Interactive Storytelling and Real-time Heuristic Search

交互式讲故事和实时启发式搜索

基本信息

  • 批准号:
    RGPIN-2014-05030
  • 负责人:
  • 金额:
    $ 2.84万
  • 依托单位:
  • 依托单位国家:
    加拿大
  • 项目类别:
    Discovery Grants Program - Individual
  • 财政年份:
    2015
  • 资助国家:
    加拿大
  • 起止时间:
    2015-01-01 至 2016-12-31
  • 项目状态:
    已结题

项目摘要

1. Given an opportunity to interact with their audience, human storytellers are adaptive. Bedtime stories and individualized tutoring are examples of adapting story content to the audience in order to maximize its effectiveness. Such boutique delivery is not scalable for traditional mass markets and, as a result, commercial movies and large-scale lectures follow the one-size-fits-all principle. A computer-assisted medium such as video games can combine the best of both worlds, delivering entertainment customized to each member of the audience on a mass scale. Furthermore, the audience can become an active participant in the story, interacting with the narrative through its own actions. Recent research has attacked the problem of interactive storytelling from two angles. First, narratives have been represented in a formal language so that automated planners can accommodate the audience's actions while respecting the author's narrative goals. Second, automatically acquired models of the audience's preferences are used to tailor the accommodations to them. My research group was one of the first to use automated audience modeling in interactive digital storytelling. Under the proposed research program we will first extend our existing systems with an explicit model of the audience's emotional response. This will allow our automated storyteller to customize its narrative expressly to elicit a series of specific emotional responses from the audience (e.g., hope followed by joy). Second, we will use the ability of our experience managers to automatically generate a multitude of story plots for narrative space exploration. We will start by building an automated assistant to story designers to estimate audience's response to the interactive story space beforehand. We will then add a mechanism to automatically modify the story space to ensure desired audience response. The benefits of this research include more immersive personalized entertainment and training systems, more believable virtual characters and lower development costs. 2. Artificial Intelligence agents frequently need to make decisions with incomplete information in limited time. The applications range from route planning to personal digital assistants to non-playable characters in video games. Real-time heuristic search is an approach to real-time decision-making under uncertainty and is particularly amenable to parallelism due to its strong data locality. To date, my research group has produced a progression of state-of-the-art real-time heuristic search algorithms. We achieved such performance by introducing several key paradigms to the field of real-time heuristic search. As computing hardware has become ubiquitously parallel, my research group will extend our database-driven real-time heuristic search to parallel hardware. We will analyze the resulting algorithms empirically as well as continue our work on the theory of real-time heuristic search. The benefits of this research include more intelligent autonomous agents and, in particular, more believable non-playable characters in interactive entertainment.
1.如果有机会与观众互动,人类讲故事的人是适应性强的。睡前故事和个性化辅导是使故事内容适应观众以最大限度地提高其有效性的例子。这种精品交付对于传统的大众市场来说是不可扩展的,因此,商业电影和大型讲座遵循一刀切的原则。像电子游戏这样的计算机辅助媒体可以联合收割机结合两个世界的优点,大规模地为每个观众提供定制的娱乐。此外,观众可以成为故事的积极参与者,通过自己的行动与叙事互动。最近的研究从两个角度攻击了互动讲故事的问题。首先,叙事已经表示在一个正式的语言,使自动规划者可以适应观众的行动,同时尊重作者的叙事目标。第二,自动获取的模型的观众的喜好是用来调整他们的住宿。我的研究小组是最早在互动数字故事中使用自动观众建模的团队之一。根据拟议的研究计划,我们将首先扩展我们现有的系统与观众的情绪反应的明确模型。这将允许我们的自动讲故事者明确地定制其叙述,以引起观众的一系列特定情感反应(例如,喜乐之后的希望)。第二,我们将利用我们的经验管理器的能力,自动生成大量的故事情节,用于叙事空间探索。我们将首先建立一个自动化的助手,故事设计师估计观众的反应,互动的故事空间。然后,我们将添加一个自动修改故事空间的机制,以确保期望的观众反应。这项研究的好处包括更身临其境的个性化娱乐和培训系统,更可信的虚拟角色和更低的开发成本。 2.人工智能代理经常需要在有限的时间内使用不完整的信息做出决策。应用范围从路线规划到个人数字助理,再到视频游戏中不可玩的角色。实时启发式搜索是一种在不确定性条件下进行实时决策的方法,由于其强大的数据局部性,特别适合并行处理。到目前为止,我的研究小组已经产生了一系列最先进的实时启发式搜索算法。我们实现了这样的性能,通过引入几个关键范例的实时启发式搜索领域。随着计算硬件变得无处不在的并行,我的研究小组将把我们的数据库驱动的实时启发式搜索扩展到并行硬件。我们将分析由此产生的算法经验,以及继续我们的实时启发式搜索理论的工作。这项研究的好处包括更智能的自主代理,特别是在互动娱乐中更可信的不可玩角色。

