Feasibility of a tele-game-based exercise (Tele-exergame) program to prevent deconditioning in hospitalized COVID-19 patients
Feasibility of a tele-game-based exercise (Tele-exergame) program to prevent deconditioning in hospitalized COVID-19 patients
批准号:
10251582
负责人:
Sarvari Yellapragada
金额:
$0.0万
依托单位国家:
美国
项目类别:
财政年份:
2021
资助国家:
美国
项目状态:
已结题
起止时间:
2021-07-01 至 2023-06-30
关键词:
Activities of Daily LivingAddressAdherenceAdverse eventAgingAlgorithmsAnkleAnxietyBedsBlood VesselsCOVID-19COVID-19 patientCessation of lifeCognitiveCommunitiesComplexDropoutDropsEffectivenessElderlyEquilibriumEquipmentExerciseFeedbackFrightGoalsHealthHomeHospitalizationHospitalsImageInfectionInpatientsInterventionInvestigationLeadLegLength of StayLifeLower ExtremityMedical centerMental DepressionMental HealthModelingMonitorMotionMotivationMotorMovementOnline SystemsOutcomeParticipantPatient Self-ReportPatientsPerceptionPersonsPhysical activityPilot ProjectsPlayPopulationProtocols documentationQuestionnairesRandomizedRecoveryResearchResearch SupportRiskSeriesSeverity of illnessShort-Term MemorySupervisionSurveysTablet ComputerTabletsTechnologyTelemedicineTelephoneTexasTimeTranslatingVeteransVisualWorkacceptability and feasibilitybasecognitive performancecomorbiditydeconditioningdesigndigitaldisabilityeligible participantevidence baseexercise intensityexercise programexergameexhaustionfallsfeasibility testingflexibilityfootfrailtyfunctional declineimprovedimproved mobilityinfection riskinnovationinstrumental activity of daily livingmetermotor learningnovelpatient populationpreventprimary outcomeprogramspsychologicrecruitsecondary outcomesensorstandard of carevenous thromboembolismvirtualvisual feedbackwearable sensor technology
中文摘要
点击翻译按钮获取中文摘要
英文摘要
Conventional face-to-face in-hospital mobility program (MP) is impractical for COVID-19 patients because of its
associated risk of infection to hospital staff as well as other hospitalized patients. To address the gap, we
propose a novel game-based virtually supervised (contactless) foot and ankle exercise, called Tele-Exergame,
as an alternative and practical option. The primary goal of this SPiRE application is to test feasibility,
acceptability, and proof of concept effectiveness of Exergame in COVID-19 patients as an alternative to
conventional in-hospital MP to reduce the loss of mobility during hospitalization and decline in mental health.
Exergames are digital or web-based games that use body movement to promote physical activity and
generally involve strength, balance, and flexibility exercises. The tele-exergame MP, developed by our team,
uses a remotely supervised and game-based approach, which helps to increase patient motivation and
engagement in a cognitively demanding exercise program. For example, the Tele-Exergame MP includes foot
and ankle exercise tasks with explicit augmented visual feedback (i.e., the patient's movement controls an
object on the screen, thus providing real-time visual and audio feedback that is critical for motor learning).
Monitoring and feedback are achieved by using wearable sensors worn on feet. Our game-based exercise
includes a wide range of safe non-weight bearing exercise tasks, suitable for bedbound patients, and is
inspired by an evidence-based exercise program. A popular game (flight shooter game) that could be played
either while sitting or lying in bed by rapid, alternating ankle dorsiflexion and plantarflexion will be used. The
motion of foot is translated into the movement of an avatar to play the game; for example, to “shoot” targets on
a screen. The sensor on the foot can quantify motor and cognitive performance (e.g., slowness, weakness,
exhaustion, and working memory), defined as cognitive frailty, using a validated algorithm developed by our
team. Exercises are demonstrated remotely using a tele-medicine tablet, and the movement of subjects is
monitored in real-time by research staff.
To demonstrate the feasibility of Tele-Exergame MP, COVID-19 or PUI (persons under investigation)
participants admitted to the MEDVAMC (n=60), with an anticipated length of stay at least 3 days will be
recruited. Participants will be randomized (n=1:1) to either intervention (IG) or control (CG) groups. Both
groups will receive standard of care. IG will additionally receive Tele-Exergame MP therapy. Tele-Exergame
sessions will range from 3-10 minutes based on patient ability and completed twice daily. Primary outcomes
include acceptability, deconditioning (cognitive-frailty), and mental health (e.g., depression and anxiety)
assessed at baseline, at discharge, and at 1-month post-discharge. Secondary outcomes include adverse
events (e.g., venous thromboembolism (VTE), falls, etc), instrumental activities of daily living, and community
mobility, which will be assessed at baseline and at one-month post-hospital discharge.
Our main hypotheses are H1) Tele-Exergame in hospital setting is feasible with less than 15% drop out
and over 70% compliance; H2) The perceived ease of use, acceptability, and benefit is high as assessed using
a validated technology acceptance model survey; H3) IG has less deconditioning and better mental health
outcomes compared to CG at the time of discharge; H3) At 4 weeks post-discharge, the self-reported activity of
daily living (ADL) and life space (LSA) would be higher in IG compared to CG.
Impact: There is no existing contact-less in-hospital MP that is available for hospitalized COVID-19
population. If the feasibility and effectiveness of the proposed tele-exergame MP is demonstrated, it will
address the current challenges for implementing in-hospital MP for COVID-19 patients and also open new
avenues to deliver personalized exercise for non-COVID-19 patients with limited mobility including bedbound
and hospitalized patients.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
Feasibility of a tele-game-based exercise (Tele-exergame) program to prevent deconditioning in hospitalized COVID-19 patients
-
批准号:10451604
-
项目类别:
-
资助金额:$0.0万
-
财政年份:2021
-
负责人:Sarvari Yellapragada
-
依托单位:
海外基金