Motor and Sensory Optimization of Mobile User Interfaces
移动用户界面的运动和感官优化
基本信息
- 批准号:RGPIN-2016-05318
- 负责人:
- 金额:$ 1.89万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Discovery Grants Program - Individual
- 财政年份:2018
- 资助国家:加拿大
- 起止时间:2018-01-01 至 2019-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This research program will create new, efficient, and provocative user interfaces (UIs) for mobile devices, such as tablets and smart phones.***The short term goal is to develop new interfaces and evaluate them with users. The long term goal is to move the most provocative and opportune UIs forward into products that the user community will take up and embrace as novel, useful, and engaging interactions for their mobile devices.***"User interfaces" is broadly interpreted as the points of interaction between a user and a device – in this case, a mobile device – used by a human for doing a task or achieving a goal. The "motor" and "perceptual" aspects of the research pertain to the human output (motor) and input (perceptual) channels that are engaged as humans interact with mobile computing technology. "Optimization" is a reference to the use of empirical research methods to test alternative interfaces. Design and interaction options are conceived, implemented, tested, and compared in user studies, with better performing options advancing for further optimizing and testing, and poorer performing options discarded.***The human side will research the use of hands, arms, fingers, and even the movement of head and eyes. (Speech input to computers is not part of this program of research.) There is considerable on-going research in the way users interact with mobile computing devices with their hands and fingers, and this will continue. The PI will research touch-based devices, such as smart phones and tablets, that support a variety of touch gestures (e.g., flicks) and multi-touch interaction (e.g., for zooming, chording). Auditory and tactile feedback will be researched as a means to optimize interaction and to reduce the visual load. The latter is important for mobile devices since they are typically used in dual-task settings where the primary task (e.g., walking) requires the use of the eyes.*** Modern mobile devices typically include a variety of sensors, such as accelerometers, gyroscopes, magnetic field sensors, proximity sensors, light, temperature, and pressure sensors, and so on. Opportunities to engage and optimize information from these sensors in the user experience will be researched. Furthermore, cameras (sometimes two!) are typically embedded in contemporary mobile devices. The research will study the use of eye- or head-position information (obtained via the camera) in interaction scenarios. Gaming is a typically example of an application domain for such data. The research will include gaming as well as the broad spectrum of interaction techniques required for other applications.**
该研究计划将为平板电脑和智能手机等移动设备创建新的、高效的、有吸引力的用户界面 (UI)。***短期目标是开发新界面并与用户一起评估。长期目标是将最具挑衅性和适当性的用户界面推进到用户社区将接受和接受的产品中,作为其移动设备的新颖、有用和引人入胜的交互。***“用户界面”被广泛地解释为用户和设备(在本例中为移动设备)之间的交互点,人类使用它来执行任务或实现目标。该研究的“运动”和“感知”方面涉及人类与移动计算技术交互时所涉及的人类输出(运动)和输入(感知)通道。 “优化”是指使用实证研究方法来测试替代接口。设计和交互选项在用户研究中进行构思、实现、测试和比较,性能较好的选项进行进一步优化和测试,性能较差的选项则被丢弃。***人性方面将研究手、手臂、手指的使用,甚至头部和眼睛的运动。 (计算机的语音输入不属于该研究计划的一部分。)关于用户用手和手指与移动计算设备交互的方式正在进行大量研究,并且这种研究还将继续下去。 PI 将研究基于触摸的设备,例如智能手机和平板电脑,支持各种触摸手势(例如轻拂)和多点触摸交互(例如缩放、和弦)。将研究听觉和触觉反馈作为优化交互和减少视觉负荷的手段。后者对于移动设备非常重要,因为它们通常用于双任务设置,其中主要任务(例如行走)需要使用眼睛。***现代移动设备通常包含各种传感器,例如加速度计、陀螺仪、磁场传感器、接近传感器、光、温度和压力传感器等。我们将研究在用户体验中利用和优化这些传感器信息的机会。此外,当代移动设备中通常嵌入相机(有时是两个!)。该研究将研究在交互场景中使用眼睛或头部位置信息(通过相机获得)。游戏是此类数据的应用领域的典型示例。该研究将包括游戏以及其他应用程序所需的广泛交互技术。**
项目成果
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MacKenzie, IScott其他文献
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{{ truncateString('MacKenzie, IScott', 18)}}的其他基金
Motor and Sensory Optimization of Mobile User Interfaces
移动用户界面的运动和感官优化
- 批准号:
RGPIN-2016-05318 - 财政年份:2017
- 资助金额:
$ 1.89万 - 项目类别:
Discovery Grants Program - Individual
Motor and Perceptual Optimization of User Interfaces for Mobile Devices
移动设备用户界面的运动和感知优化
- 批准号:
RGPIN-2015-03875 - 财政年份:2015
- 资助金额:
$ 1.89万 - 项目类别:
Discovery Grants Program - Individual
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