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Making Haptic Interaction Design Accessible: Models, Tools and Community

Making Haptic Interaction Design Accessible: Models, Tools and Community
让触觉交互设计变得触手可及:模型、工具和社区
批准号:
RGPIN-2018-04828
负责人:
MacLean, Karon
金额:
$4.01万
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2020
资助国家:
加拿大
项目状态:
已结题
起止时间:
2020-01-01 至 2021-12-31

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中文摘要
翻译
当今许多面向人类的技术都体现在作为一种基本使用方式而被处理、佩戴、触摸或压制的物质中。然而,当这些触摸的东西需要在触觉上活跃(由触觉或力反馈驱动)时,设计师很少有能力在媒介中工作。我们的目标是解决特定于触觉的设计障碍,如机制扩散、对最终用户定制的需求,以及缺乏适当的、强大的工具和模型-使构建可行的交互变得更加容易。我们将通过共同解决这些障碍的三个主要目标,将基础研究和动员社区能量转向所需的模型和工具,并在一个开放的储存库中策划结果:Haphub.io。 [1]让设备发明者和交互设计者能够访问现有的设备设计:HapXploraty. 在数百项触觉发明中,大多数是被遗忘和重复的,而不是建立在基础上的。我们正在建立一个互动的、多方面的在线图书馆,以获取已发布的原型和商业产品,发明者和设计师都可以搜索到,他们希望通过自己关心的标准将触觉应用于应用。关键是通过新颖的大规模专家来源程序确定和分配非常规元数据。这一结果将对其他技术领域具有很高的相关性。 [2]让非工程师设计师可以定制触觉系统。 可购买的触觉系统价格昂贵,而且大多数都为桌面图形系统提供通用支持。非工程师必须被授权重塑、缩放、附加和颠倒设计,以解决涉及便携性或异常配置等特定问题。我们将加快新兴的DIY触觉制造运动,将现有设备设计(来自HapXploratrim)改编为可扩展模板的步骤程序化。 [3]让研究人员能够接触到动态和互动的社交接触的计算模型。 心理学家研究并模拟了人们如何使用社交和信息接触进行明确的交流,以传达情感线索,协调行动,促进合作或竞争。我们将把理论模型转化为可计算的模型,将心理学的进步应用于移动设备、可穿戴设备、驾驶舱界面和人机交互中的触觉交互技术中的社会智能。 要解决翻译30年发明的这些障碍,需要在理解触觉系统和交互设计的基础上取得研究进展。它将降低进行高质量应用设计的门槛,最终在虚拟和增强现实、人机交互、汽车和飞机驾驶舱、表面界面以及手持和移动设备等领域采用增长技术。
英文摘要
Much of today's human-facing technology is embodied in matter that is handled, worn, palpated or pressed as a basic modality of use. However, when these touched things need to be haptically active (actuated by tactile or force feedback), designers are rarely equipped to work in the medium. Our goal is to address haptic-specific design obstacles such as mechanism proliferation, need for end-user customization, and a lack of appropriate, powerful tools and models - to make it far easier to construct viable interactions. We will pivot basic research and mobilize community energy towards needed models and tools through three primary objectives that jointly address these obstacles, and curate the result in an open repository: Haphub.io. [1] Give device inventors and interaction designers access to existing device designs: the HapXploratorium. Of hundreds of haptic inventions, most are forgotten and repeated rather than built upon. We are building an interactive, faceted online library to capture published prototypes and commercial products, searchable both by inventors, and by designers who want to put haptics into applications via criteria they care about. The crux is identifying and assigning unconventional metadata through novel large-scale expert-sourced processes. The result will have high relevance to other technology domains. [2] Give non-engineer designers access to haptic system customization. Buyable haptic systems are expensive, and most give generic support to desktop graphic systems. Non-engineers must be empowered to reshape, scale, attach and invert designs to solve specific problems that involve, e.g., portability or unusual configurations. We will accelerate the emerging do-it-yourself (DIY) haptic fabrication movement by proceduralizing steps of adapting existing device designs (from the HapXploratorium) into extendable templates. [3] Give researchers access to computational models of dynamic and interactive social touch. Psychologists have studied and modeled how people use social and informative touch for explicit communication, to convey emotional cues, coordinate action, and facilitate cooperation or competition. We will translate theoretical models to computable ones, bringing psychology advances to bear on social intelligence in haptic interactive technology in mobile devices, wearables, cockpit interfaces and human-robot interaction. Addressing these barriers to translation of 30 years of invention requires research advances based on understanding design of both haptic systems and interactions. It will lower the threshold for conducting high-quality application design, finally enabling uptake of a growth technology in areas such as virtual and augmented reality, human-robot interaction, automobile and aircraft cockpits, surface interfaces and handheld and mobile devices.
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Making Haptic Interaction Design Accessible: Models, Tools and Community
  • 批准号:
    RGPIN-2018-04828
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $8.01万
  • 财政年份:
    2022
  • 负责人:
    MacLean, Karon
  • 依托单位:
Interactive Human Systems Design
  • 批准号:
    CRC-2020-00221
  • 项目类别:
    Canada Research Chairs
  • 资助金额:
    $14.57万
  • 财政年份:
    2022
  • 负责人:
    MacLean, Karon
  • 依托单位:
Making Haptic Interaction Design Accessible: Models, Tools and Community
  • 批准号:
    RGPIN-2018-04828
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $4.01万
  • 财政年份:
    2021
  • 负责人:
    MacLean, Karon
  • 依托单位:
NSERC CREATE in Designing for People (DFP): Cross disciplinary Program in Interactive Computational Technology
  • 批准号:
    497317-2017
  • 项目类别:
    Collaborative Research and Training Experience
  • 资助金额:
    $21.86万
  • 财政年份:
    2021
  • 负责人:
    MacLean, Karon
  • 依托单位:
国内基金
海外基金
基于Haptic的盲人空间认知及其在路径诱导过程中的应用模式研究
  • 批准号:
    41361084
  • 项目类别:
    地区科学基金项目
  • 资助金额:
    52.0万元
  • 批准年份:
    2013
  • 负责人:
    郑江华
  • 依托单位: