Simulation for Environmental Exposure Education (S3E): A Serious Game Platform for Environmental Health Literacy
环境暴露教育模拟(S3E):环境健康素养的严肃游戏平台
基本信息
- 批准号:10524491
- 负责人:
- 金额:$ 25.91万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2022
- 资助国家:美国
- 起止时间:2022-06-27 至 2023-06-30
- 项目状态:已结题
- 来源:
- 关键词:14 year oldActive LearningAddressAdultAirArchitectureAreaAsthmaAttitudeAwarenessBreathingCarbon MonoxideCarbon Monoxide PoisoningCessation of lifeChemicalsChildChild HealthCommunicationCommunitiesCommunity ActionsComplexCoughingDataDisadvantagedDiseaseDizzinessEconomically Deprived PopulationEducationEducational CurriculumElementsEngineeringEnvironmentEnvironmental ExposureEnvironmental HealthEnvironmental ImpactEnvironmental PollutionEnvironmental Risk FactorExposure toFamilyFantasyFeedbackFocus GroupsGoalsGroup InterviewsHealthHealth SciencesHomeHome environmentHousingHuman bodyInflammationInjuryInterventionKnowledgeLeadLead PoisoningLearningMalignant NeoplasmsMediatingModelingMoldsMonitorNauseaNext Generation Science StandardsOutcomePersonsPhasePhysical environmentPilot ProjectsPlayPopulationPredispositionProcessPublic HealthRadonRandomized Clinical TrialsReactionReadingResearchResourcesRiskRisk FactorsScanningSchool-Age PopulationSchoolsSelf EfficacySeriesSmokeSocial EnvironmentSoilSourceStudentsSurfaceTeacher Professional DevelopmentTestingTimeToxic Environmental SubstancesUnconscious StateUniversitiesWaterYouthacute symptomagedbaseburden of illnessclimate changecostdesigndigitaleducational atmosphereeffectiveness evaluationexperiencefallsgame developmenthandheld mobile devicehealth care availabilityhealth knowledgehealth literacyhousehold environmental exposureimprovedinformal learninginterestjunior high schoollearning materialslow socioeconomic statusminority childrennovelnutritionpet animalphase 1 testingpilot testpollutantprogramsprototyperandomized controlled studyrecruitresponsescaffoldschool districtsensorsimulationsimulation gameskillsteacherthirdhand smokeusabilityvirtual
项目摘要
ABSTRACT: Simulation for Environmental Exposure Education (S3E)
Studies have documented cumulative health effects of chemical and nonchemical exposures on children that
can impact them for a lifetime. In-home environmental exposure risks are particularly impactful on health
because children spend 80-90% of their time indoors, and impact disproportionately falls on disadvantaged
youth. These environmental exposures have been shown to increase inflammation, asthma, lead poisoning,
cancer and a host of other conditions. In addition, just a subset of these environmentally mediated diseases in
US children is estimated to cost $76.6 billion per year. To provide the knowledge and skills to address these
challenges and to inspire awareness and action, young people need to develop their environmental health
literacy. This project proposes to do that through the design and pilot testing of a mobile serious game, S3E, to
improve environmental health literacy among middle-school age youth by scaffolding learning and
communication about toxic environmental exposures occurring at home. The game will be built using a 2.5D
platformer-style architecture with a simulation of socio-physical dynamics. Players will: 1) Design the physical
and social environments of their own simulated world, including everything from using 360 degree scans from
their own home to designing their ultimate fantasy space; 2) Add, remove, and modify objects that impact
environmental exposure; 3) Move, interact, communicate, and take action in a virtual experience to avoid
environmental exposure and sickness, injury, or death. As the player moves throughout the game, they will have
access to data about the environment. The game will have embedded real-time displays that inform students of
simulated sensor readings for contaminant levels in air, water, soil, surfaces, and bodies of humans and pets.
