Activity and Accessibility in Digital Games
数字游戏中的活动和可访问性
基本信息
- 批准号:RGPIN-2017-06464
- 负责人:
- 金额:$ 2.48万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Discovery Grants Program - Individual
- 财政年份:2020
- 资助国家:加拿大
- 起止时间:2020-01-01 至 2021-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Active games represent the next revolution in digital entertainment. In active games, players control gameplay using physical activity, rather than through clicking buttons on a controller. Select commercial games have shown the potential of active games, including dancing games such as Ubisoft's Just Dance, sports games such as Nintendo's Wii Sports, and Niantic's augmented reality walking game Pokémon Go. Active games can increase immersion in games, allowing the player to feel more present in the virtual world as their physical actions directly influence gameplay, rather than being mediated by a game controller. Active games can contribute to anti-sedentary behaviour, requiring people to engage in physical activity to play - and active games can provide an outlet for physical activity for persons with motor disabilities. Active games are supported by emerging hardware for motion and activity tracking, ranging from smartphone-based location and heart rate sensors, through room-scale motion trackers for virtual and augmented reality. The time is right to support physical activity in games.
As yet, however, foundational knowledge is lacking on how to best merge activity and digital gameplay. Current active games are simple, lacking the depth that contributes to long-term play. Attempts to carry traditional game mechanics to active games often fail, as they can be hard to use by people who are physically exerting.
We propose to research design techniques and algorithms for harmoniously merging physical activity with digital gameplay. We will examine how traditional game mechanics can be dynamically adjusted to allow them to be used when people are exerting. We will design and evaluate novel game mechanics which fulfil the role of traditional mechanics while integrating well with exercise. We will investigate game balancing techniques which allow persons with motor disabilities to play active games, ultimately allowing persons with disabilities to play with their typically-developing friends.
活跃的游戏代表着数字娱乐的下一场革命。在活动游戏中,玩家通过身体活动控制游戏,而不是通过点击控制器上的按钮。一些商业游戏展示了活跃游戏的潜力,包括育碧的Just Dance等舞蹈游戏,任天堂的Wii Sports等体育游戏,以及Nianti的增强现实步行游戏Pokémon Go。活跃的游戏可以增加玩家在游戏中的沉浸感,让玩家在虚拟世界中感觉更多,因为他们的身体动作直接影响游戏,而不是通过游戏控制器来调节。积极的游戏可以促进反久坐的行为,要求人们进行身体活动来玩--而积极的游戏可以为运动障碍者提供一种身体活动的出口。活跃的游戏得到了新兴运动和活动跟踪硬件的支持,从基于智能手机的位置和心率传感器,到用于虚拟和增强现实的房间大小的运动跟踪器。现在是时候支持游戏中的体力活动了。
然而,到目前为止,关于如何最好地将活动和数字游戏融合在一起,缺乏基础性知识。目前活跃的游戏很简单,缺乏有助于长期发挥的深度。将传统游戏机制引入活跃游戏的尝试往往失败,因为体力消耗的人很难使用它们。
我们建议研究将体力活动与数字游戏和谐结合的设计技术和算法。我们将研究如何动态调整传统的游戏机制,以便在人们努力时使用它们。我们将设计和评估新的游戏机制,既能发挥传统机制的作用,又能很好地与练习相结合。我们将研究游戏平衡技术,允许运动障碍者玩积极的游戏,最终允许残疾人与他们典型的发育中的朋友一起玩。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
Graham, TCNicholas其他文献
Graham, TCNicholas的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('Graham, TCNicholas', 18)}}的其他基金
Activity and Accessibility in Digital Games
数字游戏中的活动和可访问性
- 批准号:
