Vision in Virtual Reality
虚拟现实中的视觉
基本信息
- 批准号:RGPIN-2017-05072
- 负责人:
- 金额:$ 2.84万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Discovery Grants Program - Individual
- 财政年份:2018
- 资助国家:加拿大
- 起止时间:2018-01-01 至 2019-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
"Ceci n'est pas une pipe" (this is not a pipe) writes René Magritte right under the depiction of a pipe in his 1929 painting “La trahison des images”. Artists and philosophers have long theorized about the differences between pictorial and visual spaces. Pictorial spaces are the ones we see when we look at a picture, onto a computer monitor or at the screen of a movie theatre. Visual space, in contrast, is what we see when we open our eyes to look out into the world in front of us. It is also what we experience in well-designed virtual realities.***The experiential difference is huge. When looking at a picture, we can understand the depicted space and spatial relations between the objects it contains. But we are not ourselves part of that space. In the real world, in contrast, our body occupies a defined location in the visual space that opens in front of us. We experience “presence” with significant consequences on how we encounter objects and particularly other people. It seems, in fact, that our visual system operates in two entirely different modes depending on whether it is dealing with visual space or with pictorial spaces. I use the terms “presence mode” and “picture mode” to refer to these two modes. Whether or not we are in presence mode seems to depend only to a very minor extent on factors that are under cognitive control, but is rather determined by perceptual factors. ***My goal is to characterize (a) the perceptual factors that determine which mode we are in, and (b) what perceptual, cognitive, and physiological consequences the visual mode has.***My methodology is heavily based on the use of head-mounted virtual reality (VR) technology. VR allows us to set up visual spaces. As in the real world, these visual spaces can also contain pictorial spaces. For instance, we can hang a picture on the wall of a virtual living room, or we can place a computer monitor on a virtual desk. Having full control over the stimuli delivered by the head-mounted display, we can identify the stimulus properties that determine whether it is interpreted in presence mode or in picture mode.***Using that technology, I will also look into how the visual mode affects the perception of other people, and how it influences people's responses to frightening, stressful situations. I expect that these effects are huge. Whether a young person plays a violent computer game on a screen or in VR might have very different impacts on their cognitive and emotional development. The success of training a medical student to cope with emergency situations, or of exposure therapy to alleviate a specific phobia in an anxiety patient probably also depends heavily on our understanding of vision in virtual reality.***The quickly expanding industries around virtual realities need experts who are at the same time fluent with the hardware and software involved in VR, who understand the human visual system inside out, and who are seasoned experimenters. I am training my students in all three areas.
勒内·马格利特在他1929年的画作《图像的痕迹》中,在烟斗的下方写道:“Ceci n'est pas une pipe”(这不是烟斗)。艺术家和哲学家长期以来一直在理论上讨论图像空间和视觉空间之间的差异。画面空间是我们在电脑显示器或电影院屏幕上观看图片时所看到的空间。相反,视觉空间是当我们睁开眼睛看向我们面前的世界时所看到的。这也是我们在精心设计的虚拟现实中所体验到的。经验上的差异是巨大的。当我们看一幅画时,我们可以理解它所描绘的空间和它所包含的物体之间的空间关系。但我们自己并不是这个空间的一部分。相反,在真实的世界中,我们的身体在我们面前打开的视觉空间中占据了一个确定的位置。我们体验到的“在场”对我们如何遇到物体,特别是其他人产生了重大影响。事实上,我们的视觉系统似乎以两种完全不同的模式运作,这取决于它是处理视觉空间还是处理图像空间。我使用术语“呈现模式”和“图片模式”来指这两种模式。我们是否处于在场模式,似乎只在很小程度上取决于受认知控制的因素,而是由知觉因素决定的。* 我的目标是描述(a)决定我们处于哪种模式的感知因素,以及(B)视觉模式具有哪些感知、认知和生理后果。*我的方法主要基于头戴式虚拟现实(VR)技术的使用。VR可以让我们建立视觉空间。与在真实的世界中一样,这些视觉空间也可以包含图像空间。例如,我们可以在虚拟客厅的墙上挂一幅画,或者我们可以在虚拟办公桌上放置一个计算机显示器。通过完全控制头戴式显示器提供的刺激,我们可以识别刺激的属性,这些属性决定了它是在存在模式还是在图片模式下被解释。利用这项技术,我还将研究视觉模式如何影响其他人的感知,以及它如何影响人们对恐惧,压力情况的反应。我认为这些影响是巨大的。无论一个年轻人在屏幕上还是在VR中玩暴力电脑游戏,都可能对他们的认知和情感发展产生非常不同的影响。训练医学生科普紧急情况的成功,或暴露疗法缓解焦虑患者的特定恐惧症的成功,可能也很大程度上取决于我们对虚拟现实中视觉的理解。围绕虚拟现实的快速发展的行业需要同时精通VR所涉及的硬件和软件的专家,他们对人类视觉系统了如指掌,并且是经验丰富的实验者。我在这三个方面训练我的学生。
项目成果
期刊论文数量(0)
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专利数量(0)
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Troje, Nikolaus其他文献
Bodily Expressed Emotion Understanding Research: A Multidisciplinary Perspective
身体表达的情绪理解研究:多学科视角
- DOI:
- 发表时间:
2020 - 期刊:
- 影响因子:0
- 作者:
Wang, James Z.;Badler, Norman;Berthouze, Nadia;Gilmore, Rick O.;Johnson, Kerri L.;Lapedriza, Agata;Lu, Xin;Troje, Nikolaus - 通讯作者:
Troje, Nikolaus
Troje, Nikolaus的其他文献
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{{ truncateString('Troje, Nikolaus', 18)}}的其他基金
Vision in Virtual Reality
虚拟现实中的视觉
- 批准号:
RGPIN-2017-05072 - 财政年份:2022
- 资助金额:
$ 2.84万 - 项目类别:
Discovery Grants Program - Individual
Vision in Virtual Reality
虚拟现实中的视觉
- 批准号:
RGPIN-2017-05072 - 财政年份:2021
- 资助金额:
$ 2.84万 - 项目类别:
Discovery Grants Program - Individual
Vision in Virtual Reality
虚拟现实中的视觉
- 批准号:
RGPIN-2017-05072 - 财政年份:2020
- 资助金额:
$ 2.84万 - 项目类别:
Discovery Grants Program - Individual
Head-free 3D depth for telecommunication and e-commerce
适用于电信和电子商务的无头 3D 深度
- 批准号:
557864-2020 - 财政年份:2020
- 资助金额:
$ 2.84万 - 项目类别:
Idea to Innovation
Vision in Virtual Reality
虚拟现实中的视觉
- 批准号:
RGPIN-2017-05072 - 财政年份:2019
- 资助金额:
$ 2.84万 - 项目类别:
Discovery Grants Program - Individual
Vision in Virtual Reality
虚拟现实中的视觉
- 批准号:
RGPIN-2017-05072 - 财政年份:2017
- 资助金额:
$ 2.84万 - 项目类别:
Discovery Grants Program - Individual
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