项目成果

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Bulitko, Vadim其他文献

Bulitko, Vadim的其他文献

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{{ truncateString('Bulitko, Vadim', 18)}}的其他基金

Real-time Heuristic Search for Cooperative and Explainable Autonomous Agents
合作且可解释的自主代理的实时启发式搜索
  • 批准号:
    RGPIN-2019-06132
  • 财政年份:
    2022
  • 资助金额:
    $ 2.84万
  • 项目类别:
    Discovery Grants Program - Individual
Real-time Heuristic Search for Cooperative and Explainable Autonomous Agents
合作且可解释的自主代理的实时启发式搜索
  • 批准号:
    RGPIN-2019-06132
  • 财政年份:
    2021
  • 资助金额:
    $ 2.84万
  • 项目类别:
    Discovery Grants Program - Individual
Real-time Heuristic Search for Cooperative and Explainable Autonomous Agents
合作且可解释的自主代理的实时启发式搜索
  • 批准号:
    RGPIN-2019-06132
  • 财政年份:
    2020
  • 资助金额:
    $ 2.84万
  • 项目类别:
    Discovery Grants Program - Individual
Real-time Heuristic Search for Cooperative and Explainable Autonomous Agents
合作且可解释的自主代理的实时启发式搜索
  • 批准号:
    RGPIN-2019-06132
  • 财政年份:
    2019
  • 资助金额:
    $ 2.84万
  • 项目类别:
    Discovery Grants Program - Individual
Interactive Storytelling and Real-time Heuristic Search
交互式讲故事和实时启发式搜索
  • 批准号:
    RGPIN-2014-05030
  • 财政年份:
    2018
  • 资助金额:
    $ 2.84万
  • 项目类别:
    Discovery Grants Program - Individual
Interactive Storytelling and Real-time Heuristic Search
交互式讲故事和实时启发式搜索
  • 批准号:
    RGPIN-2014-05030
  • 财政年份:
    2017
  • 资助金额:
    $ 2.84万
  • 项目类别:
    Discovery Grants Program - Individual
Interactive Storytelling and Real-time Heuristic Search
交互式讲故事和实时启发式搜索
  • 批准号:
    RGPIN-2014-05030
  • 财政年份:
    2016
  • 资助金额:
    $ 2.84万
  • 项目类别:
    Discovery Grants Program - Individual
Interactive Storytelling and Real-time Heuristic Search
交互式讲故事和实时启发式搜索
  • 批准号:
    RGPIN-2014-05030
  • 财政年份:
    2014
  • 资助金额:
    $ 2.84万
  • 项目类别:
    Discovery Grants Program - Individual
Real-time Heuristic search and player modeling
实时启发式搜索和玩家建模
  • 批准号:
    249831-2009
  • 财政年份:
    2013
  • 资助金额:
    $ 2.84万
  • 项目类别:
    Discovery Grants Program - Individual
Real-time Heuristic search and player modeling
实时启发式搜索和玩家建模
  • 批准号:
    249831-2009
  • 财政年份:
    2012
  • 资助金额:
    $ 2.84万
  • 项目类别:
    Discovery Grants Program - Individual

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