Behavioural and neural correlates of performance and expertise in an immersive virtual reality motion simulator
沉浸式虚拟现实运动模拟器中表现和专业知识的行为和神经相关性
基本信息
- 批准号:RGPGP-2014-00051
- 负责人:
- 金额:$ 2.26万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Discovery Grants Program - Group
- 财政年份:2016
- 资助国家:加拿大
- 起止时间:2016-01-01 至 2017-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Powerful vehicles like airplanes and automobiles can be dangerous when operated without great skill. That skill can be acquired through simulation training - an approach that is especially important in complex and potentially dangerous situations where there is too much risk for real practice. The use of simulated environments for training is a growing and critically important area of research. Advances in technology have made training simulators more available, but we still do not know which aspects of a simulated experience lead to effective learning. Without this knowledge simulator training can be ineffective, resulting in costly mistakes and even loss of life.
One important question is whether training simulators should incorporate physical motion. When we navigate through space, vision is our dominant sense, and visual cues provide a strong perception of self-motion. Although we often underestimate the contribution of kinesthetic perception, vestibular and proprioceptive cues are highly integral to our experience. These motion cues play a critical role when learning to operate moving vehicles. Transport Canada Civil Aviation licensing requires that pilots train in a motion simulator, but outside of aviation, most simulators have limited or no motion, in part because it is expensive and difficult.
We need to know what is (and is not) necessary to create effective training experiences in simulated environments. Conventional wisdom in simulator design has been to strive for higher realism and fidelity in reproducing the environment, but some sensations may not contribute to training and can present problems for multisensory integration. Mismatches between visual, vestibular, and other motion cues cause discomfort and illness, which disrupts learning. Rather than trying to fully recreate physical motion, we need to learn how to simulate the perceptual experience of physical motion.
To this end, we must understand multisensory integration in simulated environments. This project will use behavioural and brain measures to reveal the dynamic range of visual and motion perception within which successful integration occurs, and to learn how to build effective training simulators. Most of what we know about the neural correlates of vestibular motion perception comes from studies that isolate specific vestibular components. While these tightly controlled, laboratory experiments are crucial, our interest is to measure perception and integration while people are immersed in learning to drive or fly. Our perception of self-motion is highly sensitive to information presented to multiple senses.
We combine engineering and neuroscience expertise, developing technology and tools to study learning and performance in a motion simulator under different training scenarios. We use electroencephalography to measure brain responses, we monitor head and eye movements, and we collect physiological measures of stress responses. Using these measures, together with a range of behavioural observations, we will build a taxonomy of behavioural and brain correlates of motion perception and multisensory integration. We will use these tools to advance understanding about what aspects of an immersive environment lead most effectively to skill acquisition, and to improve transfer of training from simulation to real life.
We aim to apply this new understanding to a new generation of design for training simulators. The work will lead to technological advances and safer and more effective training. As our population ages, so do our drivers; there is evidence that older adults rely on multisensory integration to a greater extent than young adults. This work will lead to important new methods of evaluation and re-training for elderly drivers.
