Real-time synthesis and capture of contact rich human interactions
Real-time synthesis and capture of contact rich human interactions
批准号:
RGPIN-2018-05723
负责人:
Andrews, Sheldon
金额:
$1.68万
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2022
资助国家:
加拿大
项目状态:
已结题
起止时间:
2022-01-01 至 2023-12-31
中文摘要
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英文摘要
INTRODUCTIONMotion synthesis for virtual characters involves computing rotations and joint positions for an articulated three-dimensional (3D) structure, or skeleton. Examples of this are ubiquitous in modern computer graphics applications, such as video games, visual effects, and virtual reality (VR). Large strides have been made in recent years on the automatic synthesis of motion for characters, yet methods still fail to achieve the level of skill and physical interactivity of real humans. Motions such as climbing, tumbling, and dexterous manipulation are notoriously difficult to synthesize; tracking and reconstructing these motions is similarly difficult.Contact is an important factor in these settings and must be given special consideration. Physical models can be used to improve realism, but robustness and computational performance become concerns due to the non-linearities and overhead associated with complex physical simulations. Automatic synthesis methods for physical characters are therefore limited in their scope, and as such video game and VR developers have been slow to adopt them.OBJECTIVEMy research focuses on motion synthesis of virtual characters where the motion demands significant amounts of physical interaction, or contact. There will be a special effort to develop methods for real-time applications with a limited computational budget due to strict framerate requirements. The techniques I develop over the next five years will give rise to new ways for skilled motion synthesis for 3D characters, offering unprecedented interactivity that rivals the fidelity of real humans. For this purpose, I will pursue three parallel, but complementary, tracks:1. Fast and stable physical simulations involving contact;2. Datasets and data-driven methods for complex physical interaction;3. Robust motion synthesis for virtual characters.The anticipated results of my research will be innovative methods for interactive character animation, motion planning, physics simulation, and motion reconstruction. Solutions uncovered along the way will have immediate practical implications. This will result not only in novel technology for character animation in games, but will also impact robotics simulation, VR training, and performance capture applications. The long-term impact will be a multiplication of progress across all tracks.SCIENTIFIC APPROACHMy general scientific approach is to augment physical simulations with data-driven methods where appropriate. This includes collecting real-world examples to build parameterized models that encapsulate natural phenomena. Such models may then be used to guide an optimization involving physics simulation. Since my research focuses on real-time applications, model reduction techniques are also an essential component. Challenges lie in approximating physical behaviour without compromising overall fidelity.
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Real-time synthesis and capture of contact rich human interactions
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项目类别:Discovery Grants Program - Individual
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Real-time synthesis and capture of contact rich human interactions
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项目类别:Discovery Grants Program - Individual
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资助金额:$1.68万
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财政年份:2018
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项目类别:Discovery Launch Supplement
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