Activity and Accessibility in Digital Games
数字游戏中的活动和可访问性
基本信息
- 批准号:RGPIN-2017-06464
- 负责人:
- 金额:$ 2.48万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Discovery Grants Program - Individual
- 财政年份:2018
- 资助国家:加拿大
- 起止时间:2018-01-01 至 2019-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Active games represent the next revolution in digital entertainment. In active games, players control gameplay using physical activity, rather than through clicking buttons on a controller. Select commercial games have shown the potential of active games, including dancing games such as Ubisoft's Just Dance, sports games such as Nintendo's Wii Sports, and Niantic's augmented reality walking game Pokémon Go. Active games can increase immersion in games, allowing the player to feel more present in the virtual world as their physical actions directly influence gameplay, rather than being mediated by a game controller. Active games can contribute to anti-sedentary behaviour, requiring people to engage in physical activity to play - and active games can provide an outlet for physical activity for persons with motor disabilities. Active games are supported by emerging hardware for motion and activity tracking, ranging from smartphone-based location and heart rate sensors, through room-scale motion trackers for virtual and augmented reality. The time is right to support physical activity in games.******As yet, however, foundational knowledge is lacking on how to best merge activity and digital gameplay. Current active games are simple, lacking the depth that contributes to long-term play. Attempts to carry traditional game mechanics to active games often fail, as they can be hard to use by people who are physically exerting.******We propose to research design techniques and algorithms for harmoniously merging physical activity with digital gameplay. We will examine how traditional game mechanics can be dynamically adjusted to allow them to be used when people are exerting. We will design and evaluate novel game mechanics which fulfil the role of traditional mechanics while integrating well with exercise. We will investigate game balancing techniques which allow persons with motor disabilities to play active games, ultimately allowing persons with disabilities to play with their typically-developing friends.
主动游戏代表了数字娱乐的下一次革命。在主动游戏中,玩家通过身体活动来控制游戏玩法,而不是通过点击控制器按钮。一些商业游戏已经展示了活跃游戏的潜力,包括舞蹈游戏,如育碧的《Just Dance》,体育游戏,如任天堂的《Wii sports》,以及Niantic的增强现实步行游戏《pokemon Go》。主动游戏可以增加游戏的沉浸感,让玩家在虚拟世界中感受到更多的存在感,因为他们的身体动作直接影响游戏玩法,而不是通过游戏控制器进行调节。积极的游戏可以帮助人们对抗久坐不动的行为,要求人们参与体育活动——积极的游戏可以为运动障碍人士提供体育活动的出口。动态游戏由新兴的运动和活动跟踪硬件支持,包括基于智能手机的位置和心率传感器,以及用于虚拟和增强现实的房间级运动跟踪器。现在正是在游戏中支持身体活动的时候。******然而,关于如何最好地整合活动和数字游戏玩法,我们仍然缺乏基础知识。当前的主动游戏都很简单,缺乏有助于长期游戏的深度。尝试将传统游戏机制植入主动游戏往往会失败,因为这些机制很难被体力消耗大的玩家使用。******我们建议研究设计技术和算法,以和谐地将体力活动与数字游戏玩法结合起来。我们将研究如何动态调整传统游戏机制,使其在人们发挥作用时能够发挥作用。我们将设计和评估新的游戏机制,这些机制既能发挥传统机制的作用,又能与锻炼很好地结合在一起。我们将研究游戏平衡技术,让有运动障碍的人玩积极的游戏,最终让残疾人与他们的正常发展的朋友一起玩。
项目成果
期刊论文数量(0)
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{{ truncateString('Graham, TCNicholas', 18)}}的其他基金
Activity and Accessibility in Digital Games
数字游戏中的活动和可访问性
- 批准号:
RGPIN-2017-06464 - 财政年份:2022
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Activity and Accessibility in Digital Games
数字游戏中的活动和可访问性
- 批准号:
RGPIN-2017-06464 - 财政年份:2021
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Activity and Accessibility in Digital Games
数字游戏中的活动和可访问性
- 批准号:
RGPIN-2017-06464 - 财政年份:2020
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Activity and Accessibility in Digital Games
数字游戏中的活动和可访问性
- 批准号:
RGPIN-2017-06464 - 财政年份:2017
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Software Engineering of Networked Digital Games
网络数字游戏软件工程
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138441-2012 - 财政年份:2012
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$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
Digital Tabletop Interaction for Simulation-Based Training
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445467-2012 - 财政年份:2012
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Engage Grants Program
CP Cycle to Fun
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Collaborative Health Research Projects
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协作系统的软件工程
- 批准号:
138441-2007 - 财政年份:2011
- 资助金额:
$ 2.48万 - 项目类别:
Discovery Grants Program - Individual
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