RGPIN-2017-06464 - 财政年份:2022
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Activity and Accessibility in Digital Games
数字游戏中的活动和可访问性
- 批准号:
RGPIN-2017-06464 - 财政年份:2021
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Activity and Accessibility in Digital Games
数字游戏中的活动和可访问性
- 批准号:
RGPIN-2017-06464 - 财政年份:2018
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Activity and Accessibility in Digital Games
数字游戏中的活动和可访问性
- 批准号:
RGPIN-2017-06464 - 财政年份:2017
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Software Engineering of Networked Digital Games
网络数字游戏软件工程
- 批准号:
138441-2012 - 财政年份:2012
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Digital Tabletop Interaction for Simulation-Based Training
用于基于模拟的培训的数字桌面交互
- 批准号:
445467-2012 - 财政年份:2012
- 资助金额:
$ 2.48万 - 项目类别:
Engage Grants Program
CP Cycle to Fun
CP 骑行乐趣
- 批准号:
414451-2012 - 财政年份:2012
- 资助金额:
$ 2.48万 - 项目类别:
Collaborative Health Research Projects
Software engineering of collaborative systems
协作系统的软件工程
- 批准号:
138441-2007 - 财政年份:2011
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
相似海外基金
Research Experience for Undergraduates in Digital Accessibility
数字无障碍本科生研究经验
- 批准号:
2426230 - 财政年份:2024
- 资助金额:
$ 2.48万 - 项目类别:
Standard Grant
Research Experience for Undergraduates in Digital Accessibility
数字无障碍本科生研究经验
- 批准号:
2349350 - 财政年份:2024
- 资助金额:
$ 2.48万 - 项目类别:
Standard Grant
Syndi – An integrated digital health platform to enhance self-management of mental health conditions improving the personalisation of care, health outcomes and accessibility.
Syndi – 一个综合数字健康平台,可增强心理健康状况的自我管理,改善护理的个性化、健康结果和可及性。
- 批准号:
10052912 - 财政年份:2023
- 资助金额:
$ 2.48万 - 项目类别:
Collaborative R&D
NSF Convergence Accelerator Track H: Towards a Community-Driven Framework for the Creation and Impact Analysis of Digital Accessibility Maps with Persons with Disabilities
NSF 融合加速器轨道 H:迈向社区驱动的框架,用于残疾人数字无障碍地图的创建和影响分析
- 批准号:
2340870 - 财政年份:2023
- 资助金额:
$ 2.48万 - 项目类别:
Standard Grant
Content Accessibility (CA11y): Highly Individualised Digital Content for Supporting Diverse Needs
内容可访问性 (CA11y):支持多样化需求的高度个性化的数字内容
- 批准号:
EP/X012395/1 - 财政年份:2023
- 资助金额:
$ 2.48万 - 项目类别:
Research Grant
I-Can-Do: Developing Digital Accessibility For The Dementia Volunteer Service
I-Can-Do:为痴呆症志愿者服务开发数字化无障碍服务
- 批准号:
ES/Y007778/1 - 财政年份:2023
- 资助金额:
$ 2.48万 - 项目类别:
Research Grant
Reframing the African past:using museum collections and digital storytelling to increase accessibility for and participation by low-resource audiences
重塑非洲的过去:利用博物馆藏品和数字故事讲述来增加资源匮乏的观众的可及性和参与度
- 批准号:
AH/Y00597X/1 - 财政年份:2023
- 资助金额:
$ 2.48万 - 项目类别:
Research Grant
HAPTIC TABLET FOR THE ACCESSIBILITY OF DIGITAL CONTENT TO THE VISUALLY IMPAIRED
帮助视障人士访问数字内容的触觉平板电脑
- 批准号:
10048429 - 财政年份:2022
- 资助金额:
$ 2.48万 - 项目类别:
EU-Funded
Activity and Accessibility in Digital Games
数字游戏中的活动和可访问性
- 批准号:
RGPIN-2017-06464 - 财政年份:2022
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
NSF Convergence Accelerator Track H: Towards a Community-Driven Framework for the Creation and Impact Analysis of Digital Accessibility Maps with Persons with Disabilities
NSF 融合加速器轨道 H:迈向社区驱动的框架,用于残疾人数字无障碍地图的创建和影响分析
- 批准号:
2235944 - 财政年份:2022
- 资助金额:
$ 2.48万 - 项目类别:
Standard Grant