手机视频游戏的戒烟激励措施
  • 批准号:
    9104122
  • 财政年份:
    2014
  • 资助金额:
    $ 3.49万
  • 项目类别:
Game-based contingency management for smoking cessation
基于游戏的戒烟应急管理
  • 批准号:
    8704911
  • 财政年份:
    2012
  • 资助金额:
    $ 3.49万
  • 项目类别:
Game-based contingency management for smoking cessation
基于游戏的戒烟应急管理
  • 批准号:
    8285143
  • 财政年份:
    2012
  • 资助金额:
    $ 3.49万
  • 项目类别:
Game-based contingency management for smoking cessation
基于游戏的戒烟应急管理
  • 批准号:
    8523821
  • 财政年份:
    2012
  • 资助金额:
    $ 3.49万
  • 项目类别:
Game-based contingency management for smoking cessation
基于游戏的戒烟应急管理
  • 批准号:
    8569183
  • 财政年份:
    2012
  • 资助金额:
    $ 3.49万
  • 项目类别:

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