Artificial Intelligent naturally communicating virtual characters
Artificial Intelligent naturally communicating virtual characters
批准号:
541435-2019
负责人:
Dipaola, Stephen
金额:
$1.82万
依托单位:
依托单位国家:
加拿大
项目类别:
Engage Grants Program
财政年份:
2019
资助国家:
加拿大
项目状态:
已结题
起止时间:
2019-01-01 至 2020-12-31
中文摘要
点击翻译按钮获取中文摘要
英文摘要
Virtro is an independent Virtual & Augments Reality (VR, AR) gaming studio based in Vancouver, makinggaming content and systems that bring a new level of interactive applications to audiences. Their mandate is toprovide a different, more inclusive style of immersive experience for VR/AR. For this more inclusive,innovate style, one need is to incorporate very natural 3D VR characters that can reason, emote and conversewith users. This is especially true for VR systems for experiential learning, like a VR/AR foreign languagelearning game that simulates the quick experiential learning that happens when you are immersed in anotherculture/country that speaks a new language that you must progressively communicate in. More natural andimmersive systems like this could greatly improve the effectiveness of new forms of immersive edutainment.Our current SFU research system uses a realistic game like 3D avatar with full facial and bodily gesturesunder parameterized animated AI control. The consistency of these movements allows the system togenerate a sense of personality in affective cognitive agents. Our system makes use of these bodilymovements and full facial expression (and lipsync) to contribute to a more natural interaction with the user.Combined with our AI NLP language system [1] that allows our 3d AI avatar to reason and speak with users,the work is uniquely positioned as a solution to natural interactions in smart VR games. However, moving ourresearch systems to more consumer VR/AR/mobile systems is needed for it to benefit Canadians for educationand learning. This project with SFU and Virtro is to redesign/update the AI based 3D VR character system tobe as natural as possible but work on a much more standard and limited real-time computer graphics VRpipeline. This effort is twofold, 1) update the conversational character system with all is natural outputcapabilities (voice, lip sync, emotions, facial expression, body gestures, ...) to VR/AR gaming platforms and 2)improve the topic-based AI-based conversational system that promotes the sense of personality andbelievability to the virtual character.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
Cognitive based computational modelling of human expression
-
批准号:RGPIN-2019-06767
-
项目类别:Discovery Grants Program - Individual
-
资助金额:$1.68万
-
财政年份:2019
-
负责人:Dipaola, Stephen
-
依托单位:
国内基金
海外基金
Intelligent Patent Analysis for Optimized Technology Stack Selection:Blockchain BusinessRegistry Case Demonstration
-
批准号:--
-
项目类别:外国学者研究基金项目
-
资助金额:--
-
批准年份:2024
-
负责人:USHARANI HAREESH GOVINDARA JAN
-
依托单位: