The Influence of Virtual Reality Environments on Voice Perception and Production
虚拟现实环境对语音感知和产生的影响
基本信息
- 批准号:10666001
- 负责人:
- 金额:$ 43.92万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2023
- 资助国家:美国
- 起止时间:2023-08-01 至 2025-07-31
- 项目状态:未结题
- 来源:
- 关键词:3-DimensionalAcousticsAddressAdultAffectAuditoryBasic ScienceBehavioralChildhoodClinicClinicalClinical TrialsCommunicationDataDevelopmentDiseaseDivorceEmotionalEmploymentEnvironmentEnvironmental Risk FactorExperimental DesignsFoundationsFrequenciesHealthLifeLongevityLoudnessMental DepressionModalityModelingNoiseOccupationalOutputPaintPatient Self-ReportPatientsPatternPerceptionPopulationProcessProductionProfessional ImpairmentPropertyRandomizedRehabilitation therapyRoleSelf PerceptionSensorySeriesSocial isolationSpecificityTechnologyTestingTherapeuticTimeTrainingVisualVoiceVoice DisordersVoice TrainingWorkauditory stimulusinnovationmotor behaviormultimodalitymultisensorypressureresponseself esteemsensory inputskillssocialsoundsuccessteachertherapy outcometreatment centervirtual realityvirtual reality environmentvocalizationvoice therapy
项目摘要
Abstract
Voice disorders are the most common communication condition across the lifespan. Consequences are non-
trivial across health, social, occupational, and emotional domains. Voice therapy is the first-line treatment
approach for the majority of these disorders. A critical factor in therapy success has to do with generalization
of motor behaviors trained in therapy to real-life, everyday situations. Data are sparse, but generally not
encouraging regarding the very generalization that stands at the center of the therapy process. The well-
documented Specificity of Practice principle suggests therapeutic contexts should replicate as closely as
possible the sensory contexts that the patient will encounter in real life for generalization to occur. Virtual
Reality, made all the more attractive due to recent technological advances, has the ability to create such
replication but has been vastly underutilized in voice training and therapy and understudied to date. The
proposed series will address this gap at an initial level by using high-tech Virtual Reality (VR) to start to
replicate credible audiovisual environments in the context of voice production, and moreover to investigate
the effects of this environment on self-perception and production of voice from a basic science perspective.
Specific independent, hypothesis-driven Aims are: (SA1) examine the effect of single sensory input
(auditory and visual input separately) vs. multisensory input (audiovisual) on speakers’ perception of their
own voices’ loudness, vocal effort and vocal comfort, using VR in a within-subjects experimental design;
(SA2); examine the effect of single sensory input (auditory and visual input separately) vs. multisensory
input (audiovisual) on speakers’ production of their own voices, using VR in a within-subjects experimental
design; and (SA3) obtain preliminary data on the utility of voice training (resonant voice) in the VR
environment compared to a typical clinical environment, using a between-subjects experimental design in
vocally healthy teachers.
The series will utilize a high degree of innovation and sophisticated VR technology to provide preliminary
data pertinent to basic science and to lay the empirical foundation for a subsequent R01 proposal, which
will build on the present work expanding both its theoretical and translational value.
摘要
语音障碍是一生中最常见的沟通障碍。后果是非
跨越健康、社会、职业和情感领域的琐碎。发声疗法是一线治疗
治疗这些疾病中的大多数的方法。治疗成功的一个关键因素与推广有关
在治疗中训练的运动行为,以适应现实生活中的日常情况。数据是稀疏的,但通常不是
令人鼓舞的是,非常普遍的站在治疗过程的中心。这口井-
实践原则的文件化的特殊性表明治疗背景应该尽可能地复制
患者在现实生活中可能会遇到的感官环境,以便进行泛化。虚拟
由于最近的技术进步,现实变得更加有吸引力,有能力创造这样的
复制,但在发声训练和治疗中得到极大的利用,到目前为止还没有得到充分的研究。这个
建议的系列将通过使用高科技虚拟现实(VR)开始在初始水平上解决这一差距
在声音制作的背景下复制可信的视听环境,并进一步调查
从基础科学的角度来看,这种环境对自我感知和声音产生的影响。
具体的独立的、假设驱动的目标是:(SA1)检验单一感觉输入的效果
(听觉和视觉分别输入)与多感觉输入(视听)对比说话者对其
自己的嗓音响度、发声努力和发声舒适度,采用VR进行受试者内实验设计;
(SA2);检查单一感觉输入(分别为听觉和视觉输入)与多感觉输入的效果
在受试者内部的实验中,使用VR输入(视听)说话者自己的声音
设计;和(SA3)获得关于语音训练(共鸣语音)在VR中的应用的初步数据
环境与典型临床环境的比较,采用受试者之间的实验设计
声音健康的老师。
该系列将利用高度创新和尖端的VR技术提供初步的
与基础科学有关的数据,并为随后的R01提案奠定经验基础,其中
将在目前工作的基础上扩大其理论和翻译价值。
项目成果
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