像飞机和汽车这样的大功率交通工具在没有很好的技术操作时可能是危险的。这种技能可以通过模拟训练获得--这种方法在复杂和潜在危险的情况下尤其重要,因为在这种情况下,真实的练习风险太大。使用模拟环境进行训练是一个不断发展和至关重要的研究领域。技术的进步使培训模拟器变得更加可用,但我们仍然不知道模拟体验的哪些方面会导致有效的学习。没有这些知识,模拟器培训可能是无效的,导致代价高昂的错误,甚至生命损失。
一个重要的问题是训练模拟器是否应该包含物理运动。当我们在空间中导航时,视觉是我们的主要感官,视觉线索提供了强烈的自我运动感知。虽然我们经常低估动觉知觉的贡献,但前庭和本体感受线索对我们的体验是高度不可或缺的。这些动作线索在学习操作移动车辆时起着关键作用。加拿大交通部民航许可要求飞行员在运动模拟器中进行训练,但在航空领域之外,大多数模拟器的运动有限或没有运动,部分原因是昂贵且困难。
我们需要知道在模拟环境中创建有效的培训体验所需的(和不需要的)内容。模拟器设计中的传统智慧是在再现环境时追求更高的真实性和保真度,但有些感觉可能对训练没有贡献,并且可能会给多感觉整合带来问题。视觉、前庭和其他运动线索之间的不匹配会导致不适和疾病,从而扰乱学习。我们需要学习如何模拟物理运动的感知体验,而不是试图完全重现物理运动。
为此,我们必须了解模拟环境中的多感官整合。该项目将使用行为和大脑测量来揭示成功整合发生的视觉和运动感知的动态范围,并学习如何建立有效的训练模拟器。我们对前庭运动感知神经相关性的了解大部分来自于分离特定前庭成分的研究。虽然这些严格控制的实验室实验至关重要,但我们的兴趣是在人们沉浸在学习驾驶或飞行时测量感知和整合。我们对自我运动的感知对呈现给多种感官的信息高度敏感。
我们结合联合收割机工程和神经科学专业知识,开发技术和工具,以研究在不同训练场景下运动模拟器的学习和性能。我们用脑电图来测量大脑的反应,我们监测头部和眼睛的运动,我们收集压力反应的生理指标。使用这些措施,再加上一系列的行为观察,我们将建立一个分类的行为和大脑相关的运动知觉和多感官整合。我们将使用这些工具来促进对沉浸式环境的哪些方面最有效地导致技能获取的理解,并改善从模拟到真实的生活的培训转移。
我们的目标是将这种新的理解应用到新一代训练模拟器的设计中。这项工作将导致技术进步以及更安全和更有效的培训。随着人口的老龄化,我们的司机也在老龄化;有证据表明,老年人比年轻人更依赖多感官整合。这项工作将为老年驾驶员的评估和再培训提供重要的新方法。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Shedden, Judith其他文献
Shedden, Judith的其他文献
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{{ truncateString('Shedden, Judith', 18)}}的其他基金
Multisensory processing, self-motion perception, and performance across the lifespan: Behavioural and neural measures
多感官处理、自我运动感知和整个生命周期的表现:行为和神经测量
- 批准号:
RGPIN-2020-07245 - 财政年份:2022
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Multisensory processing, self-motion perception, and performance across the lifespan: Behavioural and neural measures
多感官处理、自我运动感知和整个生命周期的表现:行为和神经测量
- 批准号:
RGPIN-2020-07245 - 财政年份:2021
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Multisensory processing, self-motion perception, and performance across the lifespan: Behavioural and neural measures
多感官处理、自我运动感知和整个生命周期的表现:行为和神经测量
- 批准号:
RGPIN-2020-07245 - 财政年份:2020
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Behavioural and neural correlates of performance and expertise in an immersive virtual reality motion simulator
沉浸式虚拟现实运动模拟器中表现和专业知识的行为和神经相关性
- 批准号:
RGPGP-2014-00051 - 财政年份:2019
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Group
Behavioural and neural correlates of performance and expertise in an immersive virtual reality motion simulator
沉浸式虚拟现实运动模拟器中表现和专业知识的行为和神经相关性
- 批准号:
RGPGP-2014-00051 - 财政年份:2017
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Group
Behavioural and neural correlates of performance and expertise in an immersive virtual reality motion simulator
沉浸式虚拟现实运动模拟器中表现和专业知识的行为和神经相关性
- 批准号:
RGPGP-2014-00051 - 财政年份:2015
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Group
Behavioural and neural correlates of performance and expertise in an immersive virtual reality motion simulator
沉浸式虚拟现实运动模拟器中表现和专业知识的行为和神经相关性
- 批准号:
RGPGP-2014-00051 - 财政年份:2014
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Group
Visual attention, memory, and performance across space and time
跨空间和时间的视觉注意力、记忆力和表现
- 批准号:
170353-2007 - 财政年份:2013
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Visual attention, memory, and performance across space and time
跨空间和时间的视觉注意力、记忆力和表现
- 批准号:
170353-2007 - 财政年份:2010
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Visual attention, memory, and performance across space and time
跨空间和时间的视觉注意力、记忆力和表现
- 批准号:
170353-2007 - 财政年份:2009
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
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