The Influence of Virtual Reality Environments on Voice Perception and Production

虚拟现实环境对语音感知和产生的影响

基本信息

  • 批准号:
    10666001
  • 负责人:
  • 金额:
    $ 43.92万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
  • 财政年份:
    2023
  • 资助国家:
    美国
  • 起止时间:
    2023-08-01 至 2025-07-31
  • 项目状态:
    未结题

项目摘要

Abstract Voice disorders are the most common communication condition across the lifespan. Consequences are non- trivial across health, social, occupational, and emotional domains. Voice therapy is the first-line treatment approach for the majority of these disorders. A critical factor in therapy success has to do with generalization of motor behaviors trained in therapy to real-life, everyday situations. Data are sparse, but generally not encouraging regarding the very generalization that stands at the center of the therapy process. The well- documented Specificity of Practice principle suggests therapeutic contexts should replicate as closely as possible the sensory contexts that the patient will encounter in real life for generalization to occur. Virtual Reality, made all the more attractive due to recent technological advances, has the ability to create such replication but has been vastly underutilized in voice training and therapy and understudied to date. The proposed series will address this gap at an initial level by using high-tech Virtual Reality (VR) to start to replicate credible audiovisual environments in the context of voice production, and moreover to investigate the effects of this environment on self-perception and production of voice from a basic science perspective. Specific independent, hypothesis-driven Aims are: (SA1) examine the effect of single sensory input (auditory and visual input separately) vs. multisensory input (audiovisual) on speakers’ perception of their own voices’ loudness, vocal effort and vocal comfort, using VR in a within-subjects experimental design; (SA2); examine the effect of single sensory input (auditory and visual input separately) vs. multisensory input (audiovisual) on speakers’ production of their own voices, using VR in a within-subjects experimental design; and (SA3) obtain preliminary data on the utility of voice training (resonant voice) in the VR environment compared to a typical clinical environment, using a between-subjects experimental design in vocally healthy teachers. The series will utilize a high degree of innovation and sophisticated VR technology to provide preliminary data pertinent to basic science and to lay the empirical foundation for a subsequent R01 proposal, which will build on the present work expanding both its theoretical and translational value.
抽象的 声音障碍是一生中最常见的沟通状况。后果非 在健康、社会、职业和情感领域都是微不足道的。声音治疗是一线治疗 治疗大多数此类疾病的方法。治疗成功的关键因素与泛化有关 在现实生活中的日常情况下接受治疗训练的运动行为。数据稀疏,但一般不 令人鼓舞的是,治疗过程的核心是普遍化。井- 记录在案的实践特异性原则表明,治疗环境应尽可能重复 患者在现实生活中可能遇到的感觉环境,以便进行概括。虚拟的 由于最近的技术进步,现实变得更加有吸引力,有能力创造这样的 复制,但在声音训练和治疗中尚未得到充分利用,并且迄今为止尚未得到充分研究。这 拟议的系列将通过使用高科技虚拟现实(VR)开始解决这一差距 在语音制作的背景下复制可信的视听环境,并进行调查 从基础科学的角度来看,这种环境对自我感知和发声的影响。 具体的独立的、假设驱动的目标是:(SA1)检查单一感官输入的效果 (分别为听觉和视觉输入)与多感官输入(视听)对说话者感知的影响 在受试者内部实验设计中使用 VR 来测量自己声音的响度、发声力度和发声舒适度; (SA2);检查单一感官输入(分别是听觉和视觉输入)与多感官输入的效果 在受试者内部实验中使用 VR 对说话者发出自己的声音进行输入(视听) 设计; (SA3) 获得关于语音训练(共振语音)在 VR 中的效用的初步数据 环境与典型的临床环境进行比较,使用受试者间实验设计 声音健康的教师。 该系列将利用高度创新和先进的 VR 技术来提供初步的体验 基础科学相关数据,为后续R01提案奠定实证基础, 将在现有工作的基础上扩展其理论和转化价值。

项目成果

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