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Beyond the Ergonomics Program: Applying Gamification for the Prevention of Musculoskeletal Disorders.

Beyond the Ergonomics Program: Applying Gamification for the Prevention of Musculoskeletal Disorders.
超越人体工程学计划:应用游戏化预防肌肉骨骼疾病。
批准号:
RGPIN-2020-04518
负责人:
Kim, Eunsik
金额:
$1.68万
依托单位:
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2022
资助国家:
加拿大
项目状态:
已结题
起止时间:
2022-01-01 至 2023-12-31

项目摘要

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中文摘要
翻译
拟议的研究计划旨在通过使用先进的技术开发一种创新、有趣和创造性的工作场所安全方法来改善工人的福祉,以减少工作场所与工作相关的肌肉骨骼疾病(WMSDs)的风险因素。游戏化,即在非游戏环境中使用游戏元素和游戏设计技术,能够激励人们提高粘性和参与度,甚至能够推动行为朝着预先设定的目标发展。wmsd是人因学和工效学中最重要、最常见的课题之一。尽管为管理WMSDs问题进行了许多尝试,包括改变工作方法、使用个人防护设备和重新设计工程,但WMSDs仍然是全世界工人中最普遍和最常见的致残原因。这些疾病造成了巨大的人类痛苦和损失,也带来了高昂的经济代价。众所周知,WMSDs主要是由工人的不安全行为和/或不安全的工作条件引起的,包括姿势和动作、工作的重复性和速度、动作的力度、振动、温度等。因此,激励雇主和雇员改变工人的行为和环境,以创造更安全的工作条件,从而减少WMSDs的风险因素至关重要。在这种情况下,游戏化可以成为防止工作场所伤害的一个很有前途的工具,因为它的本质是一种有趣的体验,也具有内在的激励作用,甚至可以达到长期激励的程度。因此,本研究计划将回答以下问题:(1)从心理和生理的角度来看,游戏化如何在人类动机中发挥作用?(2)如何开发一个符合人体工程学的游戏化系统,在这个系统中,雇主和雇员都被激励成为自愿和积极的参与者,以有趣、创造性和创新的方式创造更安全的工作场所行为?(3)我们如何在行业环境中应用和验证人体工程学游戏化的效果?该研究计划的成果不仅有助于开发解决wmsd普遍问题的新方法,而且还将通过为非专业游戏设计师提供游戏化设计框架来扩展游戏化研究领域,从而促进游戏化在其他领域的未来研究中的使用。最后,拟议的研究计划将通过提高工人绩效和提高工人满意度,从而促进工作场所安全文化,使加拿大私营和公共部门受益。
英文摘要
The proposed research program aims to improve the wellbeing of the worker by using advanced technology to develop an innovative, fun, and creative approach to workplace safety in order to reduce the risk factors of work-related musculoskeletal disorders (WMSDs) in the workplace. Gamification, the use of game elements and game-design techniques in non-game contexts, motivates people to increase engagement and participation, and can even drive behavior toward predefined objectives. WMSDs constitute one of the most important and common topics of human factors and ergonomics. Although numerous attempts have been conducted to manage the problem of WMSDs, including changing work methods and employing personal protective equipment and engineering redesigns, WMSDs still remain the most prevalent and most common cause of disability among workers worldwide. These disorders cause great human suffering and loss and also carry a high economic cost. It is well known that WMSDs result mainly from unsafe behaviors in workers and/or unsafe working conditions, including postures and movements, repetitiveness and pace of work, force of movements, vibration, temperature and so on. Therefore, it is crucial to motivate both employers and employees to modify workers' behavior and environment in order to produce safer working conditions, thereby reducing the risk factors of WMSDs. In this context, gamification can be a promising tool in the effort to prevent workplace injuries based on its nature as a playful experience that is also intrinsically motivating, even to the point of long-term motivation. Thus, this research program will answer the following questions: (1) How does gamification play a role in human motivation from both psychological and physiological perspectives? (2) How can an ergonomic gamification system be developed in which both employer and employee are motivated to become voluntary and active participants in creating safer workplace behaviors in fun, creative and innovative ways? and (3) How can we apply and validate the effect of ergonomic gamification in an industry setting? The outcomes of the proposed research program will contribute not only to developing a new approach to solving the prevalent problem of WMSDs, but also to extending the domain of gamification research by providing a gamification design framework for non-expert game designers, thereby facilitating the use of gamification in future studies in other domains. Finally, the proposed research program will benefit Canadian private and public sectors by improving worker performance and increasing worker satisfaction, thereby contributing to a culture of workplace safety.
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Beyond the Ergonomics Program: Applying Gamification for the Prevention of Musculoskeletal Disorders.
  • 批准号:
    RGPIN-2020-04518
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $1.68万
  • 财政年份:
    2021
  • 负责人:
    Kim, Eunsik
  • 依托单位:
Beyond the Ergonomics Program: Applying Gamification for the Prevention of Musculoskeletal Disorders.
  • 批准号:
    DGECR-2020-00382
  • 项目类别:
    Discovery Launch Supplement
  • 资助金额:
    $0.91万
  • 财政年份:
    2020
  • 负责人:
    Kim, Eunsik
  • 依托单位:
Beyond the Ergonomics Program: Applying Gamification for the Prevention of Musculoskeletal Disorders.
  • 批准号:
    RGPIN-2020-04518
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $1.68万
  • 财政年份:
    2020
  • 负责人:
    Kim, Eunsik
  • 依托单位:
海外基金