Increasing adverse health in response to these contaminants is represented by animated acute symptoms in
players and non-player characters (family, pets, etc.), such as dizziness, nausea, coughing, difficulty breathing,
or unconsciousness. In the process of playing the game, students will discover personalized solutions to reduce
exposure (opening a window, removing a heater, etc.) and build models and mechanisms of environmental
exposure. The content will be aligned with Environmental Health Literacy and Science and Engineering practice
in the Next Generation Science Standards to facilitate integration of the game into formal educational settings.
In Phase I of the project, we will conduct formative research with youth aged 11-13, including focus groups,
interviews, and recruiting a diverse panel to co-design the game, develop a portion of the game using two
exposure risks–secondhand/thirdhand smoke and carbon monoxide poisoning–and play test and pilot test the
game to evaluate usability, playability, and impact on knowledge and intentions around environmental risk in the
home. Phase II will complete game development with the addition of more features and more exposure risks and
conduct a randomized clinical trial to assess the impact of the game on environmental health literacy and action.
摘要:环境暴露教育模拟(S3E)
研究已经证明了化学品和非化学品暴露对儿童的累积健康影响,
可以影响他们一生。家庭环境暴露风险对健康的影响特别大
因为孩子们80 - 90%的时间都在室内度过,而且对弱势群体的影响不成比例地福尔斯
青年这些环境暴露已被证明会增加炎症,哮喘,铅中毒,
癌症和其他疾病此外,这些环境介导的疾病中,
据估计,美国儿童每年花费766亿美元。提供解决这些问题的知识和技能
为了激发人们的意识和行动,青年人需要发展他们的环境健康,
素养该项目建议通过设计和试点测试的移动的严重的游戏,S3E,
通过支架式学习提高中学年龄青年的环境卫生知识,
关于在家中发生的有毒环境暴露的沟通。游戏将使用2.5D
平台式架构,模拟社会物理动力学。玩家将:1)设计物理
和社交环境,包括使用360度扫描,
他们自己的家来设计他们的最终幻想空间; 2)添加,删除和修改影响的对象
环境暴露; 3)在虚拟体验中移动、互动、交流和采取行动,以避免
环境暴露和疾病、伤害或死亡。当玩家在游戏中移动时,他们将拥有
获取环境数据。游戏将嵌入实时显示,告知学生
空气、水、土壤、表面以及人类和宠物的身体中的污染物水平的模拟传感器读数。
对这些污染物的不良健康反应的增加表现为急性症状,
玩家和非玩家角色(家庭,宠物等),如头晕、恶心、咳嗽、呼吸困难,
或是失去知觉在玩游戏的过程中,学生会发现个性化的解决方案,以减少
暴露(打开窗户,移除加热器等)建立环境保护的模式和机制,
exposure.内容将与环境健康素养和科学与工程实践保持一致
在下一代科学标准,以促进游戏融入正规教育环境。
在第一阶段,我们会以11至13岁的青少年为对象,进行形成性研究,包括焦点小组,
面试,并招募一个多元化的小组来共同设计游戏,开发游戏的一部分,使用两个
暴露风险-二手/三手烟和一氧化碳中毒-以及玩耍测试和试点测试
游戏,以评估可用性,可玩性,以及对环境风险的知识和意图的影响,
回家第二阶段将完成游戏开发,增加更多功能和更多风险,
进行随机临床试验,以评估游戏对环境健康素养和行动的影响。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Neil Edward Klepeis其他文献
Neil Edward Klepeis的其他文献
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{{ truncateString('Neil Edward Klepeis', 18)}}的其他基金
Computer-Delivered Interventions for Secondhand Smoke Exposure
针对二手烟暴露的计算机干预措施
- 批准号:
7896078 - 财政年份:2008
- 资助金额:
$ 25.91万 - 项目类别:
Computer-Delivered Interventions for Secondhand Smoke Exposure
针对二手烟暴露的计算机干预措施
- 批准号:
7389447 - 财政年份:2008
- 资助金额:
$ 25.91万 - 项目类别:
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