课题基金 / 基金详情

Modeling Diverse, Personalized and Expressive Animations for Virtual Characters through Motion Capture, Synthesis and Perception

Modeling Diverse, Personalized and Expressive Animations for Virtual Characters through Motion Capture, Synthesis and Perception
通过动作捕捉、合成和感知为虚拟角色建模多样化、个性化和富有表现力的动画
批准号:
RGPIN-2022-04920
负责人:
Wang, Yingying
金额:
$2.11万
依托单位:
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2022
资助国家:
加拿大
项目状态:
已结题
起止时间:
2022-01-01 至 2023-12-31

项目摘要

项目成果

Wang, Yingying的其他基金

相似基金

相关文献

中文摘要
翻译
点击翻译按钮获取中文摘要
英文摘要
Character animation plays a key role in delivering motions for virtual characters in game development, robotics, Virtual Reality (VR) and Augmented Reality (AR) applications. Despite the large effort in modeling motions to be natural and realistic, previous research has been focused on generic motion content learning where stylistic features of how each individual performs the content are largely ignored. Without individual styles, different virtual characters move the same way when the same motion content is needed, which is far from satisfactory to create a diverse virtual world. One major challenge to stylize motions is the lack of large scale motion style databases, and thus no sufficient knowledge of how to effectively model and transfer styles. This proposal focuses on motion style learning, synthesis and transfer. In the long term, our goal is to find ultimate solutions to generate stylized motions with variations that match the diversity in the real-world. The short-term objectives are: we will first establish large scale motion style databases through motion capture technique; from the data, we develop methods to learn effective motion representations and explore generative models to conditionally generate motions with desired styles; we will further discover style transfer models to edit styles while keeping the original motion content. In the five-year period, we will specifically capture, learn and model three stylistic features: demographic styles belonging to different groups of people, e.g. age, gender, and race; personalized styles resulting from personalities, body build for different individuals; expressive styles demonstrating varied emotional and physical states for the same individual under different scenarios. We will set up our databases to cover these style variations, publicize the database for open access, and provide labelling, documentation and technical support to the public. Research findings and source code will be published, solving problems of extracting style features, generating motion styles in a controllable manner, and transferring styles to novel motions. Beyond the five-year term, we will continue adding more styles to our databases, to model a broader picture of motion styles. Our database can directly be used in animating diverse characters in AR/VR and game scenes, it also facilitates other researchers to model motion styles, and stimulates interdisciplinary research in psychology, kinesiology, and art etc. Research findings in motion style modeling supports intelligent applications such as action recognition, style recognition and person identification from motion input. Style synthesis and transfer technology can also be widely applied in the game, entertainment industry, AR/VR applications in education, media, and social networks. By creating virtual characters that authentically embody people in the real world, this work can promote Diversity, Equity and Inclusion of the virtual world.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
Modeling Diverse, Personalized and Expressive Animations for Virtual Characters through Motion Capture, Synthesis and Perception
  • 批准号:
    DGECR-2022-00415
  • 项目类别:
    Discovery Launch Supplement
  • 资助金额:
    $0.91万
  • 财政年份:
    2022
  • 负责人:
    Wang, Yingying
  • 依托单位:
海外基金