Knee Biofeedback Rehabilitation Interface for Game-based Home Therapy (KneeBRIGHT)
Knee Biofeedback Rehabilitation Interface for Game-based Home Therapy (KneeBRIGHT)
批准号:
9794639
负责人:
Eileen T. Krepkovich
金额:
$83.27万
依托单位:
依托单位国家:
美国
项目类别:
财政年份:
2018
资助国家:
美国
项目状态:
已结题
起止时间:
2018-09-30 至 2022-05-31
关键词:
Activities of Daily LivingAddressAdherenceArchitectureAreaAwardBiofeedbackCertificationClinicClinical TrialsComputer softwareDegenerative polyarthritisDevelopmentDiseaseElectrodesElectromyographyEvidence based practiceExerciseExercise TherapyExhibitsFeasibility StudiesFeedbackGoalsHealth Services AccessibilityHome environmentInsuranceInterviewKneeKnee OsteoarthritisLaboratoriesMeasuresModelingMotivationMuscleOutcomePainPatient MonitoringPatientsPerformancePhasePhysical FunctionProductionProtocols documentationProviderPublic HealthRecovery of FunctionRehabilitation therapyResistanceRiskSafetySmall Business Innovation Research GrantSymptomsSystemTechnologyTeletherapyTestingTimeTorqueTrainingTravelUnited StatesUniversitiesValidationVideo GamesVirginiaWireless Technologyarthropathiesbasecompliance behaviorcostdashboarddesigndisabilityefficacy testingevidence baseexercise regimenexercise rehabilitationexperiencefunctional improvementfunctional outcomesfunctional statusimprovedinnovationmuscle strengthpain reductionpain symptompatient engagementprogramsprototypequadriceps musclesensorstrength trainingsuccesstoolusability
中文摘要
项目总结/文摘
英文摘要
PROJECT SUMMARY/ABSTRACT
Significance: The Knee Biofeedback Rehabilitation Interface for Game-based Home Therapy (“KneeBRIGHT”)
system combines electromyography (EMG) biofeedback with video game therapy (VGT) to provide knee
osteoarthritis (OA) patients with an engaging, effective tool for conducting rehabilitation exercises at home.
KneeBRIGHT aims to motivate patients with knee OA to conduct regular muscle strengthening exercise
through an engaging, EMG-driven video game therapy. The system combines wireless EMG electrodes that
are convenient for patients to use in a home setting with software that provides automated guidance through
evidence-based, progressive exercise routines. Importantly, these exercises are presented to the patient in the
form of fun and engaging games to promote a positive experience and encourage continued adherence.
Problem to be Addressed: OA is the leading cause of disability in the United States. Rehabilitation through
quadriceps strengthening is a well-established treatment for patients with OA of the knee, but patient
adherence to exercise routines is low due to lack of guidance regarding optimal protocols and lack of
engagement during the repetitive routines that patients find tedious and boring.
Long-Term Goal: Improve knee OA outcomes through effective and motivating rehabilitation exercises.
Phase I Results: During the Phase I effort, a prototype KneeBRIGHT system was developed and verified in a
laboratory setting. The feasibility testing with 19 knee OA patients demonstrated statistically significant
increases in muscle activation, engagement levels, and duration of voluntary exercise during the KneeBRIGHT
exercises when compared with exercises conducted with a conventional EMG biofeedback system.
Phase II Hypotheses: The Phase II program will test the hypotheses that patients performing exercise routines
using KneeBRIGHT will: (1) achieve superior muscle strength gain compared to a conventional EMG
biofeedback protocol; and (2) exhibit increased adherence compared to the conventional system.
Phase II Summary: Barron Associates (award-winning innovators in video game therapy) has partnered with
the University of Virginia for this SBIR Phase II program to demonstrate efficacy and user acceptance of the
KneeBRIGHT system. The specific objectives of the Phase II program are to: (1) develop the Phase II
commercial KneeBRIGHT EMG modules; (2) develop the Phase II commercial KneeBRIGHT game software
with adaptive exercise protocols and expanded game activities; (3) develop a provider dashboard to enable
clinicians to monitor patient performance remotely; and (4) perform efficacy testing of muscle strength,
functional improvement (via Knee Osteoarthritis Outcome Score), and adherence (when compared to a
conventional system) with knee OA patients in a 12-week clinical trial.
Impact: The system will have a significant overall impact on public health by increasing patient adherence to
home exercise and thereby reducing pain symptoms and restoring physical function to knee OA patients.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
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批准号:10698796
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项目类别:
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资助金额:$93.96万
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财政年份:2019
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负责人:Eileen T. Krepkovich
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依托单位:
Educational Media to Promote healthcare Awareness through an Immersive Experience (EMPATHIE)
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批准号:10696704
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项目类别:
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资助金额:$83.79万
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财政年份:2018
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负责人:Eileen T. Krepkovich
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依托单位:
Knee-Biofeedback Rehabilitation Interface for Game-based Home Therapy (KneeBRIGHT)
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批准号:10603260
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项目类别:
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资助金额:$88.53万
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财政年份:2018
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负责人:Eileen T. Krepkovich
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依托单位:
Knee-Biofeedback Rehabilitation Interface for Game-based Home Therapy (KneeBRIGHT)
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批准号:8978103
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项目类别:
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资助金额:$22.49万
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财政年份:2015
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负责人:Eileen T. Krepkovich
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依托单位:
Neuroscience Practical Applications to Reach K-12 Students (NeuroSPARKS)
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批准号:8647097
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项目类别:
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资助金额:$22.5万
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财政年份:2014
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负责人:Eileen T. Krepkovich
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依托单位:
海外基金