Using Serious Game Technology to Improve Sensitivity to Eye Gaze in Autism
Using Serious Game Technology to Improve Sensitivity to Eye Gaze in Autism
批准号:
9764502
负责人:
Kathryn Suzanne Scherf
金额:
$55.3万
依托单位国家:
美国
项目类别:
财政年份:
2016
资助国家:
美国
项目状态:
已结题
起止时间:
2016-08-01 至 2021-05-31
关键词:
AdolescentAffectAmygdaloid structureAnimalsAttentionBehaviorBehavioralBrain imagingClinical TrialsComputersCuesDataDevelopmentEducational process of instructingEmotionalEmotionsEnvironmentEyeFaceFace ProcessingFosteringFriendshipsFutureGoalsHome environmentHumanImmersion Investigative TechniqueImpairmentIndividualInterventionLanguage DevelopmentLearningLifeMeasuresMechanicsMethodsNatural HistoryNatureOutcomeParticipantPatternPhasePlayProblem SolvingProcessScienceSignal TransductionSocial FunctioningSocial InteractionStimulusSymptomsSystemTechnologyTestingTimeTranslationsVisual AccommodationVisual attentionWorkactive controlautism spectrum disorderautisticbasecommunication behaviorcomputer gamedesigneducational atmosphereefficacy testingevidence basefollow-upgame developmentgazeimprovedindexinginnovationinterestneuroimagingpeerrelating to nervous systemresponsescaffoldskillssocialsocial attentionsocial communicationsymptom treatmenttheoriestherapy developmenttool
中文摘要
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英文摘要
Project Summary
Impairments in social communicative behaviors are primary in autism. Two of the most affected behaviors
include visual attention to faces and the ability to understand how eye gaze provides important information
about the actions and intentions of others. One theory is that the neural systems for face processing are
fundamentally compromised. However, our recent brain imaging findings suggest that there are contexts in
which these neural systems respond normally to animal faces, indicating that they are not compromised, but
likely tuned differently in autism. As a result, we hypothesize that there is an early disruption in the learning
environment that leads to this altered pattern of tuning and that this disruption is reflected by reduced attention
to faces and more attention to non-social stimuli. The long-term consequence is that individuals with autism
may never have learned about the functional significance of social signals from the face, like eye gaze cues.
We hypothesize that it may be possible to re-tune the face processing system and social looking behaviors in
autism by employing effective methods for encouraging individuals to focus visual attention on faces and
discover the functional significance of eye gaze cues. In turn, this may begin to treat symptoms of autism and
improve social functioning. We propose to develop and test an intervention for adolescents with autism that
employs evidence-based “serious game” principles (e.g., storylines, long-term goals, scaling difficulty).
“Serious games” are unique intervention tools that foster learning of difficult skills, with the goal of improving
real-world outcomes. Our intervention game is designed to scaffold learning to focus attention on faces while
interpreting eye gaze cues from animated human characters in the context of a narrative storyline. Participants
have to discover that eye gaze cues are useful for guiding their own goal-directed behavior to solve problems
in the game. This simulates the way social information cues are discovered and used in the real world and,
therefore, is more likely to generalize to real-world behavior.
We propose a two-stage exploratory study to test this intervention. In the R61 phase, we will utilize behavioral
and eye-tracking methods to examine pre- to post-test changes on our target mechanisms (attention to faces
and sensitivity to eye gaze cues) in adolescents who play the intervention game. In the R33 phase, we will
conduct a small-scale RCT comparing the intervention game to an active control game to assess outcomes at
multiple time points (pre-, post-, 6-month follow-up), and to evaluate improvements in a wide range of
behaviors, from controlled lab-based tasks to uncontrolled, real-world social interactions. Our aims are
evaluating 1) changes in the target mechanisms, 2) improved face-processing behaviors and real-world social
communication behaviors, and 3) the relation between engagement of the target mechanisms and symptom
outcomes. These goals represent significant innovation in the design of RCTs for computer-based
interventions for autism, and hold tremendous promise for widespread and inexpensive dissemination.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
Investigating Dynamic Neural Systems Underlying Changing Social Representations of Faces During Development
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批准号:9982445
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项目类别:
-
资助金额:$60.64万
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财政年份:2017
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负责人:Kathryn Suzanne Scherf
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依托单位:
Using Serious Game Technology to Improve Sensitivity to Eye Gaze in Autism
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批准号:9165769
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项目类别:
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资助金额:$54.92万
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财政年份:2016
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负责人:Kathryn Suzanne Scherf
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依托单位:
Using Serious Game Technology to Improve Sensitivity to Eye Gaze in Autism
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批准号:9321095
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项目类别:
-
资助金额:$47.33万
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财政年份:2016
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负责人:Kathryn Suzanne Scherf
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依托单位:
海外基金